James R
7a70f882b1
Let first person camera work in demos
2019-09-15 00:32:01 -07:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
TehRealSalt
0958617ecb
Fix skybox bug
2019-05-06 21:17:32 -04:00
wolfy852
f808072937
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
2019-05-06 14:26:09 -05:00
Sryder
64fb7f90f0
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
Latapostrophe
dab5469b4a
Terminology changes
2019-04-23 23:49:46 +02:00
Latapostrophe
60428fbc29
Add option to turn off the PLAY default md2
2019-04-22 11:29:44 +02:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
wolfy852
aec9e721dc
Generic model terminology
2019-04-12 00:35:35 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
wolfy852
963cbf4671
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
fickleheart
f2d7021199
Adjust FOV change for 2p
2019-02-24 11:59:21 -06:00
fickleheart
39603af6a1
Add field-of-view support in software mode
2019-02-23 10:31:37 -06:00
fickleheart
b085355bdd
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
mazmazz
aae6eb945d
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
SeventhSentinel
046d66d803
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
Jimita
b8b2fbb816
Merge branch 'next' into sw_largeroomfix
2018-12-20 16:56:05 -02:00
MPC
9372baf427
Software plane fixes
2018-12-14 14:08:25 -03:00
MPC
dd78224528
Large room fix
2018-12-09 19:34:17 -03:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
358e84f56d
Merge branch 'mpc-software-yslope-fix' into 'master'
...
Fix glitches with flats visible when looking up/down in 1st person (software renderer fix)
See merge request STJr/SRB2!282
2018-11-25 11:51:54 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
toaster
5fe9cbba3d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
...
# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
TehRealSalt
8398d43d6f
Fix cvar bugs
...
- karteliminatelast uses CV_YesNo instead of CV_OnOff
- chatbacktint defaults to on
- soniccd defaults to off
2018-11-17 20:47:11 -05:00
toaster
94ea5b6c89
Redo the help command stuff, this time with much less impact on other areas of the code for sanity as we approach R1.
2018-11-05 12:49:28 +00:00
LJSonik
3a8ee79cb1
Merge branch 'master' into analog-flipcam-synch-fix
2018-10-29 19:52:08 +01:00
Louis-Antoine
2dc6a102bb
Fix desynch when toggling analog mode or flipcam
...
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
TehRealSalt
d93f09ccf4
Merge branch 'master' into net-screen
2018-10-19 15:59:13 -04:00
TehRealSalt
c7d40482af
Merge branch 'master' into democam
2018-10-17 18:17:42 -04:00
toaster
12d67e62bc
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into net-screen
2018-10-16 22:13:45 +01:00
toaster
806cb47b17
More sensible drawdist_precip_cons_t maximum (slightly more conservative than Sryder's suggestion)
2018-10-14 23:13:11 +01:00
toaster
6469956d6a
Final weather stuff.
...
* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
adc9d3b1ec
"t" is not needed to take out fencepost cases from viewangletox
2018-10-11 20:00:05 +01:00
Monster Iestyn
6fb3dcb52f
Remove unused sscount variable
...
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
TehRealSalt
37b5a9327c
Merge branch 'master' into net-screen
2018-10-05 16:13:25 -04:00
toaster
b5e090f0df
Correct some inconsistencies I missed in the previous commit.
2018-10-01 13:51:23 +01:00
toaster
2cce9a0fcb
Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
...
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
TehRealSalt
3dfc5753f5
Online splitscreen
...
It WORKS, including kicking players in splitscreen
2018-09-30 00:51:03 -04:00
toaster
379dbaa92c
Here's my progress on making demoplayback camera less shit. I know what probably needs to be done to make it thorough is to replace all the consoleplayer stuff with displayplayer stuff in demoplayback, but don't feel like doing that right now.
2018-09-23 19:55:46 +01:00
Monster Iestyn
7fc4d864a8
Fix HOM removal not working properly for non-green resolutions
2018-08-31 17:14:44 +01:00
Monster Iestyn
04b4e1d93b
Fix glitches with flats visible when looking up/down in 1st person
2018-08-18 23:31:20 +01:00
TehRealSalt
997c1bebe1
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
TehRealSalt
9f08890866
The remaining errors on a GCC 6.3 setup
2018-07-07 16:38:54 -04:00