Commit graph

12 commits

Author SHA1 Message Date
Oni
2d83bdbc7c Merge branch 'basic-frame-skip' into 'master'
Frame skipping

See merge request KartKrew/Kart!1566
2023-10-19 06:52:40 +00:00
James R
1b19ad8890 Frame skipping
Skip up to 3 frames of rendering if the time between tics
exceeds TICRATE. If rendering is a significant source of
that slowdown, skipping some frames can speed up the game
loop and improve input responsiveness.
2023-10-18 01:40:15 -07:00
Oni
005d05ac15 Merge branch 'threaded-software' into 'master'
Threaded software

See merge request KartKrew/Kart!1553
2023-10-17 09:28:59 +00:00
AJ Martinez
f9f5c74244 New bans 2023-10-16 23:50:50 +00:00
Eidolon
9e00c6ffde Only render HWR player view if literally in opengl 2023-10-14 15:26:52 -05:00
Eidolon
28f22e3f71 Add per-frame linear memory allocator 2023-10-14 15:26:52 -05:00
James R.
7ea0e2081e Move HOM removal from R_RenderPlayerView to D_Display
This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2023-09-25 03:07:02 -07:00
James R.
acbe0b270c s_sound.c: consolidate music volume related functions, always use cvars internally 2023-09-22 02:00:50 -07:00
James R.
472f7d060c Kill HW3SOUND related code (in files that are actually used) 2023-09-22 02:00:42 -07:00
Eidolon
e8e72fceed Tracy instrument TryRunTics, or at least try to 2023-09-18 17:25:11 -05:00
Eidolon
b5d606a7f3 Instrument D_Display 2023-09-18 17:25:11 -05:00
Eidolon
686150875c Convert d_main.cpp 2023-09-18 17:25:10 -05:00
Renamed from src/d_main.c (Browse further)