Commit graph

50 commits

Author SHA1 Message Date
James R
fd1cb69a87 Merge remote-tracking branch 'origin/master' into parties 2020-03-21 12:45:23 -07:00
lachwright
f0c98697dc Add camera pitching when driving on downhill slopes 2020-03-10 05:18:05 +08:00
James R
f164320c88 Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen 2020-02-23 23:20:20 -08:00
TehRealSalt
792b41c406 Merge branch 'v1' into master 2019-05-29 21:50:14 -04:00
Latapostrophe
1bcebaadfd Lua fixes + new drawOnMinimap function 2019-05-26 15:05:10 +02:00
Latapostrophe
142c6aacac Merge branch 'lua-battlefullscreen-expose' into v1-lua-stuff 2019-05-26 11:18:00 +02:00
TehRealSalt
da7e79ac83 Adjust file loading
Many files converted to pk3, and we now have a distinct IWAD
2019-05-12 20:58:26 -04:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
Latapostrophe
9a12967020 Expose battlefullscreen and battlecomebacktimer huds to lua 2019-02-17 23:39:00 +01:00
wolfy852
db280e64a1 New visuals for ping and fps display alike [REDO] 2019-02-15 21:08:08 -06:00
toaster
56f67c9db5 You will never have Lua consoleplayer.
(This is a quick, cheap hack to make splitscreen not almost impossible to support in major mods like Wipezones.)
2019-01-28 17:28:15 +00:00
Latapostrophe
62f1ac6ef6 Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook 2019-01-13 14:40:48 +01:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Monster Iestyn
d824e05a6f Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
c2941d6ea5 Item roulette fun-times
- Colorize items, Combi-Catcher style, while the roulette is still going. Nice Chaotix reference, and tells you when the game's just lagged.
- Items blink when you first get them! They blink white when you wait out the whole roulette, red when you mash, or rainbow for enhanced items! Blinking prevents items from being stolen too, so items can't be literally stolen before you even have a chance to see what it was.
- New item roulette sound for mashing
- Fix TC_ limits in Lua
2018-11-23 19:15:14 -05:00
toaster
f5bec0d2e5 Merge branch 'master' into 'lua-hudlib'
# Conflicts:
#   src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
TehRealSalt
c7b0df8172 Merge remote-tracking branch 'srb2public/next'
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Latapostrophe
9fe01d90d8 Resolved merge conflict and renamed gamerankings to minirankings 2018-10-31 15:18:05 +01:00
Latapostrophe
c7b8836f90 I'm a genius and forgot to rename the stuff correctly 2018-10-30 23:10:56 +01:00
Latapostrophe
7c5ccd7019 Removed some useless stuff 2018-10-30 23:08:58 +01:00
Latapostrophe
24580087d0 got rid of the settop as well 2018-10-30 22:51:05 +01:00
Latapostrophe
5ef97a6ec8 remove gL check 2018-10-30 22:29:28 +01:00
Latapostrophe
6ca6c094db Small hud library additions 2018-10-30 19:40:59 +01:00
Latapostrophe
295bf081a7 A few additions to the hud library 2018-10-30 18:24:03 +01:00
SeventhSentinel
55b29504ae Fade-in intro
Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
TehRealSalt
349b27e0de Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
TehRealSalt
0393e24fa6 A lot lol
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Monster Iestyn
e1baf02b7a Lua now errors if negative scales are used with v.drawScaled 2016-10-18 22:07:20 +01:00
toasterbabe
3d9fe7c899 The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky. 2016-08-19 00:06:12 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
f579a12d2c Fix up more Lua error messages to be more meaningful (and work properly, in some cases) 2016-05-14 23:52:40 +01:00
Inuyasha
782f6e9330 dupx and dupy are important for Lua too 2016-05-02 22:25:00 -07:00
Monster Iestyn
2ddde83601 General improvements to Lua error messages for out-of-bounds stuff.
The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
2016-05-01 22:14:42 +01:00
Alam Ed Arias
51aa7692d8 Merge branch 'master' into next 2016-03-30 20:15:08 -04:00
Alam Ed Arias
0fe6ee5339 cleanup abs warnings 2016-03-30 00:22:12 -04:00
Monster Iestyn
d1b89c9320 Quick fix for another drawer lib function while I'm here, cough 2016-01-31 22:52:02 +00:00
Monster Iestyn
04528eb3e6 <Inuyasha> MonsterIestyn: what about render_none? 2016-01-31 22:15:17 +00:00
Monster Iestyn
dafe0ccd11 Added v.width(), v.height() and v.renderer() to Lua's drawer/video library 2016-01-31 21:53:14 +00:00
Yukita Mayako
0af32ee2fa Move garbage collection out of Lua hooks.
That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
MonsterIestyn
2d9d028bea Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9040 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
MonsterIestyn
2480382b6b remove camera_t's "relativex" option from Lua stuff, it's unused anyway (todo: possibly remove said variable from existence altogether? Some disabled code still uses it though)
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9036 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
Alam Ed Arias
404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
02a3b0776c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
Alam Ed Arias
32de698f5e SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00