Jaime Passos
63132da7e0
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
2019-12-28 19:49:34 -03:00
Jaime Passos
9ede8f7c2e
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
2019-12-27 17:22:55 -03:00
Jaime Passos
62d79eef2a
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
3ce02b8135
burst emeralds with GTR_MATCHEMERALDS
2019-12-27 12:34:35 -03:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
abdd904ef0
Merge branch 'char-damage-fix' into 'next'
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Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
Steel Titanium
86381d31bf
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
ffa78e1531
Change this condition a bit
2019-12-24 17:44:06 -05:00
Jaime Passos
4f54da125d
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
Steel Titanium
75cbfe9e54
Spawn Amy's shields for other players
2019-12-23 00:28:06 -05:00
Steel Titanium
14673656c3
Fix Amy and Fang being able to attack other players in MP Special Stages
2019-12-20 23:22:45 -05:00
Jaime Passos
25481512e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00
Jaime Passos
35f783ab24
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
2019-12-18 20:12:52 -03:00
Jaime Passos
dcc8cdc143
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
31f3299bc2
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
47dfb2046b
Make Buggles spawn immediately breathable bubbles
2019-12-06 16:29:52 +08:00
MascaraSnake
bef6ba1556
Merge branch 'deadstuff' into 'master'
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Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
toaster
665a778054
MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this
2019-11-26 17:10:59 -05:00
toaster
d61cf9a938
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
toaster
644ba73c5b
Make P_CanPickupItem check whether Sonic is in a state to recieve it when Tailsbot tries to get it.
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Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
2019-11-26 11:55:31 +00:00
toaster
d8ce67a6c8
A bunch of spike tweaks.
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* Make it possible to break them in reverse gravity (resolves #348 ) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
Monster Iestyn
1eedb7d656
fix object type restrictions for popping monitors
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(MT_BOUNCERING to MT_GRENADERING are actually the ammo pickups, MT_THROWNBOUNCE to MT_THROWNGRENADE are what actually want here)
2019-11-19 12:31:20 -05:00
MascaraSnake
66cc8046a5
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
MascaraSnake
064d9c2566
Merge branch 'capsuletweaks' into 'master'
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Egg Capsule tweaks
See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
lachwright
814ee200fa
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
4af83b0b01
* Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
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* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
Jaime Passos
d0a996349b
Yeah, yeah...
2019-11-14 22:14:40 -03:00
MascaraSnake
0c304eefce
Merge branch 'coop-item-respawn' into 'master'
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Allow item respawn in co-op again
See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
MascaraSnake
9a0a85ba67
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
3c398fb39f
Disable monitor respawning in co-op
2019-11-14 22:27:02 +01:00
Louis-Antoine
7ca4184cb2
Allow item respawn in co-op again
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Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
MascaraSnake
9b4d0de22b
Merge branch 'atz-hazards' into 'master'
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Azure Temple Zone hazards, round 2
See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
f7c5774b7e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
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# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
2f346a295b
Merge branch 'deathlaunch' into 'master'
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Fix players being launched by slopes and pmomz when dying.
See merge request STJr/SRB2Internal!452
2019-11-11 11:22:12 -05:00
Louis-Antoine
7a9bb54a5d
Fix silly typo :P
2019-11-09 15:46:34 +01:00
toaster
65655d0377
Fix players being launched by slopes and pmomz when dying.
2019-11-08 19:40:40 +00:00
toaster
51ba82829f
Forgot to stage this.
2019-11-01 16:33:46 +00:00
toaster
b501e5b358
Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.)
2019-11-01 15:48:50 +00:00
toaster
91d2beebfa
* Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
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* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
lachwright
2fd47fc70d
Implement new states for Buggle, the new Aquabuzz
2019-10-29 15:32:03 +08:00
toaster
22b413e84c
* Improve the Metal Sonic recording/playback system.
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* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
* Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
* Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
* Disable dashmode while recording, for a fairer race.
* Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
* Always start Metal recording in wait frames for bonus taunting.
Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
* This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
lachwright
9401241d6d
Merge branch 'master' into metalstuff
2019-10-26 16:07:59 +08:00
lachwright
fa206f7411
Merge branch 'master' into metalstuff
2019-10-26 08:30:37 +08:00
lachwright
4835d26c8b
Merge branch 'master' into knuxstuff
2019-10-26 05:53:49 +08:00
toaster
0842d1f328
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
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# Conflicts:
# extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00