fickleheart
6a076091f7
Improvements to polyobjects carrying things:
...
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
b87cea3272
Expose stoppedclock to Lua
2020-02-10 00:07:01 -06:00
Steel Titanium
e2c1f9cd4b
Update file hashes
2020-02-09 21:29:46 -05:00
Steel Titanium
89916b7a28
Merge branch 'next' into 2.2.1-prep
2020-02-09 20:30:48 -05:00
fickleheart
0de2068b88
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Monster Iestyn
dc5fd6be11
Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
f5a46bd70f
Don't add a TOL_ twice.
2020-02-09 16:11:52 -03:00
Alam Ed Arias
307f30b6e3
Merge branch 'master' into next
2020-02-09 10:37:10 -05:00
Alam Ed Arias
9983ea49cc
Z_Zone: fixup Valgrind support
2020-02-09 10:35:23 -05:00
Jaime Passos
1e17523c70
Merge branch 'customgametypeswtf' into 'next'
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Fix broken GT_ constants with custom gametypes
See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
c05b613724
Fix broken GT_ constants with custom gametypes
2020-02-08 21:40:30 -03:00
SteelT
d5b4409dbe
Merge branch 'credits-stuff' into 'next'
...
Update credits again
See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
6568a57c58
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
0fdd8c3283
1 left shifted by zero is still 1
2020-02-08 18:50:05 -03:00
fickleheart
33c103c319
Allow more options for when the titlecard shows up
2020-02-08 11:13:40 -06:00
James R
e1b67967ce
Don't skip the first directory entry of PK3 if it's a file
...
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
856ff430c0
zentries is unnecessary
2020-02-07 18:47:56 -06:00
fickleheart
995c885927
Use the proper numbers to adjust lump's offset position
2020-02-07 18:46:46 -06:00
fickleheart
1131266579
Oops
2020-02-07 18:43:20 -06:00
James R
a25dd93500
Don't override loop point if unset in MUSICDEF
2020-02-07 12:51:54 -08:00
James R
e620758aa0
Let MUSICDEF set loop point
2020-02-07 12:47:41 -08:00
fickleheart
f872124d0e
Uhhh do VerifyPk3 too
2020-02-07 00:04:02 -06:00
fickleheart
a3bff2ae08
PK3: Proper ignorance for file comments/extra data
2020-02-07 00:01:20 -06:00
lachwright
1fdf63cd6e
Add Rob as the game's producer
2020-02-06 23:06:15 +08:00
Steel Titanium
9715a91a59
Update credits again
2020-02-05 15:20:35 -05:00
Monster Iestyn
0a4a879b96
Updated version number to 2.2.1, increment MODVERSION.
...
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
4415fb4c75
Merge remote-tracking branch 'origin/master' into next
2020-02-04 14:31:21 -08:00
colette
20aa089c25
Fix title/card hud hooks grabbing the wrong functions
2020-02-03 23:09:18 -05:00
Louis-Antoine
c0e0721421
Let Lua access spectators mobjs
2020-02-03 19:42:37 +01:00
James R
76c38e97dc
Merge branch 'name-stuck' into 'master'
...
Fix game hanging on server creation/splitscreen if your name is whack
See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
3a6b710b2d
What
2020-02-03 02:24:22 -03:00
Jaime Passos
d552e4a1c2
Restore some functionality that went missing
2020-02-03 02:12:55 -03:00
Jaime Passos
3f834d2de0
Merge remote-tracking branch 'origin/master' into local-color-table
2020-02-03 01:52:43 -03:00
James R
2615806bf8
Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦
2020-02-02 18:00:02 -08:00
James R
7e86ba7463
Merge branch 'folder-blacklist' into 'public_next'
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Implement folder blacklisting
See merge request STJr/SRB2Internal!626
2020-02-02 20:35:51 -05:00
James R
21794e7a94
lua_pushvalue is unneeded
2020-02-02 17:22:28 -08:00
Steel Titanium
aa06787141
Add empty entry
2020-02-02 18:52:41 -05:00
James R
0f3a44887c
LUA_PushLightUserdata takes the fun out of lib_cvFindVar
2020-02-02 15:19:19 -08:00
James R
b77d597965
userdataType can check light userdata too!
2020-02-02 15:08:22 -08:00
James R
956ae6b823
Don't I_Error on startup files only if a file was added twice
2020-02-01 19:32:08 -08:00
James R
4f41da1d16
Merge branch 'starpost-config-additions' into 'next'
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Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R
9409e505b0
Merge branch 'bruh2' into 'master'
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Fix fuckup 2
See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
d2038c820d
Merge branch 'rotsprite-memory-leak' into 'next'
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Fix memory leak when caching rotsprite
See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R
652c580f60
Merge branch 'tnt-is-laggy' into 'next'
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Make flying TNTs' explosions not so laggy the first time
See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R
8c713b3467
Merge branch 'platform-fixes' into 'next'
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Reset pmomz after applying it to momz
See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R
c99b9001ba
Merge branch 'protect-wrists' into 'next'
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Remove flight cutoff property
See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R
3a3718797f
Merge branch 'file-param-error' into 'master'
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Don't I_Error if non base files fail to load with -file
See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R
937f18dee7
Remove Player 0
2020-02-01 18:22:03 -08:00
James R
9192e1eade
Clean player name before joining!!!
2020-02-01 18:20:35 -08:00
James R
a65e8ab500
Add missing conditions to CleanupPlayerName
2020-02-01 18:11:41 -08:00