lachwright
c9d8fcc1cb
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
SwitchKaze
5044fba6ac
Re-enable built-in color modification
2020-07-19 17:23:08 -05:00
Steel Titanium
058b41a834
Port netticbuffer from Kart
2020-07-19 15:24:27 -04:00
Steel Titanium
9630b9e244
Fix muspostbossname sometimes returning garbage.
2020-07-19 13:47:33 -04:00
Hannu Hanhi
1c4d605b51
Fix shader comment
2020-07-19 16:07:53 +03:00
Hannu Hanhi
e575676887
Don't override custom shaders with model lighting shader
2020-07-18 15:48:37 +03:00
Hannu Hanhi
5b8c41fffd
Add capability to use model lighting with shaders enabled
2020-07-18 15:08:59 +03:00
Jaime Passos
16c4ba672a
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
Zachary McAlpin
ad38289605
Bruh I screwed up
2020-07-17 00:33:07 -05:00
Zachary McAlpin
6877df94bc
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
James R
9841464e39
Merge branch 'next-lc-uint16' into 'next'
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Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
95a6e194e1
Merge remote-tracking branch 'origin/master' into next
2020-07-16 19:00:21 -07:00
Hannu Hanhi
85b2ed594f
More work on sprite-texture model uv adjustment 2
2020-07-16 22:39:44 +03:00
Hannu Hanhi
edc479fd13
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
James R
afe235a269
Merge branch 'fix-lib_freeslot' into 'next'
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Fix lib_freeslot
See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
SwitchKaze
4184d83ef2
Fix skincolor-related memory leak
2020-07-14 17:09:31 -05:00
Hannu Hanhi
73b8f9f131
Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
2020-07-14 20:30:56 +03:00
kaysrishaq
de3b0c36c8
minor lua fixes
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minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
a3558c29e3
Fix lib_freeslot
2020-07-13 18:56:07 -04:00
James R
f8b659e4bd
Merge branch 'various-color-fixes' into 'next'
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Various color fixes
See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
9916f468a7
Fix formatting
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PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
4982a79ca4
Use SRB2VERSION here...
2020-07-13 08:59:41 -07:00
James R
47719474ef
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
James R
3a34fa8561
Merge remote-tracking branch 'origin/master' into next
2020-07-12 17:11:22 -07:00
James R
6efedfc756
Merge remote-tracking branch 'origin/master' into cmake-adjustments
2020-07-12 16:24:24 -07:00
James R
2182018930
Merge branch 'p-xymovement-lua-exposure' into 'next'
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Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
16ce826caf
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
Kays Ishaq
639de75fc1
move dupenum declaration to beginning of block
2020-07-12 19:05:27 -04:00
James R
e09a430804
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
80b42ba46e
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
a913a8a652
Expose P_PlayerZMovement to Lua.
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Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
6124e010b2
Expose P_SceneryZMovement to Lua.
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Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
93edc25cae
Expose P_RingZMovement to Lua.
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Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
d0f9d79170
Expose P_ZMovement to Lua.
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Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
1fb799203c
Expose P_SceneryXYMovement to Lua.
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Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
0bbd08f980
Expose P_RingXYMovement to Lua.
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Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
12bae0cb24
Expose P_XYMovement to Lua.
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It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
6e8c1e237a
Merge branch 'p-rail-thinker-lua-exposure' into 'next'
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Expose P_RailThinker to Lua.
See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
a7c9f5d182
Merge branch 'marathoninfo2' into 'next'
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Marathon Run fixes (Resolves #184 )
Closes #184
See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
94484a0569
Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
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Automate some of the version numbers nonsense
See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R
386aab2688
Merge branch 'fix-required-flat' into 'next'
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Comment out unused border patch variables.
See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Hannu Hanhi
107391f81c
Fix translucency comparison from previous commit
2020-07-12 22:23:15 +03:00
Hannu Hanhi
3b46ffb422
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
toaster
90b46ebfe6
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
2020-07-12 19:00:58 +01:00
kaysrishaq
f5fe73571b
Don't check empty string for duplicate name
2020-07-12 12:02:49 -04:00
Kays Ishaq
01d6f45642
Update lua_infolib.c
2020-07-12 11:12:16 -04:00
Hannu Hanhi
1f89e1cf42
Adjust model uvs when used sprite texture changes
2020-07-12 18:04:56 +03:00
kaysrishaq
009f163847
lua_isboolean -> lua_toboolean
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solves bugged set field accessible
2020-07-12 10:07:32 -04:00
Nev3r
d57d2959e0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-12 14:59:38 +02:00
toaster
de1257d524
Two minor fixes for Marathon Mode.
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* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00