- Custom Mace system
- Change the OTHER MF2_ that MT_RANDOMITEM uses to also not conflict with the sound-creating property
- Support being counted for the P_RespawnBattleBoxes system
- If there's only one Random Item on the course, have an extra delay before its respawn is forced
- More prevention of S_RINGBOX1 set in GTR_SPHERES
- Fix potential state issue for Ring Box conversion
MAXRADIUS was previously an arbitrary value id Software set as whatever their biggest object would be (which they broke that rule anyway). It is now the radius of a blockmap block, which should be a large enough of a nudge value to handle all cases. (Still don't recommend making objects any bigger than a Spider Mastermind though.)