TehRealSalt
ea2bcb3b99
Update from master
2019-04-19 20:14:06 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
cc7699a371
Show when we're waiting for the full wadlist
2019-04-18 00:39:54 -05:00
fickleheart
a83f887cb3
Send the rest of the file list
2019-04-18 00:30:28 -05:00
fickleheart
d7ed880e81
Wait, we don't need pages, just first file index...
2019-04-17 23:51:15 -05:00
fickleheart
ebf0367828
Some stuff toward reading those files
2019-04-17 23:42:49 -05:00
fickleheart
8aa719108d
Paginate PutFileNeeded
2019-04-17 23:29:27 -05:00
James R
7fd1f6c528
Support splitscreen PLAYERINFO and don't expose clients' IP addresses
2019-04-14 21:14:01 -07:00
James R
b28221bdb2
Don't count down wait timer when executing a command
2019-04-14 15:17:47 -07:00
James R
03c27101df
"NEWPING" might as well be the only ping
2019-04-08 15:48:20 -07:00
fickleheart
c37b570cf9
Fix compile issues
2019-03-26 08:26:41 -05:00
fickleheart
a6fff36298
Unclose a node if it sends PT_CLIENTJOIN..? fuck it, why not
2019-03-26 01:36:12 -05:00
fickleheart
ebd98cfddb
Is this useful in any way?
2019-03-26 00:09:23 -05:00
fickleheart
d7ed5ec246
Let's try some sanity checks on the resync code...
2019-03-25 23:58:44 -05:00
fickleheart
5a138981a8
pbbbbt fix compile error
2019-03-25 22:52:42 -05:00
fickleheart
bffe706288
Make sure clients never have local_resynchinprogress on when joining a game...
2019-03-25 22:49:37 -05:00
fickleheart
ee884dccaa
Don't force-close connection when getting a join request!
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We need to send the ackret, first of all!
2019-03-25 22:23:35 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
0c6c401d88
Add title to netreplays and do some format cleanup
2019-03-24 18:48:14 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
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gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Steel Titanium
adcc8fe0d8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command
2019-03-15 16:13:31 -04:00
Sryder
fd59bfc341
Move FORCECLOSE definition to be out of NONET ifdef
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Should this just be moved into d_net.h instead of defining it here and in d_net.c?
2019-03-11 00:13:43 +00:00
Sryder
e59481735f
Fix compile warnings.
2019-03-10 23:51:52 +00:00
fickleheart
a16243e84d
Deduplicate character shifting code
2019-03-10 18:09:15 -05:00
fickleheart
40c77df793
Make sure we don't write kartspeed beyond SV_SPEEDMASK
2019-03-10 17:43:39 -05:00
fickleheart
892b4e77d9
Make noises on the password entry screen
2019-03-10 17:36:16 -05:00
fickleheart
7bd8effc65
Draw a padlock on-screen!
2019-03-10 17:25:55 -05:00
fickleheart
1cd8c15e8c
Show notice of a password-protected server on the join screen
2019-03-10 17:00:27 -05:00
fickleheart
99a934e352
Properly close the connection on the server's side...
2019-03-10 16:22:03 -05:00
fickleheart
99cf366e6e
Skip password check if node is already in-game? idk
2019-03-10 15:48:11 -05:00
fickleheart
f8a75cb4fc
Improve stability when joining netgames maybe
2019-03-10 12:50:24 -05:00
fickleheart
9f48006254
Try a partial disconnect instead
2019-03-09 23:56:13 -06:00
fickleheart
28e4cfdb6d
Properly close and reopen the client connection for password challenges
2019-03-09 23:36:11 -06:00
fickleheart
fe651ae79b
Revert "Move HandleConnect to the same place as other packets"
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This reverts commit 055d73c1e7 .
2019-03-09 22:17:16 -06:00
fickleheart
bc647657f4
Fix password auto-hiding if you type into it
2019-03-09 17:06:44 -06:00
fickleheart
60296de106
More...
2019-03-09 16:49:23 -06:00
fickleheart
640b9016d7
Show kartspeed and password status on server browser
2019-03-09 14:30:04 -06:00
fickleheart
283bb3aa66
Check password and etc before downloading files
2019-03-09 13:30:22 -06:00
fickleheart
055d73c1e7
Move HandleConnect to the same place as other packets
2019-03-09 12:01:47 -06:00
fickleheart
96b47d3065
Don't shoot asterisks off-screen on the join password screen
2019-03-06 23:34:30 -06:00
fickleheart
8a022670bd
Fix freeze when trying to host with a join password already set
2019-03-06 23:32:47 -06:00
fickleheart
b696e68def
Recycle oldest challenges first if all are taken
2019-03-06 22:36:13 -06:00
fickleheart
9e9dcf759a
Show message on incorrect password
2019-03-06 22:11:35 -06:00
fickleheart
1da3d7cc48
Fix join password not recognizing shifted characters
2019-03-06 22:07:28 -06:00
fickleheart
b9543d18b4
hblurgle spburgle this code sucks
2019-03-05 22:27:25 -06:00
fickleheart
843bc6bc1b
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
2019-03-03 20:24:39 -06:00
Alam Arias
635a38091e
Merge branch 'master' into next
2019-03-02 18:41:58 -05:00
Monster Iestyn
70d1006800
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/Srb2SDL-vc10.vcxproj
# src/sdl12/Srb2SDL-vc9.vcproj
# src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Arias
47c32fa785
fixed compiling without blua support
2019-03-01 17:46:19 -05:00