Sryder
aac35d8e8f
Revert speed change to Redshells, but give them a speedcap in their thinker.
2017-03-07 23:47:06 +00:00
Sryder
1431b5cb5d
Fix red shell speed for the lower friction
2017-03-07 23:08:10 +00:00
Sean Ryder
debe8916b3
1-tic shells
2017-03-05 00:18:20 +00:00
ZTsukei
592c4482a9
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
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Mushrooms rewritten to not use Instathrust, instead they jack up your accel to 10x. Feels nicer.
Floor mushroom panels no longer activate while above them
Mushrooms force player to accelerate (and cannot brake)
K_PlayTauntSound works now. (YES YES YES HUP HUP YES HUP HERE WE GO)
Star and Mega sfx might stop correctly now in netgames (need to test)
Item box radius and height increased from 32 to 36.
2017-03-02 17:59:38 -05:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
ZTsukei
98137822b8
Fake Items working - Still a weird bug where the item won't throw if you're turning.
2017-02-26 10:19:33 -05:00
ZTsukei
0a782bf79e
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
ZTsukei
370f290a08
Fixed position code, added some item numbers
2017-02-16 21:33:15 -05:00
toasterbabe
3feac5bc90
bad bounce https://gfycat.com/DeliciousReliableGentoopenguin
2017-02-13 18:04:08 +00:00
toasterbabe
6dfef794a4
Metal Sonic's bounce attack is much nicer. Also, a bunch of other minor tweaks.
2017-02-12 01:28:12 +00:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
toasterbabe
c04ee6bfb7
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
2017-02-04 15:19:02 +00:00
toasterbabe
97a6f786a3
De-meming.
2017-01-25 17:23:57 +00:00
toasterbabe
939a7b8b2e
Fixed the missing Mario Puma/poodoo sounds.
2017-01-25 17:00:40 +00:00
toasterbabe
cdf388810b
Added modified Mario shells. They now hurt everyone if you touch them from the side, and can be stopped by anyone if they stomp on their tops.
2017-01-25 14:53:09 +00:00
toasterbabe
91cbeb5e1a
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into patch_hardcode
2017-01-25 12:24:09 +00:00
toasterbabe
4e8ce1b77f
CEZ1 flames now implemented.
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Please note Brak flames use a FF_ANIMATE state instead of the normal flame ones because they are spammed a lot, and the normal ones make particles.
2017-01-21 20:32:33 +00:00
toasterbabe
90b2236711
Fixed flame jets. (I'll upload the patch.dta required to run this exe when I'm ready to make a merge request.)
2017-01-21 12:39:59 +00:00
toasterbabe
399a6c1d47
* ALMOST SORTA IMPLEMENTED A NON-HACKY SPINNING FLAMEJET. For some reason, they wanna step down onto the platform - and I've been figuring this out for too long to see what's causing that tonight.
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* Hardcoded a bunch of stuff from patch.dta. All works fine, but still more to do.
2017-01-21 01:09:39 +00:00
toasterbabe
da42165169
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into flat_alignment_revamp
2017-01-16 17:14:58 +00:00
toasterbabe
38c7436565
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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# Conflicts:
# src/d_clisrv.c
2017-01-09 11:10:47 +00:00
toasterbabe
3f92a2305a
* Modified MT_SEED to have aesthetically nicer behaviour.
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* Removed Soniccd command, as flicky selection involves a P_RandomKey call - this messes with replays and demos.
2017-01-01 21:54:30 +00:00
toasterbabe
21b316e9a4
Made the flicky turning-around-when-hitting-walls work better and not take up another struct variable which a user of A_FlickyCheck might not want taken.
2017-01-01 16:42:39 +00:00
toasterbabe
311886e582
* Ported in all of the Flickies from flickiesreduced8.wad except for the Flicker and seed.
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* Fixed a crash bug in the Flicky fly function I introduced sleepily last night.
2016-12-31 16:55:06 +00:00
toasterbabe
d3a70eb1db
* All Flicky A_ functions ported.
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* Corrected MT_EGGSHIELD spawning a flicky.
* New compared to the Lua implementation: Flickies turn around when they hit walls!
2016-12-30 19:16:20 +00:00
toasterbabe
bf8bff82ba
* MT_EGGTRAP (egg capsule center mobj) converted over to flickylist system.
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* MT_EXPLODE's anims partially FF_ANIMATE'd.
* A_FlickySpawn turned into a wrapper for internal function that does what A_FlickySpawn did but returns a pointer to the spawned flicky.
2016-12-30 14:04:04 +00:00
toasterbabe
d9177f778f
* Made what MI had compile.
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* Added the ability to read in mobjtypes as well as from a short list of flicky constants.
* Added a new state, S_XPLD_FLICKY, which is the new deathstate of all badniks.
* Put the disabled animal-spawn-on-P_KillMobj behind a #define.
* Renamed the branch and associated properties to something not rife with sin.
2016-12-29 17:02:05 +00:00
toasterbabe
2ba3afaeda
Implemented unique attract shield sound (patch.dta).
2016-12-26 13:02:26 +00:00
toasterbabe
578b809557
* Turned CA_DASHMODE into SF_DASHMODE.
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* SF_DASHMODE users can now dash on water.
* Gave CA_HOVER its own states/sprite2s.
* Gave Super Sonic's hover his own hover-run state/sprite2.
2016-12-24 20:57:39 +00:00
toasterbabe
10a137620a
First commit, CA_BOUNCE almost completed.
2016-12-23 17:31:07 +00:00
toasterbabe
d8d5f31898
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
2016-12-13 22:03:59 +00:00
Monster Iestyn
6f8969aec0
Merge branch 'spindash-dust' into 'master'
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Spindash dust
Charging a spindash kicks up dust, we all know this feature was dying to get in at some point. Bubble and flame forms of spin dust are included from FSonic, for underwater and elemental respectively.
Oh, and as a bonus I reorganised the spindash/spinning/other ability2 stuff code to look a bit neater and more organised.
New resources:
* MT_SPINDUST - the object
* S_SPINDUST1 to 4 - the normal form's states
* S_SPINDUST_BUBBLE1 to 4 - the bubble form's states
* S_SPINDUST_FIRE1 to 4 - the bubble form's states
* SPR_DUST - the normal form's sprite set (uses frames A to D, just pinch FSonic's sprites really)
* SPR_FPRT - the flame form's sprite set (frame A only)
SF_NOSPINDASHDUST disables spindash dust for a character
See merge request !52
2016-12-13 15:15:33 -05:00
ZTsukei
66c6b6885f
Updates done a while ago... Not 100% sure what they were. :x
2016-11-20 23:23:10 -05:00
toasterbabe
e34ef54166
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into flat_alignment_revamp
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# Conflicts:
# src/info.c
# src/p_mobj.c
2016-11-20 19:21:10 +00:00
toasterbabe
85fb02aaf6
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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# Conflicts:
# src/p_inter.c
# src/p_user.c
# src/st_stuff.c
2016-11-20 16:44:38 +00:00
Monster Iestyn
c81665b9af
Added flame version
2016-11-13 22:02:29 +00:00
toasterbabe
b7298a5574
Revert "Nev3r wants to make barrels which are both shootable and die when you break them like you break monitors."
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This reverts commit 286a8b0289 .
2016-11-12 15:39:47 +00:00
toasterbabe
286a8b0289
Nev3r wants to make barrels which are both shootable and die when you break them like you break monitors.
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To that end, I've made MF_MONITOR *without* MF_SHOOTABLE act like MF_MONITOR does, and MF_SHOOTABLE allow for both missiles AND players to destroy. This has had the side effect of allowing MF_ENEMY and MF_BOSS to use MF_MONITOR as a substitute for MF_SHOOTABLE that doesn't allow missiles to cause them damage, which might be useful for Jetty-syns.
2016-11-12 14:08:27 +00:00
toasterbabe
d8096d237a
Nullification of a lot of irrelevant nextstates for infinite length states. It makes sense.
2016-11-11 00:30:49 +00:00
toasterbabe
6c1483266c
You know, I should've converted these with the earlier commit. Silly me.
2016-11-11 00:15:41 +00:00
Monster Iestyn
47c67472ff
Added bubble form of spin dust
2016-11-10 21:09:05 +00:00
toasterbabe
fc64feee60
FF_ANIMATE now cooperates with Sprite2, and to this end a few player states which have non-varying animation speeds (some which previously had a speed of 0) now use it.
2016-11-10 18:27:01 +00:00
Monster Iestyn
ce97c1e986
Added basic spindash dust
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Also cleaned up some of the code in P_DoSpinAbility while I was at it
2016-11-10 17:51:10 +00:00
toasterbabe
45d32b7f7c
* Flameaura shield now has boosh sprites.
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* MF2_SHIELD calls shield thinker (P_AddShield/P_ShieldLook).
* Multiple types of force shields now handled.
2016-10-23 20:34:43 +01:00
toasterbabe
c18c014bef
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
2016-10-23 14:47:37 +01:00
Monster Iestyn
bd153d83b7
Merge branch 'nix-srb1' into 'master'
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Remove SRB1 Remake data
What it says on the tin.
See merge request !47
2016-10-22 22:18:36 -04:00
toasterbabe
c1a8dd9a37
Minor refactor of what I did last night - as a modifiable state instead of hardcoded references.
2016-10-20 13:44:03 +01:00
toasterbabe
9b4c81ed0b
Thundercoin shield complete.
2016-10-17 23:22:04 +01:00
toasterbabe
0e73924ebb
Changed the pity shield sound to one with a higher volume.
2016-10-17 21:24:10 +01:00
toasterbabe
beecd72a22
BUBBLE BOUNCE ANIMATION
2016-10-17 20:39:22 +01:00