MascaraSnake
897f6ee067
Adapt setup of linedef type 443 (Call Lua function) to UDMF
2020-01-11 15:38:50 +01:00
Zachary McAlpin
6f60341aec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-08 18:52:56 -06:00
James R
2a6cf10f79
Merge branch 'lua-neatstuff' into 'next'
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Extra functionality for lua
See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
Zachary McAlpin
7c0021aaac
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 17:11:19 -06:00
Jaime Passos
0ab6fe1fd8
Rename `seenplayer to seenfriend`
2020-01-01 15:17:29 -03:00
Nami
9219699b42
Add MobjLineCollide hook
2019-12-31 15:17:02 -08:00
Jaime Passos
a811021112
**NEW!** hook_SeenPlayer
2019-12-31 14:37:45 -03:00
Nami
4456ff50ab
Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
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Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
Nami
e4d1b9491c
Let's try this again!
2019-12-29 20:36:24 -08:00
Zachary McAlpin
e4e233d4de
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-26 17:29:54 -06:00
Zachary McAlpin
90a5b0bfae
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-26 16:59:47 -06:00
Alam Ed Arias
97b5d2449c
Merge branch 'next' into gametype-clownery
2019-12-26 14:48:04 -05:00
Monster Iestyn
bdacaa64ab
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
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The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Jaime Passos
c832d26ee9
ViewpointSwitch improvements.
2019-12-23 20:22:57 -03:00
Zachary McAlpin
324b05032c
Revert "Added CalculateCamera Hook"
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This reverts commit b545a13312 .
2019-12-19 17:21:55 -06:00
Zachary McAlpin
b545a13312
Added CalculateCamera Hook
2019-12-19 16:41:25 -06:00
Jaime Passos
29b819015a
De-fuck team change
2019-12-19 00:31:13 -03:00
Jaime Passos
b65c6e3745
Shadowed variable declarations whoopsie!!! uwu
2019-12-18 23:53:26 -03:00
Jaime Passos
ac74a2a020
ViewpointSwitch hack so nobody does anything evil
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Prints the generic "can't do this in a HUD hook" message. Whatever. I'm tired.
2019-12-18 23:47:17 -03:00
Jaime Passos
e47f171533
TeamSwitch hook for Lua
2019-12-18 23:40:58 -03:00
Jaime Passos
0e3bf527a2
ViewpointSwitch hook for Lua
2019-12-18 20:43:54 -03:00
Zachary McAlpin
a51475d5b7
Added PlayerThink hook
2019-12-14 15:28:24 -06:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Steel Titanium
338c147526
Change this for consistency.
2019-10-14 21:47:20 -04:00
Steel Titanium
c20023d35f
New intermission thinker hook
2019-10-13 20:50:46 -04:00
toaster
6f1128c84d
"PlayerCanDamage" hook!
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* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.
Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.
Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
4fffceeaba
Instead of only performing a hook if the Lua Hook loop determines its type to be the one we want, actively continue through the loop if it's NOT. This optimisation was performed while preparing the following commit; I have generously split them out for less shitty commit-by-commit review.
2019-06-19 12:28:57 +01:00
Steel Titanium
3e838c1e83
New IntermissionThinker hook
2019-04-22 00:29:47 -04:00
Latapostrophe
f585bed720
hook_cmd_running around the loop rather than inside
2019-01-13 20:16:53 +01:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Nev3r
0d92c668d1
Fixed the shield spawn/special hook cases on the hook add switch.
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They basically work now.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-12-24 17:31:00 +01:00
Latapostrophe
9e49a9ca5d
Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message.
2018-12-22 16:44:58 +01:00
Latapostrophe
4c88271cfb
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
TehRealSalt
a1bdfb1272
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-03 00:31:23 -05:00
Jimita
a32fb94e09
Merge branch 'next' into lua_mapchange
2018-11-30 15:10:59 -02:00
MPC
e745cb60fc
Change MapChange so Lua returns the map number you change
2018-11-30 14:01:40 -03:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Latapostrophe
a6bea8483f
Separated the damage hooks into multiple more precise hooks for players.
2018-11-27 18:27:43 +01:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
89eafc59e7
....ow this slipup hurt me badly
2018-11-10 16:00:33 +00:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
TehRealSalt
5b6efcba0c
Merge remote-tracking branch 'srb2public/next'
2018-11-08 17:37:05 -05:00
Monster Iestyn
1200793a94
Merge branch 'Playerquit_hook' into 'next'
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"PlayerQuit" Lua Hook
See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
wolfy852
eca78519e4
Chat Manager
2018-06-15 05:20:01 -05:00
Monster Iestyn
728d27f2d5
Merge branch 'public_next'
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# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Monster Iestyn
fe8786b8ff
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
toasterbabe
844416855f
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
Monster Iestyn
0dd15ed8a4
Merge branch 'master' into lua-lump-load-only
2017-07-09 15:06:15 +01:00