Arthur
c0fbd2f841
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Monster Iestyn
795da3cb1d
Merge branch 'master' into texture-fixes
2018-03-04 19:20:54 +00:00
Monster Iestyn
4383d1fdd2
added a quick Z_FreeTag function as a shortcut to Z_FreeTags(tag, tag) where both tags are the same
2018-02-14 23:16:16 +00:00
Monster Iestyn
7243355923
Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds.
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This fixes OpenGL in particular crashing because of such a weird situation.
2018-02-09 17:23:35 +00:00
JTE
9d1da548aa
Fix hardware / r_opengl warnings.
2014-11-02 01:31:38 -04:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
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I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01
Fix certain textures with holes in
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see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00