fickleheart
b8ef18e983
Read and write standings to replays
2019-04-01 15:07:27 -05:00
fickleheart
aa1546a533
Show non-default lap count on replay screen too
2019-04-01 12:56:23 -05:00
fickleheart
3dd4e4aac7
Return to replay hut after watching a replay
2019-03-31 19:26:53 -05:00
fickleheart
f00f9c9a0a
Display infobox for the currently-selected replay
2019-03-31 02:54:09 -05:00
fickleheart
29a80e01eb
List demos by title in the replay hut
2019-03-31 01:22:41 -05:00
fickleheart
91868fc3a4
Allow entering a title for replays on save
2019-03-24 22:40:52 -05:00
fickleheart
8d9462d4aa
Refactor replay saving handler for later use
2019-03-24 21:55:08 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
fa28feb8db
Add command to lower netreplay sync frequency
...
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
James R
b91701c948
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
fickleheart
ed16a35795
Don't force loading files for replays
2019-02-17 10:04:48 -06:00
fickleheart
63d07acc38
Fix duplicated player views from ResetViews
2019-02-16 22:24:37 -06:00
fickleheart
53fa9299c1
Fix views getting automatically changed in netreplays
2019-02-16 22:06:47 -06:00
fickleheart
5a5264e5dd
Fix multiplayer ghosts crashing the game sometimes
2019-02-16 21:55:08 -06:00
fickleheart
8ae26d24e3
Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
...
# Conflicts:
# src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
d2b34a0e20
Add cvar for netreplay saving options
2019-02-16 18:29:51 -06:00
fickleheart
7c6226ee91
Try to keep the RNG seed in sync
2019-02-16 14:24:00 -06:00
fickleheart
0bbff7f6d4
[WIP, CRASHES] Save ghost data in netreplays
2019-02-16 12:42:24 -06:00
james
0c5cc4872f
Support splitscreen views in netreplays with less than four players
...
The first view is also not changed if there are no players to view.
2019-02-13 16:22:32 -08:00
fickleheart
1c6046ac43
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e5cdf6d84d
Format for better consistency with the codebase
2019-02-06 20:25:45 -06:00
james
b17607c3c3
Expose G_ResetView and amend G_ResetViews
...
(fickle's suggestion.)
2019-02-04 20:13:30 -08:00
James R
8a1c6114a7
Add support for changing viewpoint via console
...
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
fickleheart
7d5649ad97
Make replays single-view by default unless requested
2019-02-01 20:19:52 -06:00
fickleheart
2a7bde2366
Refactor view changes a bit
2019-02-01 19:46:58 -06:00
fickleheart
4116c11152
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
toaster
e3836bf772
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
TehRealSalt
815d287cbe
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
4a87838f06
* Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
...
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
96b42605d6
Reset timedemo counters after wipe
2018-12-27 23:23:09 -05:00
Latapostrophe
47a329807a
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
TehRealSalt
edd3259cf4
2.2 backport of jump/spin axes
...
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
a6a4b74692
Merge branch '21-controls' into 'next'
...
Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
bbf37e1e95
Mistakes
2018-11-26 04:28:39 -05:00
TehRealSalt
4f0c74e1dc
Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
...
I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V
(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
823b75797e
Add chasefreelook to separate third and first person mouselook
2018-11-22 17:05:24 -05:00
mazmazz
72a32696a5
Dont show Hold to Retry HUD when using Pause/Break key
2018-11-21 11:10:18 -05:00
mazmazz
3bb75690c4
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
TehRealSalt
b8696fc0ff
Random map buffer only gets added to when
...
Needs another temporary buffer for the vote screen so that it doesn't roll dupes
2018-11-20 00:13:08 -05:00
TehRealSalt
a8b57e6f0d
Title demos don't interrupt the music
2018-11-13 21:01:59 -05:00