MascaraSnake
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d00a9a42a1
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Cleaned up some more stuff in P_LoadLevel()
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2019-12-28 12:48:32 +01:00 |
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MascaraSnake
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9b81821d44
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Move more P_LoadLevel parts into subfunctions
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2019-12-28 11:37:56 +01:00 |
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MascaraSnake
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f67ff6d97e
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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2019-12-28 11:30:39 +01:00 |
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Alam Ed Arias
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2c03fcaac5
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Merge branch 'master' into next
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2019-12-27 17:08:16 -05:00 |
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James R
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720ab51340
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Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
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2019-12-27 16:49:21 -05:00 |
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James R
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8d70a18fc7
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Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
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2019-12-27 16:49:06 -05:00 |
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Alam Ed Arias
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1f143ca9d6
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use size_t to count the sprites
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2019-12-27 13:20:58 -05:00 |
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Alam Ed Arias
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848a144956
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fread and fwrite use size_t, not int
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2019-12-27 13:08:26 -05:00 |
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Alam Ed Arias
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7201e165a4
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we only need link on unix systems
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2019-12-27 13:05:15 -05:00 |
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MascaraSnake
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e673833780
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Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
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2019-12-27 02:12:01 -05:00 |
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MascaraSnake
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82d21224cf
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Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
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2019-12-27 08:11:04 +01:00 |
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Jaime Passos
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518714a51a
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Fix sprite rotation crashes.
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2019-12-27 00:37:40 -03:00 |
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Jaime Passos
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b8e91a50a5
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OpenGL funny
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2019-12-27 00:02:30 -03:00 |
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Jaime Passos
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252ac7516a
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Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
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2019-12-26 23:53:03 -03:00 |
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Jaime Passos
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543f80510b
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And the sound test
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2019-12-26 23:52:42 -03:00 |
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Jaime Passos
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ed11e89fdc
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Same deal, but for the level platter and save select screen
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2019-12-26 23:49:31 -03:00 |
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James R
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02104402ed
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Save the renderer
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2019-12-26 18:44:02 -08:00 |
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James R
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8311380146
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Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
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2019-12-26 21:43:46 -05:00 |
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Jaime Passos
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6de7b7eb99
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Handle character select screen correctly after a renderer switch
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2019-12-26 23:39:40 -03:00 |
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Jaime Passos
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a5ef201e3f
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PU_PATCH funny
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2019-12-26 23:26:43 -03:00 |
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James R
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d57083264e
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One more optimization
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2019-12-26 18:23:01 -08:00 |
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James R
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bbed1a16ba
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e
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2019-12-26 18:20:48 -08:00 |
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James R
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e3d08831f2
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Make cv_renderer CV_NOLUA instead of hidden!!!
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2019-12-26 18:15:52 -08:00 |
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James R
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4100e43a9d
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CV_NOLUA for when a cvar should not be changed via Lua
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2019-12-26 18:15:19 -08:00 |
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James R
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43dab49e74
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A system to encode flags in the command buffer
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2019-12-26 18:12:10 -08:00 |
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Jaime Passos
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a88b0bffe7
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Avoid possible overflows in the rotsprite arrays.
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2019-12-26 21:49:36 -03:00 |
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Jaime Passos
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a187538157
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Remove the min() and max() calls.
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2019-12-26 21:36:35 -03:00 |
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Jaime Passos
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f65ac6feab
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stuff
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2019-12-26 21:27:30 -03:00 |
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James R
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0fd77ff5f4
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Merge remote-tracking branch 'origin/master' into next
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2019-12-26 15:35:53 -08:00 |
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Jaime Passos
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070adb4191
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
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James R
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bd472eb353
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Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed
See merge request STJr/SRB2!553
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2019-12-26 18:18:23 -05:00 |
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James R
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abdd904ef0
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Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
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2019-12-26 18:18:10 -05:00 |
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James R
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599477061a
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Merge branch 'gametype-clownery' into 'next'
Custom gametypes
See merge request STJr/SRB2!566
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2019-12-26 18:08:41 -05:00 |
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James R
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2c93621d5c
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P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
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2019-12-26 14:59:31 -08:00 |
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Monster Iestyn
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3bafa90b7a
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Fix mixed declaration-and-code compiling error
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2019-12-26 21:59:09 +00:00 |
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MascaraSnake
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f342610413
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Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen
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2019-12-26 20:55:29 +01:00 |
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MascaraSnake
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b1a43c7c4a
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Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost
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2019-12-26 20:54:06 +01:00 |
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MascaraSnake
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63b5ee0650
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Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
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2019-12-26 20:50:48 +01:00 |
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Alam Ed Arias
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dc1f97e634
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Merge branch 'next' into mobjthinker-refactoring
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2019-12-26 14:50:35 -05:00 |
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MascaraSnake
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92ca7e9f24
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Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f
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2019-12-26 20:48:52 +01:00 |
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Alam Ed Arias
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97b5d2449c
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Merge branch 'next' into gametype-clownery
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2019-12-26 14:48:04 -05:00 |
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Alam Ed Arias
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fbe937e547
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Merge branch 'next' into kill-zshift
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2019-12-26 14:45:18 -05:00 |
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Alam Ed Arias
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19379a0a68
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Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
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2019-12-26 14:43:03 -05:00 |
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MascaraSnake
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015f3a36d2
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Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself
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2019-12-26 20:13:56 +01:00 |
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Alam Ed Arias
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5089b93e4c
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Merge branch 'next' into kill-zshift
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2019-12-26 12:49:04 -05:00 |
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Alam Ed Arias
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64792ab9fd
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ISO C90 fixup
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2019-12-26 12:44:47 -05:00 |
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Alam Ed Arias
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22a04b2845
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Merge branch 'next' into lua-damage-hooks-hotfix
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2019-12-26 12:41:02 -05:00 |
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Alam Ed Arias
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c1b52069e3
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cleanup buildbot error
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2019-12-26 12:27:15 -05:00 |
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James R
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14fed1f644
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More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
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2019-12-25 20:52:02 -08:00 |
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James R
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12f0e584b2
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Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
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2019-12-25 15:23:19 -08:00 |
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