Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
James R
f9e74e8ba2
Merge branch 'kill-cd-support' into 'next'
...
Kill CD support
See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
66d36d4fdf
Merge branch 'opengl-skydome-fixes' into 'next'
...
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Steel Titanium
913c07959e
Kill CD support
2020-08-07 17:06:19 -04:00
Sally Coolatta
337db54965
Missed this in p_setup.c
2020-08-06 17:55:36 -04:00
Sally Coolatta
b9886a166e
Merge p_setup.c
2020-08-06 11:42:16 -04:00
Nev3r
3854b56228
Merge branch 'next' into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
...
Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Sally Coolatta
b08459cbee
Buffer time before countdown depends on player count, no intro spin in 1v1
2020-07-27 23:31:46 -04:00
Sally Coolatta
679f3223b6
Remove silly white space
2020-07-25 21:07:27 -04:00
Sally Coolatta
f0044e05c1
Crossing the finish line first before anyone else gives you a free rainbow boost
2020-07-24 21:41:41 -04:00
Jaime Passos
10189ecdc0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
Sally Coolatta
643a63e1e6
Finish merge
2020-07-20 13:39:05 -04:00
Steel Titanium
9630b9e244
Fix muspostbossname sometimes returning garbage.
2020-07-19 13:47:33 -04:00
Jaime Passos
16c4ba672a
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
toaster
90b46ebfe6
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
2020-07-12 19:00:58 +01:00
Nev3r
e40bbc3ee0
What the fuck was I thinking?
...
Fixed really stupid brainless code piece involving polyobject spawnpoint tagging.
2020-07-11 11:01:05 +02:00
Nev3r
ebe16a66d9
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
9210b2ba0b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
Jaime Passos
c385eca5d2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Nev3r
6b38fe4b2c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
Jaime Passos
9788afa820
Remove Software tricks
2020-07-06 01:26:56 -03:00
LJ Sonic
6ce388908b
Merge branch 'levelflat_name' into 'next'
...
Use levelflat->name instead of flatname
See merge request STJr/SRB2!1024
2020-07-04 08:46:04 -04:00
SteelT
2d6fff5165
Merge branch 'na-char-replays' into 'next'
...
Add support for saving/loading per-skin NiGHTS replays
See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
Nev3r
e301d268ec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Steel Titanium
f891c6cde4
Add support for saving/loading per-skin NiGHTS replays
2020-06-28 16:59:36 -04:00
James R
dc746f4dfe
Use levelflat->name instead of flatname
2020-06-27 14:30:41 -07:00
toaster
94dbb0ebe1
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
...
# Conflicts:
# src/g_game.c
2020-06-25 10:48:36 +01:00
James R
34eeb98cc4
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
toaster
3b3256be8f
Special saves!
...
All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
SteelT
dbd5198ac2
Merge branch 'marathonmode' into 'next'
...
MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Hannu Hanhi
169c3cae43
Colormap alpha handling was still wrong, hopefully it's correct now
2020-06-14 15:03:40 +03:00
Hannu Hanhi
137788b0c9
Fix uninitialized alpha when reading colormaps
2020-06-13 23:34:13 +03:00
MascaraSnake
c685328268
Adapt POF_SPLAT to UDMF setup
2020-06-09 09:44:49 +02:00
MascaraSnake
3ce62d7780
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Sally Coolatta
3e36e15628
Merge master
2020-06-08 00:52:37 -04:00
Latapostrophe
cab9c2a139
Merge branch 'v2-master' into followme-internal
2020-06-07 23:56:32 +02:00
Sally Coolatta
52d95d3cd7
Move where wonround is changed
...
Might avoid bots from being updated multiple times
2020-06-06 23:51:32 -04:00
Sally Coolatta
136bb1d252
Add K_CanChangeRules, and start a "single session" GP when warping to a map in single player
2020-06-06 19:45:13 -04:00
Sally Coolatta
2a30fc365f
Fix totalring/xtralife getting reset
2020-06-05 19:29:00 -04:00
Latapostrophe
f33e4d62a0
Sort conflicts, fix misordered follower bubble states in dehacked
2020-06-05 02:33:39 +02:00
Sally Coolatta
f4c0011a76
Merge branch 'master' into grand-pricks
2020-06-04 14:41:56 -04:00
Sally Coolatta
fac8f7f538
You get 1ups for carrying rings to the goal
2020-06-03 16:34:23 -04:00
Latapostrophe
6ac63cca7a
Merge branch 'v2-master' into followme-internal
2020-06-02 22:21:16 +02:00
Sally Coolatta
086ea73c2f
Merge branch 'master' into respawn-updates
2020-06-01 15:49:30 -04:00
Hannu Hanhi
ef855cfc54
Guil's encore color bugfix with some additional cleanup
2020-06-01 21:14:17 +03:00
MascaraSnake
473c9f372f
Merge branch 'executordelay' into 'udmf-next'
...
UDMF linedef executor delay
See merge request STJr/SRB2!918
2020-06-01 07:57:23 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
...
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00