Commit graph

1971 commits

Author SHA1 Message Date
Latapostrophe
e2c72c08cd Fix map load crash and other additions / clean ups 2019-03-07 23:10:07 +01:00
Jimita the Cat
f8ed0857c0 a 2019-03-06 21:40:38 -03:00
Alam Arias
c4c744d27a Merge branch 'next' into followme 2019-03-04 17:17:35 -05:00
Alam Arias
aaccb4edff fixed compiling for MSVC 2017 2019-03-04 16:33:06 -05:00
Latapostrophe
169ec43eec add some Lua support, hit confirm animations and fix some stuff 2019-03-04 21:35:58 +01:00
fickleheart
843bc6bc1b Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays 2019-03-03 20:24:39 -06:00
Latapostrophe
d8576b0bbc Add more customization options & fix some dumb things 2019-03-03 21:12:21 +01:00
Alam Arias
6071b78cf3 fixed compiling for MSVC 2019-03-02 18:57:52 -05:00
Alam Arias
2ff308251c Merge branch 'next' into followme 2019-03-02 18:42:21 -05:00
Latapostrophe
b5b1ca6e26 Fix splitscreen, offline and death 2019-03-02 22:39:42 +01:00
Monster Iestyn
974e3aa4f2 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
wolfy852
2c85e79c6a Fix players crashing when joining netgames with active followers 2019-02-26 17:09:24 -06:00
Monster Iestyn
e7952e4de7 Make sure that B_CheckRespawn can be called even if Tails is dead 2019-02-26 21:14:22 +00:00
fickleheart
39603af6a1 Add field-of-view support in software mode 2019-02-23 10:31:37 -06:00
fickleheart
bca918cdbf Let titledemos play while game is unfocused 2019-02-18 20:51:28 -06:00
fickleheart
d2b34a0e20 Add cvar for netreplay saving options 2019-02-16 18:29:51 -06:00
fickleheart
0bbff7f6d4 [WIP, CRASHES] Save ghost data in netreplays 2019-02-16 12:42:24 -06:00
Latapostrophe
92ab2845c8 Followers but they crash when you join netgames 2019-02-14 03:56:28 +01:00
Monster Iestyn
2ef1d63b63 Fix compiler warnings 2019-02-13 18:06:56 +00:00
fickleheart
1c6046ac43 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e5cdf6d84d Format for better consistency with the codebase 2019-02-06 20:25:45 -06:00
Sally Cochenour
3d84c7c6c5 Merge branch 'next' 2019-02-05 22:02:08 -05:00
Sally Cochenour
fc7ad66497 Merge branch 'next' 2019-02-05 21:10:55 -05:00
Alam Arias
380bce88a0 remove whitespaces 2019-02-05 15:42:37 -05:00
James R
8a1c6114a7 Add support for changing viewpoint via console
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
Sally Cochenour
475b35fa33 Instant lookback
Still weird snap but this is as good as it'll get short of throwing away all of the camera code
2019-02-03 23:13:42 -05:00
Sally Cochenour
3d64a98684 Merge branch 'next' into ingame-player-cap 2019-02-03 17:23:50 -05:00
Sally Cochenour
2c8c994324 In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
3618de853e Play generic intermission music after netreplays
Mostly because I kept cycling to other people after the
top half finished and always got the lose music as a
result lol
2019-02-02 10:54:24 -06:00
toaster
4e4d663b3e Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
fickleheart
03f9459257 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
029a16125c Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
fickleheart
92c5a0836b Remove filthy filthy cheats 2019-01-08 20:36:06 -06:00
Sal
900c6df765 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
TehRealSalt
ab76725038 Merge remote-tracking branch 'master' into next 2019-01-08 16:29:14 -05:00
mazmazz
4f40d2abdb Merge errors for compile 2019-01-07 17:05:20 -05:00
SeventhSentinel
046d66d803 Fix errors from merge 2019-01-06 01:00:30 -05:00
SeventhSentinel
1d58c6b8c2 merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart
f7aa9ebb25 Determine latency with leveltime BS instead of nettics 2019-01-05 01:13:16 -06:00
SeventhSentinel
b9ea18c030 turn these signed before abs-ing em 2019-01-05 00:42:36 -05:00
fickleheart
cc9bf72513 test stuff 2019-01-04 23:09:29 -06:00
fickleheart
b3432cef05 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Monster Iestyn
94f0eedb60 Fix bot players using the respawning code meant only for real players to use 2018-12-24 17:59:12 +00:00
Digiku
b6ff4b8930 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
28a87242f8 lj dm'd me so here's a second, more sensible crack at it 2018-12-18 19:40:38 +00:00
toaster
d5bddafd0f Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
Jimita
180de2fbb2 Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 15:40:20 -02:00
TehRealSalt
fad18c421e 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00