Sryder13
615fe6bd3a
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen
2018-01-15 20:41:47 +00:00
Sryder13
ffb73add5b
Fix pause graphic position
2018-01-15 20:40:32 +00:00
Sryder13
1deae6777c
Loop the title screen music
2018-01-15 16:39:59 +00:00
Sryder13
9ee6634b71
Fix checkers position in non-green resolutions
2018-01-15 04:03:27 +00:00
Sryder13
1d334cab75
Base title screen, gets screen fade working from intro->title for the fade to work
2018-01-15 03:40:25 +00:00
Sryder13
a3f38bb9e8
Fix minimaps for any maps that are larger than half of the mappable area, in either direction.
2018-01-13 21:07:44 +00:00
TehRealSalt
ec61a9c57a
Title screen
2018-01-13 14:24:02 -05:00
Monster Iestyn
1803b12570
Merge branch 'master' into hardcoding-time-again
2018-01-13 17:49:44 +00:00
Monster Iestyn
19e93c8394
Fix missing semicolon
2018-01-12 20:05:09 +00:00
Monster Iestyn
00fe750722
G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded
2018-01-11 16:55:42 +00:00
Monster Iestyn
edb11b84d8
W_IsLumpWad: check if the file is a PK3, so it can bail out if it isn't
2018-01-10 19:13:29 +00:00
Monster Iestyn
ac09048248
created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
2018-01-10 16:51:23 +00:00
Monster Iestyn
7523cbc7a4
add support for maps-in-WADs-in-pk3s to P_NetArchiveWorld as well
2018-01-10 15:24:24 +00:00
Monster Iestyn
a1212827d3
Hack up support for pk3s in Custom FOF setup, fix stray ! preventing blockmap from loading
2018-01-09 22:22:10 +00:00
Monster Iestyn
16074c941c
Same has been done for REJECT now
2018-01-09 21:33:10 +00:00
Monster Iestyn
d26f08fa10
Added support for loading BLOCKMAP lumps from MAPXX.wad maps in /Maps/ in PK3s
2018-01-09 19:43:59 +00:00
TehRealSalt
c1f0da8687
Switched Gold 'shroom and Star's chances
...
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
2018-01-08 16:51:38 -05:00
TehRealSalt
7f9f13bb97
A bunch of little things
...
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
Monster Iestyn
31e27eae0e
probably best if we did this instead actually
2018-01-08 14:29:47 +00:00
Monster Iestyn
a2c45dbc71
If NOT skewing FOF walls, make sure dc_texturemid reverts to using unsloped FOF topheight/bottomheight rather than actual left side top/bottom heights
2018-01-08 14:29:39 +00:00
Monster Iestyn
d05fed7173
Upper Unpegged on an FOF's control linedef now enables skewing of walls with respect to slopes
...
Skewing direction is decided per in-level wall by the Lower Unpegged flag on in-level linedefs themselves, since they already decide the stuff for FOF wall pegging as it is. That is unless Transfer Line is involved which moves everything to the control sector linedefs instead...
2018-01-08 14:29:30 +00:00
TehRealSalt
c096b97b12
Rearranging some things
...
Player minimum bounce is set in P_HitBounceLine instead of P_BounceMove,
which is simpler and appears to give even more consistent results
2018-01-04 16:39:29 -05:00
Monster Iestyn
e0e3423209
P_AddWadFile: for both WADs and pk3s, if a sound is found to replace an existing sound, don't go on looking for more with the same name (since there shouldn't be any)
2018-01-04 21:06:26 +00:00
Monster Iestyn
88179a7f8d
Merge branch 'master' into file-loading-cleanup
2018-01-04 20:17:19 +00:00
Monster Iestyn
6d8dc56e55
P_AddWadFile: Remove useless firstmapname param, clean up map searching code
2018-01-04 20:15:44 +00:00
Alam Ed Arias
0a7dc63093
Use playersprite_t
2018-01-04 14:49:26 -05:00
Alam Ed Arias
b22ef1a85d
Merge branch 'public_next' into private
2018-01-04 14:32:27 -05:00
Alam Ed Arias
7c3c09b95d
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
Alam Ed Arias
7b86c598fc
Undo signed mess
2018-01-04 14:26:16 -05:00
Monster Iestyn
07062d09c3
clarify this comment a little better
2018-01-04 15:17:32 +00:00
Monster Iestyn
e3df63feb5
clean up CM_LZF code in W_ReadLumpHeaderPwad
2018-01-04 15:14:53 +00:00
TehRealSalt
02d50629c7
Rewrote P_HitBounceLine
...
Instead of reflecting momentum (iirc), it thrusts you away prependicular
from the wall.
2018-01-04 01:49:34 -05:00
TehRealSalt
f0bb6686d6
You know what? Let's just, try removing the weird hacky bounceback stuff :V
...
Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
2018-01-03 20:20:27 -05:00
TehRealSalt
bb118764e6
Merge remote-tracking branch 'refs/remotes/origin/master' into buuump
2018-01-03 20:02:53 -05:00
TehRealSalt
f89dcc9195
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt
8504eaaf0f
Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart"
2018-01-02 23:15:13 -05:00
TehRealSalt
7e9bcf5a49
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
Matthew Marsalko
460733ce34
Add triple laser
2018-01-02 11:34:13 -08:00
Matthew Marsalko
cd4a0c7c41
Remove unncessary extra boss frames
2018-01-02 11:33:13 -08:00
Monster Iestyn
afaf841280
Merge branch 'master' into file-loading-cleanup
2018-01-02 18:46:02 +00:00
Monster Iestyn
3bfbcb8e5d
Merge branch 'master' into hardcoding-time-again
2018-01-02 18:36:42 +00:00
Alam Ed Arias
af76943926
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
TehRealSalt
5db53c519f
Minimum wall bump speed copied from K_KartBouncing
2018-01-02 13:06:49 -05:00
Monster Iestyn
728d27f2d5
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
TehRealSalt
18c3678c7d
Commiting directly to master? Oh nooooo
...
A forgotten include...
2018-01-01 20:17:34 -05:00
TehRealSalt
e222e3564a
Merge remote-tracking branch 'refs/remotes/origin/quads'
2018-01-01 19:28:53 -05:00
TehRealSalt
8fffa290ce
Merge remote-tracking branch 'refs/remotes/origin/battle'
2018-01-01 19:27:48 -05:00
TehRealSalt
5f9496c658
Y'know what let's just completely get rid of this prefcolor restriction
...
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
TehRealSalt
6ed9cec7b0
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
TehRealSalt
e2b769529b
Rendering fixes ahoy!
...
- Fix squished sky in Software 3P/4P
- Fix reversed sky in OpenGL Mirror Mode
- Fix MD2 culling in Mirror Mode
2017-12-29 14:50:16 -05:00