Commit graph

548 commits

Author SHA1 Message Date
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
wolfy852
9ac41cca73 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53 Merge v1 2019-05-06 21:23:29 -04:00
mazmazz
d944156744 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
TehRealSalt
435862b29d finished scrambles 2019-04-26 13:34:30 -04:00
TehRealSalt
ea2bcb3b99 Update from master 2019-04-19 20:14:06 -04:00
TehRealSalt
a3d2b48329 Fix up more stuff
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
James R
03c27101df "NEWPING" might as well be the only ping 2019-04-08 15:48:20 -07:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
0c6c401d88 Add title to netreplays and do some format cleanup 2019-03-24 18:48:14 -05:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
a181f12af3 Declare exitfadestarted properly 2019-03-15 11:01:41 -04:00
mazmazz
822b4d12bf Merge branch 'public_next' 2019-03-15 01:43:03 -04:00
mazmazz
1381343a2e Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz
a34daa4a0c Merge remote-tracking branch 'origin/master' 2019-03-15 00:33:12 -04:00
mazmazz
83e89ba62c Merge branch 'public_next' 2019-03-15 00:33:06 -04:00
mazmazz
5e06530829 Implement MIXNIGHTSCOUNTDOWN
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
2eb04ab17d Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
wolfs
f4947820e4 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
d0fe0abc9c Remove disableSpeedAdjust 2019-03-11 17:23:41 -05:00
TehRealSalt
6aa55bdbe2 Merge remote-tracking branch 'kartpublic/next' into fortnite 2019-03-11 13:49:12 -04:00
James
4f9109501e Hyu b gone 2019-02-19 23:15:31 -05:00
TehRealSalt
3246ca6b33 More finished power level
broken, can't finish
2019-01-16 14:49:42 -05:00
TehRealSalt
a14c5c3381 Merge branch 'master' into versus-record 2019-01-16 02:26:30 -05:00
toaster
0037f5c91d First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
TehRealSalt
f8a1cf849f Merge branch 'master' into fortnite 2019-01-08 18:17:09 -05:00
Sal
900c6df765 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
Monster Iestyn
74cb384be2 revert to LF_SAVEGAME system code, removing all traces of saveoverride
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
403565e92f Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss 2019-01-07 01:10:54 -05:00
SeventhSentinel
1d58c6b8c2 merge srb2 next 2019-01-05 15:59:23 -05:00
SeventhSentinel
8391dd520a Add item spinning, turn into papersprites, spawn more orbs
Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
Steel Titanium
2ba11a6d69 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
TehRealSalt
079c0ec709 Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt
b27c709879 a bunch of stuff I left uncommited 2018-12-15 19:14:30 -05:00
SeventhSentinel
d9a3b37e30 Add a mapobjectscale global
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
43af067415 Add a 5-second delay before the kill-field kicks in
Until it's ready, the orbs are transparent and the minimap icon blinks. Also, tons more sounds. ALSO, Super Overtime mode.
2018-12-06 18:13:40 -05:00
TehRealSalt
dfa0522326 Battle Mode overtime
After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00
Monster Iestyn
94ad0b880f Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Wolfy
42fc67a639 Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
cabe9871e3 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Sal
521b67834b Merge branch 'netcode-vars-strict' into 'master'
Make netcode var defaults stricter, add Advanced Server Options

See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
TehRealSalt
74daafd9eb Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
622e94797b basic start on VR 2018-11-25 22:55:49 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
d3fb778a52 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00