SteelT
a793af47c5
Merge branch 'grow-shrink-shoe-polish' into 'master'
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More extremely scaled grow & shrink players!
See merge request KartKrew/Kart!534
2022-01-23 18:59:39 +00:00
toaster
93dfbf382c
The "free" changes from framezero - the crash fixes that have no complexity and therefore no negative consequence to introduce
2022-01-20 19:27:02 +00:00
Sally Coolatta
38e741af76
Merge branch 'master' into grow-shrink-shoe-polish
2022-01-18 02:57:08 -05:00
Sally Coolatta
8acdbf7df8
Merge branch 'master' into grow-shrink-shoe-polish
2022-01-18 02:55:56 -05:00
James R
d06355018d
Track skybox within player struct
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TODO: Lua
Splitscreen and change viewpoint uses the proper skyboxes!
2022-01-17 22:46:01 -08:00
SteelT
d384d1b828
Merge branch 'precip-overflow' into 'master'
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Fix precip sector search deadlock
See merge request KartKrew/Kart!525
2022-01-16 23:42:33 +00:00
toaster
ef6ee928ac
After I experienced a few consistent crashes for invalid subsector references in P_BounceMove/P_SlideMove, add a few extra checks for whether the mobj is removed.
2022-01-16 22:03:27 +00:00
toaster
3eac1fed0f
Rewrote the fix to:
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- be comprehensive (still allow rain to be heard against the topleft corner, not just the bottomright corner)
- not use volatile (now uses INT64)
- not perform this pointinsubsector search if the map has no rain/thunder (yes I tested EHZ with this check dummied out so this bug won't crop up again later)
2022-01-16 20:57:56 +00:00
James R
521f8eac3e
Fix overflow in precipitation sector search
2022-01-14 22:36:49 -08:00
Sally Coolatta
c606e1e96b
Force shrink can be toggled individually online
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In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
Sally Coolatta
23f9649fb9
More extremely scaled grow & shrink players!
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- Grow is x2 instead of x1.5.
- Shrink is x0.5 instead of x0.75.
- Physics were left ALONE!! This is purely a HITBOX / VISUAL change!! Grow isn't any faster, and Shrink isn't any slower!! The only potential worry is low ceilings in maps!!
2022-01-09 00:00:01 -05:00
Sally Coolatta
ef5a4f01d4
Merge branch 'master' into terrain-lump
2022-01-04 12:34:47 -05:00
Sal
20b1ddb4d3
Merge branch 'dont-scale-gravity' into 'master'
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Scale gravity with map scale instead of object scale
See merge request KartKrew/Kart!513
2022-01-04 04:22:42 +00:00
Sally Coolatta
c4385166e5
Scale gravity with map scale instead of object scale
2022-01-03 20:02:22 -05:00
Sally Coolatta
762ee92c06
Purple spark electricity UNCAPPED
2021-12-25 03:53:55 -05:00
Sally Coolatta
b87b00fcda
Apply the same fix for instashield overlay
2021-12-24 23:07:12 -05:00
Sally Coolatta
d63ce0c803
Fix jawz reticule in uncapped
2021-12-24 22:52:38 -05:00
Sally Coolatta
0a915a719b
Hack to fix drift spark explosion while keeping its interpolation
2021-12-24 13:17:57 -05:00
Sally Coolatta
6c13ddca01
Rename PitchRoll stuff back
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I did a find+replace because I realized the functions I added were named too similar to other ones & to make the purpose more obvious ... but it ended up changing them too anyway! Gah!
2021-12-24 13:00:12 -05:00
Sally Coolatta
cc250afd45
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
Sally Coolatta
c203bbdce9
Merge branch 'master' into terrain-lump
2021-12-23 03:05:10 -05:00
SteelT
3ce3fd0366
Merge branch 'getmobjzmovement' into 'master'
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P_GetMobjZMovement
See merge request KartKrew/Kart!441
2021-12-21 07:07:10 +00:00
Sally Coolatta
21e868216e
Merge remote-tracking branch 'origin/getmobjzmovement' into terrain-lump
2021-12-18 21:25:20 -05:00
lachablock
e14af65d52
Merge remote-tracking branch 'origin/master' into getmobjzmovement
2021-12-19 13:22:59 +11:00
Sally Coolatta
0cd3efc76d
Merge branch 'master' into terrain-lump
2021-12-18 18:36:05 -05:00
James R
51941f5896
MF_NOSQUISH to disable K_Squish
2021-12-16 23:03:39 -08:00
Sal
809c766c99
Merge branch 'sphere-boxes' into 'master'
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Blue Sphere boxes in Battle
See merge request KartKrew/Kart!494
2021-12-16 10:09:03 +00:00
Sal
463cbcef62
Merge branch 'gasping-for-air' into 'master'
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Add gasp sound effect when emerging from water
See merge request KartKrew/Kart!484
2021-12-15 04:16:46 +00:00
James R
1140410e2c
Spawn SPHERE BOXES randomly in Battle
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They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.
New sprite: SBOX
2021-12-14 01:05:42 -08:00
James R
184a89db43
Always play splash sfx when entering/exiting water
2021-12-12 03:30:08 -08:00
James R
35238510e3
Use sfx_s3k38
2021-12-12 03:28:59 -08:00
Sally Coolatta
8d5cec5ebf
Move where PF_HITFINISHLINE is removed
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Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
James R
a617563bd8
Add gasp sfx when exiting water, but not with bubble shield
2021-12-09 17:44:23 -08:00
Sally Coolatta
bf4b47a2cf
Merge branch 'master' into terrain-lump
2021-12-09 03:46:01 -05:00
Sally Coolatta
d7a8ec9fbd
Liquid terrain functions
2021-12-09 02:37:44 -05:00
Sally Coolatta
53d777788a
Friction value is used, implemented DefaultTerrain
2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
James R
e07b296368
Merge branch 'waterrun' into 'master'
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Water running
See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
ce366099b0
Make horizontal versus vertical momentum more strict when deciding water-run
2021-12-06 21:07:34 -08:00
Sal
d05e781467
Merge branch 'uncapped' into 'master'
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Try fixing uncapped netgame camera jittering
See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
a7a572a7ea
Water-run if you are above 100% speed and would cross a tripwire
2021-12-05 23:23:43 -08:00
James R
9bde266f9f
Water running
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You can run on water in any case where you would have
slope resistance AND your speed is over 100%. You may run
on water regardless if you're speed is above 200%.
2021-12-05 22:41:25 -08:00
James R
f0c9e49a2b
Clip watertop and waterbottom between other sector and FOFs
2021-12-05 22:38:59 -08:00
Sally Coolatta
83444ce5d5
Interpolate angle & nametags
2021-12-01 16:50:17 -05:00
Sally Coolatta
a8d5a949ae
Enable the thinker of NOTHINK...
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OK so we kind of need NOTHINK objects to still think because otherwise they can never update their interpolation values. This should probably replaced with some other kind of system, consider this temporary...
(MF_NOTHINK is still mostly covered by a very early return in MobjThinker, if you're unaware, just means this might have to waste the extra time iterating through them...)
2021-12-01 15:51:57 -05:00
lachablock
87c31cb89f
Fix drift clips suddenly inverting gravity
2021-12-01 22:42:49 +11:00
toaster
e29f113047
Merge branch 'master' into capsules
2021-11-30 13:50:46 +00:00
James R
7180027c9f
Merge branch 'ceiling-bump' into 'master'
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Ceiling clipping is satisfying
See merge request KartKrew/Kart!466
2021-11-30 04:09:19 +00:00
James R
b479fdcef6
Merge branch 'jelly-racers' into 'master'
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Squashing and stretching
See merge request KartKrew/Kart!420
2021-11-30 04:00:03 +00:00