Commit graph

9903 commits

Author SHA1 Message Date
Steel Titanium
08533debe6 Add six new skin colors 2020-02-14 22:30:37 -05:00
MascaraSnake
986c521baa Merge branch 'linedef-alpha' into 'udmf-next'
Implement linedef alpha field

See merge request STJr/SRB2!774
2020-02-13 02:18:41 -05:00
James R
0ca3a4eca3 Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
5018069e5a Revert "Update file hashes"
This reverts commit e2c1f9cd4b.
2020-02-12 18:15:15 -08:00
James R
207c6e4483 SF_NONIGHTSSUPER for disabling super colors in NiGHTS 2020-02-12 18:03:39 -08:00
James R
eada06b7ff Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Sally Cochenour
4735788e60 BotRespawn hook
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos
495812aa0e Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos
83112c8248 Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos
e844f8dbad Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette
b2e040404e comment 2020-02-12 08:54:20 -05:00
fickleheart
48e3b8d3fc Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos
edf7c16bbe Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
0723383587 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos
61bbcb02c6 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium
d6a65a8a87 Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R
04d58c56e5 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
54acb48e4a I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
60b0ea77e8 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 23:38:31 +01:00
MascaraSnake
2cfe5e3425 Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
2687b65095 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake
905d9a5ee6 Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake
b001c6c9db Merge branch 'defuse-minecarts' into 'next'
Defuse minecarts

See merge request STJr/SRB2!776
2020-02-11 13:22:10 -05:00
MascaraSnake
9769748f99 R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade 2020-02-11 19:18:31 +01:00
lachwright
e5b788ed65 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright
390511a531 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
2544681658 Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake
8ab1adc895 Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake
5961c7adc6 Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
MascaraSnake
a6d7f02cc4 Merge branch 'udmf-next' into linedef-alpha 2020-02-10 20:30:20 +01:00
MascaraSnake
f4a7a5db11 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
fickleheart
862f21d1b2 Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
6a076091f7 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
b87cea3272 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium
e2c1f9cd4b Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium
89916b7a28 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart
0de2068b88 More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn
dc5fd6be11 Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
f5a46bd70f Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
307f30b6e3 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
9983ea49cc Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
1e17523c70 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
c05b613724 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
SteelT
d5b4409dbe Merge branch 'credits-stuff' into 'next'
Update credits again

See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
6568a57c58 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
0fdd8c3283 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
fickleheart
33c103c319 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
James R
e1b67967ce Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
856ff430c0 zentries is unnecessary 2020-02-07 18:47:56 -06:00
fickleheart
995c885927 Use the proper numbers to adjust lump's offset position 2020-02-07 18:46:46 -06:00