mazmazz
89cdc1cbc2
Buildbot fixes
2019-01-07 04:33:27 -05:00
mazmazz
766fb9d836
Compile fixes -- specify GLubyte for pglColor4ubv
2019-01-07 04:33:25 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
f5562c47ec
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
191f9454c3
boolean fix for VS
...
add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
dbcdacc8bb
Ignored fread fix
2019-01-07 04:30:53 -05:00
mazmazz
c0547d56aa
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
3a2203018a
byte -> char
2019-01-07 04:30:51 -05:00
mazmazz
d60b77b062
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
6f70a07cb6
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
9617e604bb
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
8a4066486e
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
0adf6fea19
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
c8fd6f01b9
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
cb1dba7798
Interpolation fix attempt?
...
* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
71aa549a15
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
2685af7331
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
4116ffb5e9
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
a140fe9231
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
b9b99cc6be
Ignore fread return value (buildbot error)
2019-01-07 04:23:19 -05:00
mazmazz
6b9ddf47fb
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
43089535d5
GCC compile fixes
2019-01-07 04:23:15 -05:00
Arthur
ee2d105308
Remove CONS_Printf message that isn't even doing what it says it is!
2019-01-07 04:21:45 -05:00
Arthur
797023102b
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
a9b813cef2
Merge branch 'opengl-noloading' into 'master'
...
Hide OpenGL loading screen
See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00
Monster Iestyn
3750e41347
Merge branch 'fof-slope-skew-backport' into 'master'
...
FOF wall slope skewing backport
See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
mazmazz
e6be735a08
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
Sryder
fa24e37526
Rotate All MD2s to match their standing slopes
...
Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
24f14fc526
Merge branch 'master' into fof-slope-skew-backport
...
# Conflicts:
# src/r_segs.c
2018-11-23 22:40:28 +00:00
Alam Arias
5fd6df3625
Merge pull request #326 from monster-psychic-cat/opengl_splitscreen_sky_fix
...
Render the skies correctly on splitscreen in OpenGL mode
2018-11-23 14:48:05 -05:00
Monster Iestyn
49ba4843fa
Fix compiler errors
2018-11-22 20:08:57 +00:00
toaster
5fe9cbba3d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
...
# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Sryder
c2cd6be8e4
Set the screen textures to use max higher texture IDs
...
This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now.
THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
2018-11-17 15:23:12 +00:00
Monster Iestyn
9e3e9a3248
Merge branch 'opengl-hud-scale-fix' into 'master'
...
OpenGL HUD scaling fix
See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
45c8920bb1
Clean up warnings
2018-11-14 10:52:16 -05:00
Monster Iestyn
0ed4efdb58
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
Sryder
9350721d12
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
...
# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
MPC
1fcf3c8863
Render the skies correctly on splitscreen in OpenGL mode
2018-11-10 16:19:41 -03:00
toaster
4281f59971
Merge branch 'fof-slope-skew-backport' of https://git.magicalgirl.moe/STJr/SRB2.git
2018-11-10 18:27:13 +00:00
Monster Iestyn
2373a6d209
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
58c8cbf71d
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
210ea25a1b
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
...
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
ad860e0d01
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
...
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
b7dc441e10
Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
...
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
24bc2a04fa
Merge branch 'opengl-improvements-backport' into 'master'
...
Opengl improvements backport
See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
TehRealSalt
c7b0df8172
Merge remote-tracking branch 'srb2public/next'
...
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
a56074b238
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00