Commit graph

23092 commits

Author SHA1 Message Date
Sryder13
615fe6bd3a Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen 2018-01-15 20:41:47 +00:00
Sryder13
ffb73add5b Fix pause graphic position 2018-01-15 20:40:32 +00:00
Sryder13
1deae6777c Loop the title screen music 2018-01-15 16:39:59 +00:00
Sryder13
9ee6634b71 Fix checkers position in non-green resolutions 2018-01-15 04:03:27 +00:00
Sryder13
1d334cab75 Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
Sryder13
a3f38bb9e8 Fix minimaps for any maps that are larger than half of the mappable area, in either direction. 2018-01-13 21:07:44 +00:00
TehRealSalt
ec61a9c57a Title screen 2018-01-13 14:24:02 -05:00
Monster Iestyn
1803b12570 Merge branch 'master' into hardcoding-time-again 2018-01-13 17:49:44 +00:00
Monster Iestyn
19e93c8394 Fix missing semicolon 2018-01-12 20:05:09 +00:00
Monster Iestyn
00fe750722 G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded 2018-01-11 16:55:42 +00:00
Monster Iestyn
edb11b84d8 W_IsLumpWad: check if the file is a PK3, so it can bail out if it isn't 2018-01-10 19:13:29 +00:00
Monster Iestyn
ac09048248 created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
Monster Iestyn
7523cbc7a4 add support for maps-in-WADs-in-pk3s to P_NetArchiveWorld as well 2018-01-10 15:24:24 +00:00
Monster Iestyn
a1212827d3 Hack up support for pk3s in Custom FOF setup, fix stray ! preventing blockmap from loading 2018-01-09 22:22:10 +00:00
Monster Iestyn
16074c941c Same has been done for REJECT now 2018-01-09 21:33:10 +00:00
Monster Iestyn
d26f08fa10 Added support for loading BLOCKMAP lumps from MAPXX.wad maps in /Maps/ in PK3s 2018-01-09 19:43:59 +00:00
TehRealSalt
c1f0da8687 Switched Gold 'shroom and Star's chances
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
2018-01-08 16:51:38 -05:00
TehRealSalt
7f9f13bb97 A bunch of little things
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
Monster Iestyn
31e27eae0e probably best if we did this instead actually 2018-01-08 14:29:47 +00:00
Monster Iestyn
a2c45dbc71 If NOT skewing FOF walls, make sure dc_texturemid reverts to using unsloped FOF topheight/bottomheight rather than actual left side top/bottom heights 2018-01-08 14:29:39 +00:00
Monster Iestyn
d05fed7173 Upper Unpegged on an FOF's control linedef now enables skewing of walls with respect to slopes
Skewing direction is decided per in-level wall by the Lower Unpegged flag on in-level linedefs themselves, since they already decide the stuff for FOF wall pegging as it is. That is unless Transfer Line is involved which moves everything to the control sector linedefs instead...
2018-01-08 14:29:30 +00:00
TehRealSalt
c096b97b12 Rearranging some things
Player minimum bounce is set in P_HitBounceLine instead of P_BounceMove,
which is simpler and appears to give even more consistent results
2018-01-04 16:39:29 -05:00
Monster Iestyn
e0e3423209 P_AddWadFile: for both WADs and pk3s, if a sound is found to replace an existing sound, don't go on looking for more with the same name (since there shouldn't be any) 2018-01-04 21:06:26 +00:00
Monster Iestyn
88179a7f8d Merge branch 'master' into file-loading-cleanup 2018-01-04 20:17:19 +00:00
Monster Iestyn
6d8dc56e55 P_AddWadFile: Remove useless firstmapname param, clean up map searching code 2018-01-04 20:15:44 +00:00
Alam Ed Arias
0a7dc63093 Use playersprite_t 2018-01-04 14:49:26 -05:00
Alam Ed Arias
b22ef1a85d Merge branch 'public_next' into private 2018-01-04 14:32:27 -05:00
Alam Ed Arias
7c3c09b95d SDL: disable check for noreturn 2018-01-04 14:29:29 -05:00
Alam Ed Arias
7b86c598fc Undo signed mess 2018-01-04 14:26:16 -05:00
Monster Iestyn
07062d09c3 clarify this comment a little better 2018-01-04 15:17:32 +00:00
Monster Iestyn
e3df63feb5 clean up CM_LZF code in W_ReadLumpHeaderPwad 2018-01-04 15:14:53 +00:00
TehRealSalt
02d50629c7 Rewrote P_HitBounceLine
Instead of reflecting momentum (iirc), it thrusts you away prependicular
from the wall.
2018-01-04 01:49:34 -05:00
TehRealSalt
f0bb6686d6 You know what? Let's just, try removing the weird hacky bounceback stuff :V
Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
2018-01-03 20:20:27 -05:00
TehRealSalt
bb118764e6 Merge remote-tracking branch 'refs/remotes/origin/master' into buuump 2018-01-03 20:02:53 -05:00
TehRealSalt
f89dcc9195 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt
8504eaaf0f Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart" 2018-01-02 23:15:13 -05:00
TehRealSalt
7e9bcf5a49 Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
Matthew Marsalko
460733ce34 Add triple laser 2018-01-02 11:34:13 -08:00
Matthew Marsalko
cd4a0c7c41 Remove unncessary extra boss frames 2018-01-02 11:33:13 -08:00
Monster Iestyn
afaf841280 Merge branch 'master' into file-loading-cleanup 2018-01-02 18:46:02 +00:00
Monster Iestyn
3bfbcb8e5d Merge branch 'master' into hardcoding-time-again 2018-01-02 18:36:42 +00:00
Alam Ed Arias
af76943926 MSVC2015: fixup 2018-01-02 13:22:10 -05:00
TehRealSalt
5db53c519f Minimum wall bump speed copied from K_KartBouncing 2018-01-02 13:06:49 -05:00
Monster Iestyn
728d27f2d5 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
#	src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
TehRealSalt
18c3678c7d Commiting directly to master? Oh nooooo
A forgotten include...
2018-01-01 20:17:34 -05:00
TehRealSalt
e222e3564a Merge remote-tracking branch 'refs/remotes/origin/quads' 2018-01-01 19:28:53 -05:00
TehRealSalt
8fffa290ce Merge remote-tracking branch 'refs/remotes/origin/battle' 2018-01-01 19:27:48 -05:00
TehRealSalt
5f9496c658 Y'know what let's just completely get rid of this prefcolor restriction
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
TehRealSalt
6ed9cec7b0 NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
TehRealSalt
e2b769529b Rendering fixes ahoy!
- Fix squished sky in Software 3P/4P
- Fix reversed sky in OpenGL Mirror Mode
- Fix MD2 culling in Mirror Mode
2017-12-29 14:50:16 -05:00