Commit graph

23092 commits

Author SHA1 Message Date
Sryder
16fed26707 Hopefully a few more fixes and sanity changes for map voting 2018-02-23 01:53:30 +00:00
Sryder
192d28f7e0 I don't see a reason for this to be in caps, but it stops me compiling DEVELOP on linux so fix 2018-02-23 01:11:31 +00:00
Sryder
6abc6aa4d2 It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
Monster Iestyn
6c038e2918 Cache all the act number graphicss at game startup rather than at every start/end of a level
I also added a few helpful functions for drawing the act numbers themselves
2018-02-22 21:49:36 +00:00
TehRealSalt
585e7a2ca2 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-02-22 00:07:51 -05:00
Monster Iestyn
628f9921a8 removing stupid dumb useless code fish 2018-02-21 22:45:51 +00:00
TehRealSalt
c6ca5e6920 Battle Mode wins award (player count * 2) points now 2018-02-20 20:08:53 -05:00
TehRealSalt
7b05192695 Fixed stereoreverse, and its effects are applied to mirror mode
How long has this cvar been broken?!
2018-02-20 20:04:33 -05:00
TehRealSalt
c550bc3df1 Fixed fourth taunt sound not playing
% 4 would output 0 to 3, not 1 to 4 guys :V
2018-02-20 19:33:50 -05:00
TehRealSalt
11e2d9c6cf Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p:  1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-20 19:11:09 -05:00
TehRealSalt
d07160bcba Quick fix 2018-02-20 18:18:10 -05:00
Monster Iestyn
bef710aa8f Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder 2018-02-20 17:06:03 +00:00
TehRealSalt
af10a43fc7 Minor but important fixes 2018-02-17 01:53:44 -05:00
Steel Titanium
6d663fefa7 Removed some redundant checks 2018-02-17 00:37:17 -05:00
Steel Titanium
8ba644679b Don't init the sound system on dedicated servers 2018-02-17 00:01:42 -05:00
Monster Iestyn
64eba82692 Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
Monster Iestyn
5c6755df7f Total reorganisation of z_zone.c/h, added doxygen-compatible comments to all functions and additional regular comments where appropriate, changed purge tag macros to an enum list 2018-02-15 22:09:24 +00:00
Monster Iestyn
afe4178fd7 updating comment for Z_TagsUsage in the .c file 2018-02-15 16:53:58 +00:00
Monster Iestyn
c5261c1133 Z_FreeTag and Z_TagUsage are now both macros of their respective two arg variants 2018-02-15 16:31:05 +00:00
Monster Iestyn
4383d1fdd2 added a quick Z_FreeTag function as a shortcut to Z_FreeTags(tag, tag) where both tags are the same 2018-02-14 23:16:16 +00:00
Monster Iestyn
fa1173ed10 Clean up z_zone.h's function protos to look more readable like m_random.h, don't name functions with "2" if not using PARANOIA or ZDEBUG
also, Z_Malloc/Calloc/Realloc are now macros of the "Align" versions, regardless of ZDEBUG or not
2018-02-14 22:52:25 +00:00
LJSonik
a4af974f5e Merge branch 'master' into minor-net-command-fixes 2018-02-14 21:07:10 +01:00
Louis-Antoine
d56c00a466 Fix SV_StopServer not calling D_Clearticcmd correctly 2018-02-14 21:00:55 +01:00
Monster Iestyn
1ab046de89 Merge branch 'master' into hardcoding-time-again 2018-02-14 16:24:05 +00:00
Alam Ed Arias
f1fa3855e5 Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
Alam Ed Arias
8722b369a3 Merge branch 'master' into next 2018-02-14 10:29:24 -05:00
Alam Arias
d23d0e0e5b Merge pull request #231 from LJSonik/net-command-leak-fix
Fix net commands not always being freed
2018-02-14 10:28:32 -05:00
Louis-Antoine
64a108e24a Don't allocate memory for net commands already executed, as it would cause them to be never freed 2018-02-14 15:09:52 +01:00
TehRealSalt
9c5a09d770 sonicitems porting, Part 2
BUT with more tweaks on top of that:
- matchesplayed can go up & unlock stuff regardless of modifiedgame
- votetime added to menu
- flame jets are fullbright (been meaning to do this for a while)
- screenshots are prefixed with kart instead of srb2 (ditto)
2018-02-13 18:13:27 -05:00
TehRealSalt
1a424ba756 Porting over some things from sonicitems 2018-02-13 16:48:09 -05:00
Monster Iestyn
4885c3b719 Merge branch 'master' into hardcoding-time-again 2018-02-13 21:21:30 +00:00
Monster Iestyn
c44a1dc543 Merge branch 'file-loading-cleanup' into 'master'
File loading cleanup

See merge request STJr/SRB2Internal!129
2018-02-13 16:18:55 -05:00
Monster Iestyn
f5035e70ea Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps 2018-02-13 21:12:42 +00:00
Louis-Antoine
851c52f3dd Do not prevent all net commands for the current tic from being executed because of an unkown net command ID 2018-02-13 17:53:18 +01:00
toasterbabe
78bb534550 Fixed the strengths going in the wrong direction of transparency in GL! 2018-02-12 21:31:03 +00:00
toasterbabe
4d5dac0d03 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-02-12 18:59:01 +00:00
toasterbabe
a1d12429e4 * Move the non-mapping drawFill out of the source code function and into the Lua interface.
* Add a drawFill fallback for COLORMAP too.
* Correct a few index mishaps.
2018-02-12 18:23:57 +00:00
toasterbabe
b0888c44bd * Total overhaul of V_DrawFadeScreen(color, strength!
- controllable strengths between 0-31 for COLORMAP lump like before
   - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
   - exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
TehRealSalt
3be938d04a Updated player arrows 2018-02-11 21:47:19 -05:00
TehRealSalt
ff1462898a Fuck this weird tabbing 2018-02-11 12:50:42 -05:00
TehRealSalt
62b45ff4b0 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/k_kart.c

(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00
TehRealSalt
c94df11be1 Merge remote-tracking branch 'refs/remotes/origin/democracy' 2018-02-10 20:00:20 -05:00
TehRealSalt
df600ba780 Remove comment 2018-02-10 19:56:05 -05:00
TehRealSalt
ed55d21682 Random picking animation 2018-02-10 19:02:15 -05:00
TehRealSalt
3db2ff37a2 One last thing: don't add whatever the game rolls for the random option
Makes it even more of a wild-card option, also makes sure that you
actually *see* all of the maps before it empties
2018-02-10 16:50:44 -05:00
TehRealSalt
a1be15134e Maybe fixed 2018-02-10 16:28:45 -05:00
TehRealSalt
e4b1bd3365 Minor fixes, mostly mobjscale and spectators 2018-02-10 16:19:22 -05:00
TehRealSalt
495ee25f18 Chaotix sound effects, new music names 2018-02-10 16:01:09 -05:00
TehRealSalt
eab1120950 New invincibility effect, grow/shrink stuff
Whenever grow/shrink effects get made, I'll remove the Mario-style
stuttered growth and whatever else needs doing beyond that
2018-02-10 01:19:33 -05:00
TehRealSalt
b83dd75a99 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems 2018-02-09 21:16:10 -05:00