Sally Coolatta
c6f69e8f59
Add required speed percent
2022-01-02 21:42:20 -05:00
Sally Coolatta
da459a9c73
Add terrain splashes
2021-12-19 00:57:45 -05:00
Sally Coolatta
8667aeb620
Add footstep particles
2021-12-18 21:23:41 -05:00
Sally Coolatta
edef941a08
Add scale & color parameters to terrain particles
2021-12-18 18:30:19 -05:00
Sally Coolatta
b3d3135c58
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2021-12-09 15:54:22 -05:00
Sally Coolatta
35a72e56dc
Implement splash & footstep blocks, commentate more of the code
...
They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
Sally Coolatta
b1ffaa99f8
Sync mobj->terrain
...
This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2021-12-09 13:20:35 -05:00
Sally Coolatta
e212f947ad
Implement the sector special-like effects
...
Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00
Sally Coolatta
f7834054a5
You can now link terrain to textures
2021-12-09 01:55:29 -05:00
Sally Coolatta
53d777788a
Friction value is used, implemented DefaultTerrain
2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
Sally Coolatta
a8615cac5b
TERRAIN lump reading
...
Does not impact gameplay but hey pretty cool
2021-12-08 19:16:12 -05:00
Sally Coolatta
7c0088b752
TERRAIN lump mockup
2021-12-07 17:23:42 -05:00