Steel Titanium
08533debe6
Add six new skin colors
2020-02-14 22:30:37 -05:00
MascaraSnake
986c521baa
Merge branch 'linedef-alpha' into 'udmf-next'
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Implement linedef alpha field
See merge request STJr/SRB2!774
2020-02-13 02:18:41 -05:00
James R
0ca3a4eca3
Merge branch 'patch-valid' into 'next'
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Don't error when checking patch.valid on invalid patches
See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
5018069e5a
Revert "Update file hashes"
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This reverts commit e2c1f9cd4b .
2020-02-12 18:15:15 -08:00
James R
207c6e4483
SF_NONIGHTSSUPER for disabling super colors in NiGHTS
2020-02-12 18:03:39 -08:00
James R
eada06b7ff
Add flag name variant of SF_NONIGHTSROTATION to S_SKIN
2020-02-12 18:02:36 -08:00
Sally Cochenour
4735788e60
BotRespawn hook
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Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos
495812aa0e
Cast Moment
2020-02-12 13:59:08 -03:00
Jaime Passos
83112c8248
Add MAXTOL
2020-02-12 13:41:30 -03:00
Jaime Passos
e844f8dbad
Merge remote-tracking branch 'origin/next' into tolfix
2020-02-12 13:03:16 -03:00
colette
b2e040404e
comment
2020-02-12 08:54:20 -05:00
fickleheart
48e3b8d3fc
Don't error when checking patch.valid on invalid patches
2020-02-11 23:25:01 -06:00
Jaime Passos
edf7c16bbe
Merge branch 'gtr-shift' into 'next'
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1 left shifted by zero is still 1
See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
0723383587
Remove extra tokens if we got all 7 emeroods
2020-02-11 19:36:09 -08:00
Jaime Passos
61bbcb02c6
player model prefix
2020-02-11 23:54:39 -03:00
Steel Titanium
d6a65a8a87
Merge remote-tracking branch 'public/next' into public_next
2020-02-11 20:43:26 -05:00
James R
04d58c56e5
Merge branch 'patch-1' into 'next'
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Fix title/card hud hooks grabbing the wrong functions
See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
54acb48e4a
I broke SHIFT in the Connect IP Textbox.. whoops.
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It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
60b0ea77e8
Merge remote-tracking branch 'Public/next' into public_next
2020-02-11 23:38:31 +01:00
MascaraSnake
2cfe5e3425
Merge branch '2.2.1-prep' into 'next'
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2.2.1 preparation
See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
2687b65095
Merge remote-tracking branch 'Public/next' into public_next
2020-02-11 22:27:50 +01:00
MascaraSnake
905d9a5ee6
Merge branch 'signpostfixes' into 'next'
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Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)
See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake
b001c6c9db
Merge branch 'defuse-minecarts' into 'next'
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Defuse minecarts
See merge request STJr/SRB2!776
2020-02-11 13:22:10 -05:00
MascaraSnake
9769748f99
R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade
2020-02-11 19:18:31 +01:00
lachwright
e5b788ed65
Defuse minecarts
2020-02-12 01:41:11 +08:00
lachwright
390511a531
Cast to statenum_t for 32-bit compatibility
2020-02-11 20:36:48 +08:00
lachwright
2544681658
Add proper support for animated signpost
2020-02-11 15:53:25 +08:00
MascaraSnake
8ab1adc895
Merge remote-tracking branch 'Public/2.2.1-prep' into public_next
2020-02-10 22:47:22 +01:00
MascaraSnake
5961c7adc6
Merge remote-tracking branch 'Public/next' into public_next
2020-02-10 22:44:15 +01:00
MascaraSnake
a6d7f02cc4
Merge branch 'udmf-next' into linedef-alpha
2020-02-10 20:30:20 +01:00
MascaraSnake
f4a7a5db11
Some fixes for the linedef alpha field
2020-02-10 20:26:29 +01:00
fickleheart
862f21d1b2
Get rotated sprites with v.getSprite(2)Patch
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NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
6a076091f7
Improvements to polyobjects carrying things:
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- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
b87cea3272
Expose stoppedclock to Lua
2020-02-10 00:07:01 -06:00
Steel Titanium
e2c1f9cd4b
Update file hashes
2020-02-09 21:29:46 -05:00
Steel Titanium
89916b7a28
Merge branch 'next' into 2.2.1-prep
2020-02-09 20:30:48 -05:00
fickleheart
0de2068b88
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Monster Iestyn
dc5fd6be11
Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
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...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
f5a46bd70f
Don't add a TOL_ twice.
2020-02-09 16:11:52 -03:00
Alam Ed Arias
307f30b6e3
Merge branch 'master' into next
2020-02-09 10:37:10 -05:00
Alam Ed Arias
9983ea49cc
Z_Zone: fixup Valgrind support
2020-02-09 10:35:23 -05:00
Jaime Passos
1e17523c70
Merge branch 'customgametypeswtf' into 'next'
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Fix broken GT_ constants with custom gametypes
See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
c05b613724
Fix broken GT_ constants with custom gametypes
2020-02-08 21:40:30 -03:00
SteelT
d5b4409dbe
Merge branch 'credits-stuff' into 'next'
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Update credits again
See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
6568a57c58
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
0fdd8c3283
1 left shifted by zero is still 1
2020-02-08 18:50:05 -03:00
fickleheart
33c103c319
Allow more options for when the titlecard shows up
2020-02-08 11:13:40 -06:00
James R
e1b67967ce
Don't skip the first directory entry of PK3 if it's a file
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Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
856ff430c0
zentries is unnecessary
2020-02-07 18:47:56 -06:00
fickleheart
995c885927
Use the proper numbers to adjust lump's offset position
2020-02-07 18:46:46 -06:00