Monster Iestyn
a4a975224a
Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable
2018-11-08 16:31:20 +00:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Monster Iestyn
6042ac0c78
ST_Ticker also should not have FUNCMATH, as it also has side effects
2018-11-07 21:45:27 +00:00
Monster Iestyn
95c2d12d94
HU_Start should not have FUNCMATH, it has side effects
2018-11-07 21:37:42 +00:00
Monster Iestyn
7c0fb1702f
D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function.
2018-11-07 21:21:36 +00:00
Monster Iestyn
856afe0708
P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway)
2018-11-07 21:00:38 +00:00
GoldenTails
71f97a4a92
Add Lua Ultimate Mode global variable so people can use it.
2018-11-06 18:09:45 -06:00
MPC
eef8119123
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
Monster Iestyn
fcee38d647
Merge branch 'master' into next
2018-11-03 12:29:04 +00:00
Monster Iestyn
3e4ab68264
Merge branch 'soc-sanitising-the-sequel' into 'next'
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SOC sanitising the sequel!
See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
Monster Iestyn
a67dd8821f
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
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ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
Monster Iestyn
f2623aaa90
Merge branch 'lua-hudlib-addition' into 'next'
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Lua: hud.enabled and v.getLocalTransFlag()
See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
Monster Iestyn
b4ef5c4060
Merge branch 'master' into next
2018-11-02 11:02:35 +00:00
Monster Iestyn
529f38d1e9
Merge branch 'patch-offsets-fix' into 'master'
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Patch offsets fix
See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
Steel Titanium
d7a0a3c94b
Update copyright info on some files
2018-11-01 14:47:19 -04:00
Monster Iestyn
aa35e4206a
Merge branch 'master' into next
2018-10-31 23:10:57 +00:00
Monster Iestyn
c941971a0a
Merge branch 'mi-minor-refactoring-backport' into 'master'
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MI minor refactoring
See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
22734fa585
Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
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Multi-patch texture support for transparency AND translucency
See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn
7cef400f0e
Fix the game crashing if you put params with no "=" for some reason in some of the SOC blocks, just stop going through the lines if that happens
2018-10-31 19:26:29 +00:00
Steel Titanium
9847e6d181
Merge remote-tracking branch 'upstream/master' into cmake-use-internal-libs
2018-10-30 21:06:06 -04:00
Steel Titanium
2f62a03f6c
Fix up 64-bit gme
2018-10-30 20:50:36 -04:00
Latapostrophe
24580087d0
got rid of the settop as well
2018-10-30 22:51:05 +01:00
Latapostrophe
5ef97a6ec8
remove gL check
2018-10-30 22:29:28 +01:00
Latapostrophe
6ca6c094db
Small hud library additions
2018-10-30 19:40:59 +01:00
Monster Iestyn
18871da721
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
2018-10-30 14:22:21 +00:00
Monster Iestyn
a56074b238
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
LJSonik
3a8ee79cb1
Merge branch 'master' into analog-flipcam-synch-fix
2018-10-29 19:52:08 +01:00
Monster Iestyn
ffe3b57f29
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
80573f266f
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
Monster Iestyn
2b16b8241f
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
2018-10-29 12:36:09 +00:00
Monster Iestyn
81fb42a2b4
V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP
2018-10-29 12:06:22 +00:00
Louis-Antoine
2dc6a102bb
Fix desynch when toggling analog mode or flipcam
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Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn
eebdbc21f2
Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
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Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Monster Iestyn
ee590fb9ae
Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were)
2018-10-27 19:32:55 +01:00
Monster Iestyn
e32d4ead6a
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
2018-10-27 19:31:24 +01:00
Monster Iestyn
a6bd2dddaf
Hack to make sure even (extra)subsectors without planepolys have segs adjusted
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this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00
Monster Iestyn
ef2b789bfe
Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
Monster Iestyn
b749d97bf2
More optimising and otherwise fixing bizarre formatting in hw_trick.c
2018-10-27 18:58:05 +01:00
Monster Iestyn
9b60200cc4
Moved my added slope checks in hw_trick.c to isCeilingFloating/isFloorFloating
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I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
2018-10-27 18:57:28 +01:00
Monster Iestyn
b07d8283e6
gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack
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This fixes GFZ2's mysterious flying flats at the ramp to the big room
2018-10-27 18:56:38 +01:00
Monster Iestyn
ef230df2c6
Ensure file is closed whenever MD2 reading errors happen
2018-10-27 18:53:38 +01:00
Monster Iestyn
2eb531cf20
Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
2018-10-27 18:53:18 +01:00
Monster Iestyn
7a43272e13
Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway)
2018-10-27 18:52:34 +01:00
Monster Iestyn
993f6b1725
don't bother with inlining the function, on second thoughts
2018-10-27 16:47:56 +01:00
Monster Iestyn
c965964f9a
static the buffer, forgot to do this earlier
2018-10-27 16:27:00 +01:00
Monster Iestyn
69b7699b2f
Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason
2018-10-27 16:09:14 +01:00
Monster Iestyn
ec708dcf13
Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself!
2018-10-27 15:49:04 +01:00
Monster Iestyn
1d40033de6
Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly
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Untested!
2018-10-27 15:36:15 +01:00
Monster Iestyn
ea009ae304
missed this ESLOPE-needed area from a few commits ago apparently :V
2018-10-21 20:35:14 +01:00
Monster Iestyn
7fb41f4bfa
Fix editing slope xydirection with Lua
2018-10-21 18:25:13 +01:00