Commit graph

65 commits

Author SHA1 Message Date
mazmazz
872227f211 Change joystick default to auto-use joystick 1 and joystick 2 if plugged in (like Kart) 2018-12-03 23:36:36 -05:00
mazmazz
e6be735a08 Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
MonsterIestyn
44646db6af Merge branch 'master' into analog-flipcam-synch-fix 2018-11-14 19:36:39 +00:00
LJSonik
3a8ee79cb1 Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
Louis-Antoine
2dc6a102bb Fix desynch when toggling analog mode or flipcam
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Steel Titanium
9b8b5ea57c Move commands and console variable into s_sound.c 2018-10-11 16:29:43 -04:00
mazmazz
c64d52c1f9 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
1ca6ac1c67 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering

(cherry picked from commit 701cc5a7dd1dfead87a42ec7558c9fa6a1deb193)
2018-09-14 10:23:37 -04:00
Monster Iestyn
ed6f6e3a75 Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server! 2018-08-05 20:17:30 +01:00
Louis-Antoine
65e9bed30f xd 2018-06-04 22:30:27 +02:00
Louis-Antoine
8aa92d5894 Disable admin password by default 2018-06-04 22:14:01 +02:00
toasterbabe
c444a460a3 cv_playername already has a valid default value of "Sonic". We do NOT need to expose things like this. 2018-01-30 22:48:53 +00:00
Monster Iestyn
a9bc7158d6 Merge branch 'restartaudio' into 'master'
Add command to restart the audio system

Closes #27

See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b Remove redundant !dedicated check 2017-12-27 16:36:57 -05:00
Steel Titanium
3856165623 Indentation cleanup 2017-12-27 13:18:20 -05:00
Monster Iestyn
caf56a04eb Command_Addfile: add "too many files" and already-loaded checks and respective error messages
No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
Steel Titanium
e61549d81f Opps, forgot to change this. 2017-11-08 14:50:27 -05:00
Steel Titanium
55c86f3e15 Successful attempt at restarting the music 2017-11-08 14:48:05 -05:00
Steel Titanium
c1405137ec Extra tab space to make the compiler happy 2017-11-07 23:48:03 -05:00
Steel Titanium
4f8b91c770 Attempt to restart music 2017-11-07 16:26:45 -05:00
Steel Titanium
97445f941a Add command to restart the audio system 2017-10-29 01:09:34 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
Monster Iestyn
11d57fba1b Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
Monster Iestyn
58236af6f7 Tweak to D_MapChange: if you failed to start a server, DON'T send a map change command 2017-05-25 16:55:59 +01:00
toasterbabe
47e171250f * Prevent joining a server if you have too many files loaded to add the remainder.
* Made the check in Got_RequestAddfilecmd more comprehensive, since I might as well. Just something to tweak a little later in internal.
2017-05-25 16:06:39 +01:00
toasterbabe
5c302d7ffc Partial implementation of fix for Got_RequestAddfilecmd (the other half - the limitation on the size of the filesneeded section of the serverinfo packet - will be applied in internal.) 2017-05-25 15:34:21 +01:00
toasterbabe
2aa1215716 Fix a thing where the host adds a WAD and you have too many WADs loaded to add it. 2017-05-25 15:22:32 +01:00
Monster Iestyn
0dabef730d Merge branch 'allowteamchange-fix' into 'next'
Allowteamchange fix

Fixes "allowteamchange no" to actually work properly and NOT desync you from the game in most cases. You can now switch TO spectator freely (as intended it turns out), and switching FROM spectator is prohibited. The "Enter Game" menu option in Match/Tag now displays one of those blue window notices just like with "Change Teams" in CTF/Team Match if you cannot change teams right now. Everything else works as you'd expect.

The de-sync issue was originally reported here https://mb.srb2.org/showthread.php?p=789965#85

See merge request !168
2017-04-30 21:04:07 -04:00
Monster Iestyn
c16ae57f91 Merge branch 'addfile-directories-fix' into 'next'
Addfile directories fix

This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279

See merge request !166
2017-04-24 20:46:38 -04:00
Monster Iestyn
b837d5b23d Fix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectator
This way they're consistent with Got_Teamchange, which is the cause of the "illegal team change" desyncs
2017-03-02 14:25:46 +00:00
Monster Iestyn
84727f4205 Created W_OpenWadFile for opening WAD files with the path correction code.
This is used by Command_Addfile in the MD5 calculation code, so that it can search subfolders properly and allow addfile in netgames to treat them the same way as in SP
2017-02-16 21:55:17 +00:00
toasterbabe
d2d88a919b * Allowing for changing skins on command line startup again.
* Fixing an inconsistency with being able to change skin colours when you shouldn't be able to, much like the previous skin change issue that was fixed.
2017-01-26 12:47:47 +00:00
Monster Iestyn
c0fb3fce73 Merge branch 'master' into next 2017-01-14 19:23:31 +00:00
Louis-Antoine
e9cb6d0331 -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Monster Iestyn
be21588761 Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
Monster Iestyn
0e6e52eabe Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked as a target etc to other mobjs properly
This fixes Brak's electric barrier disappearing for joiners to ERZC. There seems to be some issues with the lava falls there too I've found, but the electric barrier actually stays around now at least
2017-01-01 17:03:13 +00:00
Louis-Antoine
d4f153d3ca Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
toasterbabe
31d569a15b No more changing skins when you're in singleplayer and manage to enter a hole in the gamestate defenses! 2016-10-29 18:12:41 +01:00
Alam Ed Arias
35b254feaa D_MD5PasswordPass, fixup 2016-05-28 19:51:10 -04:00
Alam Ed Arias
3aea4a7601 replace strcpy with memmove in D_MD5PasswordPass() 2016-05-28 19:48:52 -04:00
Alam Ed Arias
d9aa430817 use memmove in D_MD5PasswordPass() and drop noreturn 2016-05-28 19:42:38 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
bd935a6a5c that should be skin2, not skin 2016-05-04 05:45:18 -07:00
Inuyasha
652ddfef9a invalid skins when starting a local game no longer break
see https://mb.srb2.org/showthread.php?t=41370
2016-05-04 03:23:29 -07:00
Monster Iestyn
8fd8f2c316 Disable "splats" command unless WALLSPLATS is enabled
apparently it was never used for what exists of floor splats' code, huh
2016-04-29 18:01:05 +01:00
Inuyasha
ac03ce39c8 *_Random is now *_RandomByte.
P_RandomChance is now a macro for something that should happen a
certain percentage of time.

P_SignedRandom was moved to a macro. Nobody cared.

# Conflicts:
#	src/p_inter.c
2016-03-29 16:27:55 -07:00
Inuyasha
8fc484cea9 Just a few more changes to TUNES, nothing special
(cherry picked from commit 63a9c66317)
2016-02-09 02:48:35 -08:00
Inuyasha
04d112276e Fixed some oddities with TUNES.
(cherry picked from commit a4d05350f7)
2016-02-09 02:48:35 -08:00
Inuyasha
8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00