toasterbabe
8d477aefd5
Minor improvements here and there.
2017-04-23 01:12:00 +01:00
toasterbabe
aed8b0b9fd
#moreclues (except instead of clues they're sound name fixes)
2017-04-23 00:49:57 +01:00
toasterbabe
785213827b
Made the code easier to maintain, and added support for more UC's.
2017-04-23 00:39:20 +01:00
toasterbabe
bcf0df7cb6
Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system.
2017-04-23 00:16:09 +01:00
toasterbabe
9a8ae7cd64
Okay, I lied. Here's a little bit of cleanup.
2017-04-22 12:53:57 +01:00
toasterbabe
c1bd4f570c
The start of an unlockable checklist revamp. Require more UC_ constant acknowledgement and the ability to scroll, but I can't work on this for a while so.
2017-04-22 12:14:15 +01:00
toasterbabe
f8c09d7475
More better sound names. (I'll push something good at some point, I promise!)
2017-04-21 23:41:31 +01:00
toasterbabe
7556b407b2
Fix crash on loading level without a header.
2017-04-21 23:37:14 +01:00
toasterbabe
37fc95ca08
Added modifying sound captions to Lua infolib.
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Also, replaced ridiculously ambiguous "impossible error" with more descriptive alternative.
2017-04-21 21:54:56 +01:00
toasterbabe
3cce495675
Made PCX use cv_screenshot_colorprofile.
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Also, optimised gif headwrite's palette writing.
2017-04-21 20:29:06 +01:00
toasterbabe
aa475c9d26
Realised color profile disabling for screenshots didn't work in GL, so updated the menu to show that.
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Also, made other minor menu tweaks.
2017-04-20 20:16:10 +01:00
toasterbabe
4f59fa35b3
Add headings to Video Options menu.
2017-04-20 19:27:19 +01:00
toasterbabe
8b46ee76ff
Disable colour profile influence on screenshots and gifs if you want.
2017-04-20 18:59:27 +01:00
toasterbabe
9d46ba281f
Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise.
2017-04-20 13:17:11 +01:00
toasterbabe
29d5af61c1
Correcting gamma to match base SRB2.
2017-04-20 13:15:32 +01:00
toasterbabe
bef9520556
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-19 23:03:47 +01:00
toasterbabe
c3840ba01d
Colour Cube Calibration Menu! (called "Advanced Color Settings" because No Fun Allowed...)
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https://cdn.discordapp.com/attachments/237798387070664724/304343382073933824/aa.png
Also, a "Reset all" button for the Monitor toggle menu, a ton of new cvars to match up with the colour cube calibration, and a bunch of variable renames related to colour cube operations.
2017-04-19 22:24:28 +01:00
toasterbabe
9b13caccae
greem
2017-04-18 23:40:57 +01:00
toasterbabe
c2edd6224d
Figured out what was up. I didn't quite understand my original array!
2017-04-18 23:38:38 +01:00
toasterbabe
83e16da83b
Introducing the Colour Cube! https://cdn.discordapp.com/attachments/293238104096112641/304015171385294850/aa.png
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Basically in preperation of supporting colourblindness modes I implemented the following link when loading palettes.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
This basically means I can do whatever the hell I want to the colour profile of incoming paletties, and nobody can stop me. Muahahahaha etc.
Also, I added a saturation feature to show off its full potential, converted gamma from a table to a factor of the calculation, tweaked some menus and made the default value of cvars show up on sliders. Because that's how I roll.
2017-04-18 23:21:10 +01:00
Monster Iestyn
0f2c9c40a2
Hardcoded the big gargoyle
2017-04-18 20:38:13 +01:00
Monster Iestyn
941ab72204
Hardcode new/updated xmas scenery object type/state info
2017-04-18 18:32:52 +01:00
toasterbabe
e34e8f85e2
Including a statement about performance on the resolution menu.
2017-04-18 17:45:43 +01:00
toasterbabe
6d7355e9af
Add score on Emerald Token pickup (and make the all-emerald bonus a continue in SP) as requested.
2017-04-18 17:45:23 +01:00
Monster Iestyn
0e358b3d9f
Add new Pity shield orb state info, remove unused Pity states
2017-04-18 17:36:04 +01:00
toasterbabe
8e3a3e792e
Moved the Race HUD down a little bit, and improved the sound selection.
2017-04-18 16:42:42 +01:00
toasterbabe
39fa4fea4a
* Update some sound names.
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* Make the continue and the flag capture use different sound numbers.
* Make the fancy new race countdown go beep.
2017-04-18 15:57:52 +01:00
toasterbabe
8aa3928458
A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser.
2017-04-18 12:53:16 +01:00
toasterbabe
cf82ef1f79
As requested by Mystic in That Topic, made the end-of-act time bonus for 30 seconds halved and removed the 45 seconds bonus option.
2017-04-18 12:33:19 +01:00
toasterbabe
e93e5176c0
Consistency in firing sound naming.
2017-04-18 12:32:30 +01:00
toasterbabe
528132ad6d
Sound always happens on SoundOptions menu now. It was weird not having those.
2017-04-18 12:32:06 +01:00
toasterbabe
fbdc8d3d9e
MP pause menu text for Player setup loses the 1 if you're not in splitscreen
2017-04-17 22:41:23 +01:00
toasterbabe
c8186644e7
Improved splitscreen offsets.
2017-04-17 22:34:38 +01:00
toasterbabe
314870bdc2
Support captions for player 2 in 2-player. (You can't tell which screen the sounds are coming from without visual cues normally, so there isn't two seperate caption lists.)
2017-04-17 22:21:16 +01:00
toasterbabe
dd566b77b9
More improved sound names.
2017-04-17 19:52:44 +01:00
Monster Iestyn
93efb3084e
Merge branch 'mi-a-bit-of-cleanup' into 'master'
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MI's unimportant code cleanup
Just removing a bunch of unused variables/function prototypes from the source code and similarly minor stuff, nothing here should change gameplay much (if at all).
See merge request !71
2017-04-17 14:43:50 -04:00
Monster Iestyn
798628eef1
Merge branch 'mi-minor-refactoring' into 'master'
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MI minor refactoring
Just moving the locations of some consvar externs from d_netcmd.h to other header files in which I think they should REALLY belong. Ultimately this should not affect gameplay whatsoever, it's just code cleanup.
See merge request !81
2017-04-17 13:40:51 -04:00
toasterbabe
08e7a7cb4d
Clean up captions code to allow for different numbers defined at compile time.
2017-04-17 18:15:42 +01:00
toasterbabe
bec7a184f1
Bweh heh heh.
2017-04-17 17:16:21 +01:00
toasterbabe
c95fcab831
Slight table update.
2017-04-17 15:55:07 +01:00
toasterbabe
74169529fb
Correcting a ridiculous crash-causing oversight.
2017-04-17 15:53:54 +01:00
toasterbabe
ff97b3aed4
Alter offsets of HUD numbers a little bit to satisfy OCD (have discussed with Mystic, he offered a solution similar but not identical to what I am committing)
2017-04-17 15:42:01 +01:00
toasterbabe
3551509ed8
* Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
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* Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming.
* Update a bunch of sound names to better match what they actually do in SRB2.
2017-04-17 14:38:56 +01:00
toasterbabe
db282caefe
* Fix a bug with sounds overlapping.
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* Make sounds with identical names (as opposed to just identical sfx's) stack together.
* Corrected a few names.
2017-04-17 02:03:44 +01:00
toasterbabe
3e29ee3f01
Closed captioning!
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* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.
* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.
* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
toasterbabe
7c07978277
Disable irrelevant/dangerous-to-tweak options on the server menu under cetain conditions.
2017-04-16 15:00:58 +01:00
toasterbabe
dff95bc30a
Further tweak to server options menu, returning resynchattempts to the menu alongside taking Master Server out of data options because that doesn't make sense at all
2017-04-16 14:20:38 +01:00
toasterbabe
24192f54d1
Revamp statistics screen to put everything on the same page. http://imgur.com/a/kZrfm
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* Also, inverted the direction of PGUP and PGDN.
2017-04-16 00:12:37 +01:00
toasterbabe
b0ebb40913
Headers for the controls menu.
2017-04-15 21:40:30 +01:00
toasterbabe
f35cac3b55
Rejigger Server menu a smidgen to encourage scrolling down, clean up, and reinstitute hidetime.
2017-04-15 20:25:53 +01:00