Currently this breaks some parts of the ACS functionality ... before I made a handful of small extensions to ACSVM's slightly-limited C API myself, and I didn't get them into the actual repo yet.
But now that we've moved to actual C++ compiling, I will likely just flat-out rewrite the SRB2 side of the code in C++ so it can use the library directly.
- BEHAVIOR lumps successfully load & run from maps. Currently they do not get unloaded between maps, though.
- Print and Timer are the only implemented CallFuncs. All of the base language functions (Delay, etc) are already implemented by the VM though.
- ACS compiler files are included, for use with GDCC. (Picked instead of ACC because it's less ZDoom-centric)
- Additionally, also added the configs for Zone Builder to be able to compile it in editor. Syntax highlighting is very incomplete atm.