* Replace the shitty vidwait option with Sal's shiny new fpscap option.
* Update the item toggles menu for all the new items (and re-enable shitsfree for the new empty spots).
- Add menu control fallbacks.
- If it could not find a bind using your existing keys, then it looks at default controls.
- If it could not find it then, and you're P1, then it looks through gamepads, and then lastly settles for keyboard.
- Changed around the order of operations on the character select menu, to accommodate for this change.
- Added initroutine to menu_t, which is called every time without question when going to a new menu. This solves many, many minor bugs you could experience in the character select menu when changing between menus, due to things only being properly reset when selecting the character select menu option.
Allows menu input delays to feel sorta similar to how they did before ... maybe could be adjusted further, since it feels just a tad bit touchy to me, but it's much better than before when it was a static value.
TODO:
- Menu delay shouldn't be a static value and work closer to how it did before (likely requires a more complicated system than just calling G_PlayerInputDown ... menu ticcmds? lol)
- Create a sdl function to determine if any of the possible joysticks' buttons are being pressed & return the joystick number & set usejoystick to that number ... for the PRESS START prompt.
Already tired of this code, I'm good
Suddenly stopped compiling as I was working on this, with the same error it gave when before james merged the makefile changes, even though it was fine a minute ago and those changes are distinctly in here, so I guess it ends here.