Zipper
cc26d9d2bf
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
3ec5c0fa89
fix source player being nil
2020-03-05 12:26:27 +03:00
Tatsuru
0e281a12e1
Separate PvP damage from non-friendly gametypes
2020-03-03 11:56:57 -03:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
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Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Jaime Passos
9d0e3465f9
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
Sally Cochenour
c7daa33bb8
Merge branch 'master' into draw-flags
2020-02-24 00:52:45 -05:00
Jaime Passos
7a34372885
Let spectators decide where they spawn
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Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
Jaime Passos
48a9ea8d0e
Turn players IT if they join the game after the hide time in tag gametypes
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Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
84cde74bda
Award pink shields in friendly gametypes
2020-02-23 16:38:32 -03:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
ba9f866acf
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
4f41da1d16
Merge branch 'starpost-config-additions' into 'next'
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Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
fickleheart
7bcb2ec0f6
Move spawnsnap to Special/ignore on sector trigger
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Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Tatsuru
b37fc4573a
No more losing lives when finished
2020-01-19 14:30:05 -03:00
James R
a9cd4a1c10
Merge branch 'software-dropshadows' into 'next'
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Software dropshadows
See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
fickleheart
75741d6ac8
Declare checkbase for both sides of the if statement
2020-01-12 09:11:57 -06:00
fickleheart
fa8efa97e4
Checkpoint players at star post exact location with Ambush flag
2020-01-11 22:30:07 -06:00
fickleheart
52d9c08b71
Allow starpost Parameter to dictate order
2020-01-11 22:26:20 -06:00
fickleheart
d2c6af1167
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
toaster
862a4cce19
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
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The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
James R
75514def83
Merge branch 'respawndelaygametyperule' into 'next'
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Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
James R
d2651ef092
Merge branch 'minecartspawner-fix' into 'next'
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Disable minecart spawners for players already riding a minecart
See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Tatsuru
24e4552d5b
Got rid of the uhh
2019-12-31 11:19:54 -03:00
James R
e70ae46a76
Merge branch 'fix-lua-scorechains' into 'next'
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Fix scoreadd not doing anything in certain cases when modified by Lua
See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
Tatsuru
50ffcba552
Small
2019-12-31 01:48:50 -03:00
Tatsuru
15d4829e19
Appease the C90 entity
2019-12-31 01:20:11 -03:00
Tatsuru
5cf362dd87
Disable Minecart Spawners for players already riding a minecart
2019-12-31 00:38:09 -03:00
Jaime Passos
bd28daea02
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
Jaime Passos
63132da7e0
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
2019-12-28 19:49:34 -03:00
Alam Ed Arias
2c03fcaac5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
Jaime Passos
9ede8f7c2e
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
2019-12-27 17:22:55 -03:00
Jaime Passos
62d79eef2a
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
3ce02b8135
burst emeralds with GTR_MATCHEMERALDS
2019-12-27 12:34:35 -03:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
abdd904ef0
Merge branch 'char-damage-fix' into 'next'
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Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
2c93621d5c
P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
2019-12-26 14:59:31 -08:00
Sally Cochenour
176b853b01
Fix scoreadd not doing anything when modified by Lua
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This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Steel Titanium
86381d31bf
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
ffa78e1531
Change this condition a bit
2019-12-24 17:44:06 -05:00
Jaime Passos
4f54da125d
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
Steel Titanium
75cbfe9e54
Spawn Amy's shields for other players
2019-12-23 00:28:06 -05:00
Steel Titanium
14673656c3
Fix Amy and Fang being able to attack other players in MP Special Stages
2019-12-20 23:22:45 -05:00
Jaime Passos
25481512e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00