MascaraSnake
a90735fdf0
Make T_MarioBlock use its own thinker data structure
2020-04-18 02:05:23 +02:00
MascaraSnake
e6193297d8
Refactor T_ContinuousFalling
2020-04-18 01:42:13 +02:00
MascaraSnake
272a8e532b
Refactor T_FloatSector
2020-04-18 00:26:49 +02:00
Nev3r
80d1e0561b
Remove old tag list netgame packing/unpacking.
2020-04-17 23:30:47 +02:00
Nev3r
98daa82462
Double fuck.
2020-04-17 23:05:41 +02:00
MascaraSnake
3add9943a8
Remove the spike thinker, which hasn't been necessary for a while now
2020-04-17 22:54:35 +02:00
Nev3r
d3719d923b
Fuck.
2020-04-17 22:41:04 +02:00
Nev3r
36d6bbd42a
Netsynch the sector local taglists.
2020-04-17 22:29:26 +02:00
MascaraSnake
21b92b63e9
Make T_EachTimeThinker use its own struct
2020-04-17 14:00:48 +02:00
MascaraSnake
1f038e827a
-Remove superfluous variables from raise_t
...
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
cd036b57fd
Make T_RaiseSector use its own thinker struct instead of levelspecthink_t
2020-04-17 09:58:53 +02:00
Nev3r
750cafbcbc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-04-14 22:20:54 +02:00
Nev3r
d05ad892be
Remove the bridge thinker code.
2020-04-14 10:31:07 +02:00
James R
e8ca96ceb4
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-01 19:41:44 -07:00
Sryder
956222ad86
Fix joining netgames not loading up waypoints correctly.
...
Mobjs get deleted and loaded from net save. The mobjs in the waypoints need to load into the correct waypoints again.
This doesn't save/load the entire waypoints, so they still cannot be edited/added/removed mid-game.
2020-03-30 20:43:01 +01:00
Latapostrophe
4c1459cd4e
Chaos Conflicts
2020-03-29 12:14:27 +02:00
Sally Cochenour
751fd9ad1b
Start on bots, doesn't work
2020-03-27 23:51:49 -04:00
Sally Cochenour
14fdc8a90a
Savegame is a stupid term for this
2020-03-25 05:36:46 -04:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
MascaraSnake
9b76d3af6f
Merge branch 'next' into udmf-next
...
# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Monster Iestyn
c0b85396e0
Merge branch 'skins-refactor' into 'master'
...
Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Nev3r
63fb8f846b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Latapostrophe
f98a74638f
More explicit var names for countdown and countdown2
2020-03-11 07:37:33 +01:00
Monster Iestyn
5defb33266
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
...
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos
81a57d5fac
Merge remote-tracking branch 'origin/next' into pictureformats
2020-03-07 20:43:16 -03:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Louis-Antoine
fc07604031
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
2020-02-29 13:43:47 +01:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Jaime Passos
b0ce2e088f
Merge remote-tracking branch 'origin/next' into pictureformats
2020-02-19 02:25:36 -03:00
MascaraSnake
c2311dca45
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
James R
d6251a763b
Merge branch 'viewroll' into 'next'
...
Rolling
See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
b758e7b75b
Merge branch 'colormap_flags_refactor' into 'next'
...
Clean up the mess that is extracolormap_t::fog
See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
fickleheart
51ef6b3684
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
Steel Titanium
8019a18e04
Fix object shadow not appearing for mid-joiners
2020-02-16 18:45:49 -05:00
MascaraSnake
4c4596a45f
Clean up the mess that is extracolormap_t::fog
2020-02-16 20:19:24 +01:00
Louis-Antoine
5eae1ca914
Add "resendgamestate" command
2020-01-31 15:57:04 +01:00
Louis-Antoine
7c22d0957e
Store most data in gamestate instead of server config packet
2020-01-31 15:29:22 +01:00
fickleheart
62c75c0c81
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
fickleheart
459602f4b2
Un/archive viewrollangle in netsaves
2020-01-17 18:32:13 -06:00
MascaraSnake
16b515ba06
Implement linedef string arguments
2020-01-08 08:42:35 +01:00
Jaime Passos
3b29ec3fbc
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-07 16:10:25 -03:00
Jaime Passos
96340ac80c
Move texture stuff to its own file
2020-01-07 12:35:10 -03:00
MascaraSnake
6f3354f24f
Merge branch 'next' into linedef-args
2020-01-04 23:10:39 +01:00
MascaraSnake
85a94e1a58
Implement linedef args (unused and untested so far)
2020-01-02 12:23:14 +01:00