Steel Titanium
8368647b29
Fix DD compiling
2018-10-04 22:44:26 -04:00
Steel Titanium
1656b77bc0
Restore deleted endif
2018-10-04 22:38:59 -04:00
Steel Titanium
2eb9bebcd9
Split zlib and libpng
2018-10-04 19:47:19 -04:00
Steel Titanium
5efb94a35b
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
7f7c5b60ae
Rearrange the code.
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Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
502414d609
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
ac8658fac8
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
Steel Titanium
43cbb0d11e
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
13a3f197bd
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
Monster Iestyn
22b799a655
Remove commented out stuff, now I've confirmed everything works fine without them
2018-09-10 15:49:21 +01:00
Monster Iestyn
a5ba47cb3a
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
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With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
Monster Iestyn
7fc4d864a8
Fix HOM removal not working properly for non-green resolutions
2018-08-31 17:14:44 +01:00
toaster
b26828805e
Missed one!
2018-08-26 12:38:53 +01:00
Monster Iestyn
7c321b4248
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
toaster
60177bba79
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
241c9c2260
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
toaster
ace4c46d5f
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
Monster Iestyn
eb5b5300ab
Merge branch 'XPMupdate' into 'master'
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update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
9639c510a4
Merge branch 'defaultsoundvol' into 'master'
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Change default sound volume
See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Monster Iestyn
6797976531
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Steel Titanium
cd790eca91
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
Alam Ed Arias
8f6d20d53c
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
toaster
dd31c02415
...and R_DrawTranslucentSplat_8, even though it isn't used!
2018-08-09 17:08:20 +01:00
toaster
e11a734b2f
Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well.
2018-08-09 16:56:43 +01:00
toaster
ca262dcbba
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
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Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
ed6f6e3a75
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
2018-08-05 20:17:30 +01:00
Monster Iestyn
e4f38995e7
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
6bf3274452
Merge branch 'gme-pause' into 'master'
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Fix pausing on gme
See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
d649700abf
Re-did this fix.
2018-07-28 01:58:25 -04:00
Alam Ed Arias
f80b4e18a2
Fixup PROFILEMODE
2018-07-20 17:35:18 -04:00
Monster Iestyn
594eb92bed
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Monster Iestyn
1e4e0006cb
Merge branch 'opengl-fof-lowerunpegged' into 'master'
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OpenGL: FOF walls + Lower unpegged
See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
c8aaad253d
Merge branch 'opengl-projectsprite-fix' into 'master'
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OpenGL HWR_ProjectSprite fix
See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
colette
639f0d335b
Update f_finale.c
2018-07-07 20:20:46 -04:00
Alam Arias
57f74bcc82
Update m_misc.c
2018-07-07 20:41:11 +00:00
Alam Arias
b4d84a171e
Update m_misc.c
2018-07-07 20:33:19 +00:00
Monster Iestyn
71a40a8125
Merge branch 'md2-fopen-error' into 'master'
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More helpful error messages
See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
5758beb6b2
Merge branch 'md2-smoother-interpolation' into 'master'
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Smoother MD2 interpolation
See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
GoldenTails
cdaadc0037
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
2018-07-05 16:44:34 -05:00
Monster Iestyn
2004a852a6
Merge branch 'lua-exploit-fix' into 'master'
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Lua exploit fix
See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
LJSonik
333a98fb59
Merge branch 'master' into password-security-fix
2018-07-05 20:58:00 +02:00
LJSonik
5c246dfcac
Merge branch 'master' into minor-net-command-fixes
2018-07-05 20:00:38 +02:00
LJSonik
48a1e4b63c
Merge branch 'master' into password-security-fix
2018-07-05 19:46:36 +02:00
Steel Titanium
6d1a8703c7
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
2018-07-05 01:23:56 -04:00
Steel Titanium
deb0d72094
Merge remote-tracking branch 'upstream/master' into defaultsoundvol
2018-07-05 01:22:39 -04:00
Steel Titanium
d47e7014bc
Merge remote-tracking branch 'upstream/master' into md2-fopen-error
2018-07-05 01:21:09 -04:00
Steel Titanium
b7776da524
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
e104e01057
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00