Jaime Passos
|
c8b19a9af5
|
fix includes
|
2019-04-13 18:14:55 -03:00 |
|
Jaime Passos
|
4548b4bb13
|
The player should be able to toggle shaders
|
2019-04-07 00:09:53 -03:00 |
|
Jaime Passos
|
6dd5037ef1
|
add vertex shaders
|
2019-03-18 19:17:47 -03:00 |
|
Jaime Passos
|
fd5fb73671
|
gl4
|
2019-03-17 22:27:50 -03:00 |
|
Sryder
|
4e40a810f7
|
Fix wipes in low resolutions
|
2018-03-18 17:12:12 +00:00 |
|
Alam Ed Arias
|
6be7693ecb
|
OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
|
2017-05-29 22:52:51 -04:00 |
|
Alam Ed Arias
|
57091261d9
|
MSVC: fixed up MSVC project
|
2016-05-21 23:53:04 -04:00 |
|
Ronald Kinard
|
d8484a86e0
|
Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
|
2014-11-13 18:06:38 -06:00 |
|
Alam Ed Arias
|
6d773c54a5
|
Use OpenGL 1.3 in static builds and on SDL interfaces
|
2014-11-02 01:11:59 -05:00 |
|
Ronald Kinard
|
03fe3bdad2
|
Replace sdl with sdl2
SDL1.2 is dead, long live SDL
|
2014-07-26 02:06:00 -05:00 |
|
Alam Ed Arias
|
f03e591f64
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
|
Alam Ed Arias
|
b93cb1b65a
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|