Sally Coolatta
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e296e1309a
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YAY, round 2
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2020-08-09 21:02:56 -04:00 |
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Sally Coolatta
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737f5c35c4
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Merge r_opengl.c/h
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2020-08-09 20:45:29 -04:00 |
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James R
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66d36d4fdf
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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Sally Coolatta
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aeeedac1ea
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Merge hw_md2.c
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2020-08-09 19:35:13 -04:00 |
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James R
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36210abee8
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Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
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2020-08-05 19:50:31 -04:00 |
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James R
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8ff4410102
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Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
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2020-08-03 12:47:29 -04:00 |
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James R
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6222c39d42
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Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
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2020-08-03 12:44:09 -04:00 |
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Nev3r
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69cdd00be6
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Fix gl_linedef renaming which went off radars on the udmf branch
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2020-07-28 20:39:11 +02:00 |
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Nev3r
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3d90a6aebe
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
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Hannu Hanhi
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c5ac318cd7
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Fix sector flat alignment issues in OpenGL
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2020-07-26 21:25:11 +03:00 |
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Hannu Hanhi
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470d19727b
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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James R
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50479ffb74
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Compiler error :V
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2020-07-24 02:58:05 -07:00 |
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James R
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45c8f3a6cb
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Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
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2020-07-24 04:49:25 -04:00 |
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James R
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dd0c85b1ca
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Merge branch 'ogl-shader-light-clamp' into 'next'
Clamp light level for shaders. Fixes #194.
Closes #194
See merge request STJr/SRB2!1085
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2020-07-24 04:47:57 -04:00 |
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Hannu Hanhi
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b7f26c7f94
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Fix OpenGL polyobject texture distortion
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2020-07-23 20:51:05 +03:00 |
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Hannu Hanhi
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5e60111b9b
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Clamp light level for shaders. Fixes #194.
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2020-07-23 19:05:17 +03:00 |
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Hannu Hanhi
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6fd250117a
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Don't discard zero alpha fog block fragments. Fixes #198.
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2020-07-23 18:24:41 +03:00 |
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Hannu Hanhi
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1c4d605b51
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Fix shader comment
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2020-07-19 16:07:53 +03:00 |
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Hannu Hanhi
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e575676887
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Don't override custom shaders with model lighting shader
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2020-07-18 15:48:37 +03:00 |
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Hannu Hanhi
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5b8c41fffd
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Add capability to use model lighting with shaders enabled
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2020-07-18 15:08:59 +03:00 |
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Jaime Passos
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16c4ba672a
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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James R
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16ce826caf
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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e09a430804
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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107391f81c
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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3b46ffb422
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Nev3r
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d57d2959e0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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James R
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1a10b098bb
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Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes
See merge request STJr/SRB2!945
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2020-07-11 20:57:30 -04:00 |
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James R
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6938812640
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Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL
See merge request STJr/SRB2!1031
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2020-07-11 20:52:11 -04:00 |
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Nev3r
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33176f3787
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-11 08:47:32 +02:00 |
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Jaime Passos
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fec258ccb8
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
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Hannu Hanhi
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2ae0980d62
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Adjust model uvs to power of two texture if sprite texture is used
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2020-07-10 23:05:21 +03:00 |
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Hannu Hanhi
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e63ad7d2bd
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Nev3r
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9210b2ba0b
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-10 11:47:16 +02:00 |
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Jaime Passos
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a9da775dd9
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Merge remote-tracking branch 'origin/next' into opengl-blending-fix
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2020-07-06 19:48:13 -03:00 |
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Nev3r
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e361663eb8
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Fix erroneous merge conflict resolution.
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2020-07-06 11:54:55 +02:00 |
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Nev3r
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6b38fe4b2c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-06 11:13:27 +02:00 |
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Jaime Passos
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9788afa820
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
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Jaime Passos
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615c7121ed
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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ff7b9a5b5c
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Remove unused texture formats
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2020-07-06 00:58:09 -03:00 |
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Jaime Passos
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d283cc1d2a
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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146da28f88
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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Jaime Passos
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abc4f22a3e
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Delete hw_glide.h
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2020-07-06 00:27:34 -03:00 |
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Hannu Hanhi
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c03f5a0706
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-05 13:27:51 +03:00 |
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LJ Sonic
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ac070380c1
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Merge branch 'cez3debris' into 'next'
New Debris for CEZ3
See merge request STJr/SRB2!1012
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2020-07-04 07:00:20 -04:00 |
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LJ Sonic
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080a5acd0f
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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Hannu Hanhi
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ff9848befb
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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Nev3r
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e301d268ec
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/hardware/hw_main.c
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2020-06-30 20:29:48 +02:00 |
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James R
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f2f68ca732
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Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
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2020-06-24 23:22:06 -04:00 |
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James R
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1a9b74a57c
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Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
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2020-06-24 21:42:40 -04:00 |
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James R
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a3f9b9c302
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Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
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2020-06-24 21:42:01 -04:00 |
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