Commit graph

908 commits

Author SHA1 Message Date
MascaraSnake
ca9fdd4f0e Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/p_map.c
#	src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
309d26069f Implemented the Pterabyte grabbing mechanic 2019-09-29 18:42:17 +02:00
Jaime Passos
dfe05a650c hehee 2019-09-29 12:13:51 -03:00
lachwright
949ef287b7 Resolve merge conflicts 2019-09-29 20:29:49 +08:00
lachwright
f67ef441b3 Hardcode pumice ball
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
c4f1085f02 Hardcoded the Pterabyte (without the grabbing mechanic) 2019-09-29 10:39:09 +02:00
Jaime Passos
c02c7fb28b JIMITA DO THE SOC 2019-09-28 19:13:51 -03:00
Monster Iestyn
d3c4a9a92b whoops, didn't mean to include this 2019-09-28 20:45:44 +01:00
Jaime Passos
e2ce3988fb Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-09-28 12:14:55 -03:00
Monster Iestyn
0e7df5ee87 Added < 0 checks to all three variables added in last commit
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
939cfe8271 Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request 2019-09-27 21:16:11 +01:00
toaster
74efc0e1f4 Merge branch 'bossprovements' into 'master'
ACZ3 intro

Closes #217

See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
85f50ef54b * Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
5b92f15e44 Added A_Boss3ShockThink to dehacked.c 2019-09-26 18:57:25 +08:00
lachwright
4d31ebf47a Hardcoded DSZ3 shockwave 2019-09-26 05:27:51 +08:00
toaster
de82d338bd Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
f8dba1c3de Lots of CA_GLIDEANDCLIMB changes:
Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
sphere
a1df108f28 Small DSZ coral tweaks. 2019-09-20 00:51:44 +02:00
sphere
d6c09e3867 Updated ACZ cacti. 2019-09-18 21:40:33 +02:00
sphere
124be760b1 New animated DSZ kelp. 2019-09-18 02:05:19 +02:00
Steel Titanium
a333f20d13 More harmful cactus 2019-09-12 21:36:13 -04:00
Jaime Passos
9b5a7309bd Merge remote-tracking branch 'origin/master' into newmenus 2019-09-11 22:17:42 -03:00
toaster
22f7fd904f Merge branch 'musicplus-resetmusic-followup' into 'master'
Follow-up fixes for reset-upon-dying music

See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
14c44a6825 Merge branch 'nightsattackfixes' into 'master'
NiGHTS attack fixes

Closes #205

See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
f523cb107e Merge branch 'newegg' into 'master'
Newegg dot blag

See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
bc911c2b20 Fix detection of GRADE_ constants in SOC. 2019-09-07 20:08:05 +01:00
mazmazz
c662413edd WIP 2.2 title screen (Alacroix) 2019-09-02 22:40:28 -04:00
Jaime Passos
412e368ef4 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-09-02 23:36:30 -03:00
Jaime Passos
c72f3cbc69 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-02 23:34:25 -03:00
toaster
b2d57e6045 Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it. 2019-08-30 19:19:54 +01:00
MascaraSnake
0ed20a2a39 Hardcoded the Pyre Fly 2019-08-30 08:17:25 +02:00
MascaraSnake
9e132e0fc1 Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states 2019-08-27 19:33:54 +02:00
James R
d51b516446 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Jaime Passos
129fc6d3ae Merge remote-tracking branch 'origin/master' into newmenus 2019-08-26 19:32:44 -03:00
MascaraSnake
b50da9e3e6 Hardcoded the lavafall 2019-08-25 23:05:38 +02:00
MascaraSnake
b78ef0f666 Hardcoded the RVZ scenery 2019-08-25 12:40:32 +02:00
Jaime Passos
518bb32ecb did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos
4ce5840289 More character select work 2019-08-18 22:26:52 -03:00
Jaime Passos
402012e973 I 2019-08-18 14:16:48 -03:00
toaster
9aaee61dce Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
toaster
69eb202110 Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
toaster
37ee6833d6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-11 21:17:13 +01:00
mazmazz
2c7eb91460 * Added FORCERESETMUSIC level header
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
9cdeee5b84 Merge branch 'revert_revert_musicplus' into 'master'
Revert "Revert MusicPlus"

See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster
534b98251b Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit a76668f55a.
2019-08-04 12:03:57 +01:00
toaster
a76668f55a Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 0f89fb123f, reversing
changes made to 8fb211d8cf.
2019-08-04 11:32:55 +01:00
mazmazz
8a637168f4 Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b 2019-08-04 03:22:36 -04:00
mazmazz
ae05d8c0dd Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle 2019-08-03 23:38:49 -04:00
Steel Titanium
37c50467f3 Ring sparkle mirroring 2019-08-03 18:28:53 -04:00
Steel Titanium
ea32155715 Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle 2019-08-03 17:33:28 -04:00