toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
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* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
lachwright
2d3eae9ee1
Save changes made to the bot's skin, and display it properly in save select
2020-09-17 19:00:49 +09:30
SteelT
c7dd3b6682
Fix skin face patches not being cached.
2020-08-18 18:32:37 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
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Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
b9436ee015
More fixing up
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Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
efa2adbbb8
Merge r_skins.c
2020-08-10 15:03:09 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
3f1d58754e
Merge r_things.c/h
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Includes r_skins, obviously, but also a little bit of m_cond to make availabilities better for kart's purposes
2020-08-08 19:08:19 -04:00
Steel Titanium
62c85ea4a5
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
kaysrishaq
be8f10d039
various color fixes
2020-07-12 07:39:52 -04:00
SwitchKaze
58cac1fd73
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
James R
2c539300d3
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
Monster Iestyn
d35464204e
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
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This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
9013398151
Create r_skins.c/.h, to contain skins code formerly in r_things.c/h
2020-03-08 19:32:07 +00:00