Jaime Passos
9a93017a7b
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
Nev3r
eff34fc970
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
2019-12-12 15:04:48 +01:00
Nev3r
a7f501615d
Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
...
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
2d526c9a3b
Move map data load procedure to separate functions.
2019-12-12 11:16:55 +01:00
Nev3r
3da7a69d0b
Move loading functions around a bit and refactor the stage data allocation code.
2019-12-12 10:35:38 +01:00
James R
ff41ba7979
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
James R
b701baca6d
Move I_ShutdownConsole to I_ShutdownSystem
2019-12-11 22:10:22 -08:00
fickleheart
3144d9123f
Fix input turning still happening with centered view
2019-12-11 22:47:09 -06:00
Jaime Passos
740f095219
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
2468864934
da ba dee da ba die
2019-12-12 01:29:59 -03:00
fickleheart
2e459f2eae
Make locked input turn act the same as normal turning
2019-12-11 21:34:32 -06:00
fickleheart
c24676da5e
Fix the console spam issue AGAIN
2019-12-11 21:20:07 -06:00
fickleheart
f2be5db3ef
[pink text] nter View
2019-12-11 21:12:38 -06:00
fickleheart
0ab83319a5
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
51c7074247
Fix Ploadflat closing the game with "Too many flats in level" error message
2019-12-11 22:45:47 -03:00
Tatsuru
2e1460cb5c
Hugging now requires being in the same Z position
...
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
aaa0841322
Sad!
2019-12-11 22:11:00 -03:00
Jaime Passos
3c9cc53185
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
James R
d46bd4e8f1
Merge remote-tracking branch 'dev-origin/master'
2019-12-11 16:21:18 -08:00
James R
112ac631ef
Merge branch 'garbage' into 'master'
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memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
66524a1e3f
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
lachwright
fa52f69c21
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
d00ce727a6
Organise
2019-12-11 13:26:28 -03:00
Jaime Passos
fac339a1d3
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
2019-12-11 13:14:11 -03:00
Jaime Passos
a3612f8765
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Nev3r
9ab9373084
Treat warnings as errors; comment out unused function.
2019-12-11 16:37:41 +01:00
Jaime Passos
a337ed749c
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
935a1d182c
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
463e2567fe
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
6b5889386c
Oversight, do not free the data yet vres_Free() does it already at the end.
2019-12-11 15:16:56 +01:00
Nev3r
4fcdf23bc6
Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
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# Conflicts:
# src/p_setup.c
2019-12-11 14:44:42 +01:00
Nev3r
576ad30c24
Remove wrappers and dupes for map lump reading, as they are no longer used.
2019-12-11 14:40:31 +01:00
Nev3r
b9f99792db
P_MakeMapMD5() now uses virtres.
2019-12-11 14:20:08 +01:00
Nev3r
22392eaa5f
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
2019-12-11 14:04:09 +01:00
Nev3r
ea6becb876
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
2019-12-11 13:54:15 +01:00
Nev3r
03dab2ae5e
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 13:22:07 +01:00
Nev3r
ffb11a6bed
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 12:48:41 +01:00
Nev3r
23c0c8f68e
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
2019-12-11 11:44:46 +01:00
Nev3r
a57ead226e
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
be3234a4e8
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
fickleheart
0a480f1df6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
GoldenTails
5b61af47b0
Stop characters from being able to activate their abilities when doing a shield ability!
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Fixes #61 .
2019-12-10 23:55:52 -06:00
fickleheart
10ac6ac8bb
Run camera movement in the camera options menu
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It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
f886eb3a3c
Add option to always turn with input while locked
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Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f
Turn camera with strafe keys in camlock while charging spindash
2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f
Change defaults and factors of simplecam options
2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc
Make input turn speed tween by lateral momentum, not total
2019-12-10 21:14:50 -06:00
Jaime Passos
b28e4d9552
Update m_menu.c
2019-12-10 23:40:15 -03:00