Monster Iestyn
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309f4a10d0
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Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
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2019-05-27 20:36:35 +01:00 |
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Monster Iestyn
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fb6fefd186
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fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
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2019-05-27 19:32:05 +01:00 |
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Steel Titanium
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894c06520a
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Merge branch 'next' into jimita-unfuck-awayview
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2019-05-25 19:47:45 -04:00 |
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Steel Titanium
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2e8aae5d6a
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Merge branch 'next' into jimita-flashpals-on-screenshots
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2019-05-25 19:37:17 -04:00 |
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Steel Titanium
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5e6a778f84
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Add missing PPA source
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2019-05-25 16:20:16 -04:00 |
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Steel Titanium
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ff040ccced
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Update libopenmpt to 0.4.4
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2019-05-23 22:05:28 -04:00 |
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Monster Iestyn
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36415b0050
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Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
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2019-05-23 21:51:58 +01:00 |
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Monster Iestyn
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a2e0c1998a
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Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
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2019-05-23 21:08:27 +01:00 |
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Monster Iestyn
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3cb336bdbc
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Merge branch 'master' into acz-boss-hardcode
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2019-05-23 20:38:25 +01:00 |
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Monster Iestyn
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10430628e6
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Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
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2019-05-21 21:51:19 +01:00 |
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Steel Titanium
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ea29bae39e
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Forgot some references
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2019-05-20 23:31:23 -04:00 |
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Steel Titanium
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991181afa2
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circleci: Fix compiling error
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2019-05-20 23:22:23 -04:00 |
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Steel Titanium
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3cb6a81be8
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Properly close the if
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2019-05-20 22:17:38 -04:00 |
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Steel Titanium
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46606aa351
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Move to before_install
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2019-05-20 22:00:28 -04:00 |
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Steel Titanium
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2c8adcf0eb
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travis: remove sudo from command
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2019-05-20 21:56:43 -04:00 |
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Steel Titanium
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2d6116fa33
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travis: Add gpg key for git-lfs on linux
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2019-05-20 21:54:29 -04:00 |
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Steel Titanium
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2ede6dd29f
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Merge branch 'master' into public-musicplus-libopenmpt
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2019-05-20 21:33:10 -04:00 |
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Monster Iestyn
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dc5d13da46
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Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
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2019-05-17 12:22:21 -04:00 |
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Monster Iestyn
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5e87ab4fa7
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Merge branch 'public_flatsprite'
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2019-05-16 16:00:24 +01:00 |
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Monster Iestyn
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04a8c9a283
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Merge branch 'public_next'
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2019-05-16 15:58:17 +01:00 |
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Monster Iestyn
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c8e3748a1c
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Merge branch 'master' into next
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2019-05-13 16:07:30 +01:00 |
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Monster Iestyn
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11cc332378
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Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.
See merge request STJr/SRB2!490
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2019-05-13 07:02:48 -04:00 |
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Alam Ed Arias
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be13ab4830
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Fix NONET build
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2019-05-13 01:51:36 -04:00 |
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Steel Titanium
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2c4555493d
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Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
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2019-05-13 00:36:06 -04:00 |
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Steel Titanium
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f235f45431
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Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused
See merge request STJr/SRB2!489
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2019-05-13 00:35:11 -04:00 |
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Steel Titanium
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0f616a7141
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Properly fix crash due to duplicated lines.
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2019-05-13 00:23:43 -04:00 |
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Steel Titanium
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9ec6d5e653
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Revert "Check that lumps are okay"
This reverts commit 3f4121085b.
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2019-05-13 00:20:39 -04:00 |
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Steel Titanium
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ed6bd64014
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Hardcode some ACZ things
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2019-05-11 22:56:23 -04:00 |
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James R
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3f4121085b
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Check that lumps are okay
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2019-05-08 20:30:19 -04:00 |
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Monster Iestyn
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5756583612
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Merge branch 'master' into next
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2019-05-08 16:31:05 +01:00 |
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Monster Iestyn
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2b636ae614
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Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2
See merge request STJr/SRB2!482
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2019-05-08 11:25:15 -04:00 |
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wolfy852
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93c706bfb8
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Don't skip frames when connecting or paused
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2019-05-08 09:39:45 -05:00 |
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wolfs
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10b47550a4
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Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes
See merge request STJr/SRB2!486
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2019-05-07 22:42:13 -04:00 |
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Monster Iestyn
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693b4e3dcf
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Merge branch 'public_flatsprite' into 'public_flatsprite'
Merge in next and don't billboard papersprites in GL
See merge request STJr/SRB2!488
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2019-05-06 15:34:35 -04:00 |
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Sryder
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70ff9be419
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No sprite billboarding on papersprites
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2019-05-06 20:24:26 +01:00 |
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Sryder
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7792b48ea3
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Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
# src/p_user.c
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2019-05-06 20:20:57 +01:00 |
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Monster Iestyn
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a0e135f1b8
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Merge branch 'master' into next
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2019-05-06 19:38:53 +01:00 |
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Nev3r
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7a66fabf4f
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Merge branch 'banip-command' into 'next'
Ban IP command
See merge request STJr/SRB2!460
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2019-05-06 13:09:14 -04:00 |
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Nev3r
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9a43511cf6
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Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line
See merge request STJr/SRB2!483
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2019-05-06 12:56:07 -04:00 |
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Nev3r
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809975b1ff
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Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding
See merge request STJr/SRB2!485
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2019-05-06 12:45:53 -04:00 |
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Sryder
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64fb7f90f0
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Add a cvar for sprite billboarding, off by default.
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2019-05-06 16:57:32 +01:00 |
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Monster Iestyn
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2d650bf484
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fix an inconsistency I introduced between counting the waypoints and finding them again
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2019-05-05 21:16:44 +01:00 |
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Monster Iestyn
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4536569cfb
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fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
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2019-05-05 21:03:15 +01:00 |
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Monster Iestyn
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e944553514
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Hardcoded the cork's stun-you-even-while-flashing behaviour
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2019-05-05 19:16:30 +01:00 |
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Monster Iestyn
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f9c113a19a
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Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
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2019-05-05 18:22:19 +01:00 |
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Monster Iestyn
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0ae86e4401
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Hardcode "slapstick"
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2019-05-05 17:36:55 +01:00 |
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Monster Iestyn
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c209377d42
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Hardcoded MT_FSGNA's MobjThinker hook function
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2019-05-05 16:42:50 +01:00 |
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Monster Iestyn
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27722be6a1
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hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
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2019-05-05 16:03:34 +01:00 |
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Monster Iestyn
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4ad410dc0b
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Hardcode the boss thinker function
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2019-05-05 15:34:06 +01:00 |
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Monster Iestyn
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2702b998ed
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I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
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2019-05-05 14:09:09 +01:00 |
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