Jaime Ita Passos
7e28b7d3e9
OpenGL backend: Manage uploaded GPU textures with an internal list
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Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Jaime Ita Passos
d69430dd04
Fix intro crash
2020-12-10 22:01:53 -03:00
James R
d5688f53a0
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
James R
0587b89b93
Don't add pk3 if there are holes
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ZIP tools often read the final central directory, but SRB2 may not if there are
multiple central directories. It's just easier to not allow "holes", or
unaccounted for bytes in the file.
2020-11-28 20:00:01 -08:00
Jaime Ita Passos
be274a4fa9
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
e0a799c1ed
Merge branch 'allowshaders' into 'next'
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Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
James R
2edf884fbf
Merge branch 'x' into 'next'
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Whitelist missing graphics
See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
Zolton Auburn
6748795a51
Continue
2020-10-20 15:56:41 -04:00
Zippy_Zolton
442878020d
titlecard
2020-10-17 15:51:22 -05:00
Zippy_Zolton
76d2343aa7
Crosshair fix, no GAMEQUIT
2020-10-13 16:41:39 -05:00
Zippy_Zolton
6c636b6130
more!!!!! :3
2020-10-13 14:23:56 -05:00
Zippy_Zolton
cef2aab8df
good night
2020-10-13 02:19:20 -05:00
Zippy_Zolton
72efff4c7c
More whitelists :D
2020-10-13 02:13:35 -05:00
Zippy_Zolton
aa38fe3f20
Whitelist the "X" shown in the HUD
2020-10-11 23:22:16 -05:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
f133726df0
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
Jaime Passos
70cd48c9a2
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
Jaime Passos
9ad15fd556
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
James R
d612fb5c99
Add wads from the -file parameter after netvars are registered
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This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
Lachlan Wright
6faa84eaee
Merge branch 'w-initfile-bruh' into 'next'
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Fix a bug where adding the same mod multiple times counted towards the mod limit
See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
GoldenTails
8b6450fa4d
Forgot to check if the file was important, whoops!
2020-08-21 04:00:54 -05:00
GoldenTails
972c8da4bb
Fix a bug where adding the same mod multiple times counted to the mod limit
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A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
Jaime Passos
d18d12fdea
Introduce Doom patch format into picture formats
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Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
James R
9955ff1357
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
368e550ab1
Shader code cleanup
2020-08-07 18:17:05 -03:00
James R
e8a06868b9
Merge branch 'clarify-md5-mismatch' into 'next'
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Include "is old" in the list of possible causes for a MD5 mismatch.
See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
GoldenTails
b14633f745
Include "is old" in the list of possible causes for a MD5 mismatch.
2020-07-28 03:53:25 -05:00
Steel Titanium
62c85ea4a5
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Jaime Passos
10189ecdc0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
Jaime Passos
c385eca5d2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Jaime Passos
146da28f88
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Steel Titanium
06f76f07f4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Hannu Hanhi
6961bba693
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
Louis-Antoine
808b7b17cc
Add dofile() to Lua
2020-05-29 17:35:07 +02:00
Jaime Passos
c69a4f9ced
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
Alam Ed Arias
ec948af34f
Merge branch 'master' into next
2020-05-06 18:36:20 -04:00
Alam Ed Arias
b46398b06a
fix build errors in public master
2020-05-06 18:35:54 -04:00
Louis-Antoine
4130a30008
Revert "Replace a few instance of strncpy with strlcpy"
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This reverts commit b03e0d1289 .
2020-04-29 10:55:49 +02:00
Louis-Antoine
b03e0d1289
Replace a few instance of strncpy with strlcpy
2020-04-26 00:42:17 +02:00
Louis-Antoine
70d03c9c6f
Restore old entry searching functions and add alternate versions for long names
2020-04-26 00:39:52 +02:00
James R
eb0ba37dce
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Louis-Antoine
74fd37fa38
Let W_CheckNumForName(Pwad) find entries with long names
2020-04-21 11:08:18 +02:00
Louis-Antoine
90ebe18c5a
Add a longname field to lumpinfo_t
2020-04-21 10:21:41 +02:00
Louis-Antoine
74e8d7f733
Rename lumpinfo_t.name2 to lumpinfo_t.fullname
2020-04-20 23:40:41 +02:00
James R
8de2bab4a9
Merge branch 'pk3-xtra-comm-fix' into 'next'
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PK3: Proper ignorance for file comments/extra data
See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
81a01041e8
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00