Commit graph

62 commits

Author SHA1 Message Date
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
TehRealSalt
9a25d4e988 This sound doesn't exist yet, but I'm defining it anyway 2018-11-26 03:19:31 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
c2941d6ea5 Item roulette fun-times
- Colorize items, Combi-Catcher style, while the roulette is still going. Nice Chaotix reference, and tells you when the game's just lagged.
- Items blink when you first get them! They blink white when you wait out the whole roulette, red when you mash, or rainbow for enhanced items! Blinking prevents items from being stolen too, so items can't be literally stolen before you even have a chance to see what it was.
- New item roulette sound for mashing
- Fix TC_ limits in Lua
2018-11-23 19:15:14 -05:00
TehRealSalt
339a2a6ee6 Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
TehRealSalt
092caa59fc Separate grow & invincibility alarms, donated by VAda 2018-11-09 21:47:36 -05:00
wolfy852
40ad082bcf SOC_CHAO hardcode
TODO: fix comment alignment
2018-10-30 20:35:33 -05:00
Latapostrophe
7bf766eb25 Mementos hardcode 2018-10-20 21:17:13 +02:00
Latapostrophe
1a31fa726c Midnight Channel hardcode 2018-10-20 16:10:40 +02:00
TehRealSalt
cdef7f4e1d New engine sounds
9 unique engine classes with 13 sounds each, which smoothly change. Each character sounds distinct now!
2018-10-08 21:31:55 -04:00
toaster
54234ba8d9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
#	src/info.h
#	src/sounds.c
#	src/sounds.h
2018-09-23 23:07:16 +01:00
toaster
b12c2516ec Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-09-23 11:47:29 +01:00
Sal
1d1705d4e7 Merge branch 'new-voices' into 'master'
New voices

See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00
toaster
ae002fa578 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/sounds.c
#	src/sounds.h
2018-09-22 23:11:14 +01:00
Sal
739bbd3808 Merge branch 'encore' into 'master'
Encore

See merge request KartKrew/Kart!7
2018-09-22 17:52:33 -04:00
toaster
ba9df6d0d5 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
2018-09-22 14:57:33 +01:00
TehRealSalt
6a8fa59277 Merge branch 'master' into new-voices 2018-09-21 21:13:46 -04:00
Latapostrophe
428ab9896d Did everything toaster suggested 2018-09-22 01:47:13 +02:00
Latapostrophe
213911fa11 Changed thundershield sound 2018-09-22 01:15:04 +02:00
toaster
15491fa809 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/k_kart.c
2018-09-21 21:05:47 +01:00
toaster
9ab42d91cb Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
toaster
d16021febd :shitsfree: 2018-09-20 17:45:19 +01:00
TehRealSalt
a3089a546f Spindash boost dust, pogo spring sfx 2018-09-19 20:13:48 -04:00
toaster
fd679bd2aa * Chao audience!
* Replaces the CZ64-era hopping Mario guys.
	* ~50% randomised colours!
	* 1/9 are FANS!
		* On mapload, some Chao select a random player in the server (even spectators) as their idol.
		* The fans cheer for their idol when they cross the finish line in a winning position!
		* They also sob when their idol loses.
	* The remaining percentage are the canon Aqua.
* Minor on-field spikeball/fake radius alterations requested by Oni.
2018-09-12 19:03:45 +01:00
toaster
16caa08ddd Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/sounds.c
#	src/sounds.h
2018-09-12 15:04:53 +01:00
TehRealSalt
47dd9e2fc2 Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.

Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
toaster
99fd66fb6d Dropping items!
* Shield Drop...
	* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
	* Pops your Thunder Shield.
	* Happens upon ANY hit, except for deathpits.
* HUD Drop...
	* Also does the above, except for the Thunder Shield thing.
	* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
	* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
	* Happens upon Size Down and battle elimination.
	* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
	* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
	* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
	* Allow shrunken players to pick up item boxes again.
	* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
	* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
TehRealSalt
7505fb72a8 Wrong order here 2018-08-28 18:50:59 -04:00
TehRealSalt
9ff5e2d2e2 New voices
- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
2018-08-28 16:29:50 -04:00
toaster
7b36e29cf9 Merge branch 'sonicitems' into encore 2018-08-14 15:25:38 +01:00
toaster
ef03450ef6 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
toaster
829674aa6d Encore mode is shippable, if still a tad incomplete!
* Turns out the Linedef Type 606 support WAS working and I just had a bad MAP01E lump.
* Ruby fade and ambience start track.
* Fix bad phrasing.
2018-08-08 15:03:02 +01:00
TehRealSalt
8b1f385748 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
toaster
834c5718a6 MAP HELL IS REAL
* Force map hell if there are two or more non-spectators (ie, same condition as to not be in FREE PLAY) and everyone has selected the RANDOM level slot.
* Unique gasp-and-Shulk-based sounds for both forced and non-forced map hell occourances.
2018-07-22 21:02:31 +01:00
toaster
baa1024ffb Don't look at this commit too closely until after netgame, I want to surprise yalls!!
* Lots of menu changes!
	* Little arrows next to changeable cvars!
	* Show default value for sliders!
	* Pretty pretty pretty.
	* I don't know how to describe some of these changes.
* Effectively nuke MIDI music support!
* Skiddown at the start of a race is more interesting!
* Spinning in waterslides!
* Tiny bugfix in voting, plus a little celebration...
2018-06-30 23:18:13 +01:00
TehRealSalt
5b20b4d717 Fuck 2018-06-18 22:31:57 -04:00
TehRealSalt
a041efde6c Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
Sryder
2329fddb25 New Drift dust
Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt
3d9f1a90e1 Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
TehRealSalt
c9907bfa75 Support ALL of the classic games' sounds
Sonic 1, 2, 3D Blast, & CD, on top of the existing S3K and Chaotix.
2018-06-03 16:13:26 -04:00
TehRealSalt
ab35dc6dbb Some unlockable stuff
- Secrets renamed to Extras
- Extras leads to the checklist instead of another menu
- Credits & Sound Test are on the Options menu now
- New title screen cheat for unlocking everything ("banana", or "← ↑ → →
↑ ← ↓ → Enter")
2018-03-01 19:00:16 -05:00
TehRealSalt
1a424ba756 Porting over some things from sonicitems 2018-02-13 16:48:09 -05:00
TehRealSalt
495ee25f18 Chaotix sound effects, new music names 2018-02-10 16:01:09 -05:00
TehRealSalt
c5920b431f Lots of misc stuff
- Bomb overlay is invisible during comeback timer, and flickers back in
when it's almost up
- Show comeback timer on HUD
- Feather is stronger & has more gravity
- Option to use SMK star alarm instead of overlapping music
- Using P_MobjDamage normally on players now defaults to normal spinout
instead of shell's instant stop
- Some general gametype case fixes (most notably, being able to spin
people out in Race using a mushroom)
2017-11-10 21:10:01 -05:00
TehRealSalt
7fcca8f2d1 Added feather 2017-11-07 00:57:42 -05:00
Sryder13
51af54d0ff Voices for when you hit someone else
Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
be376de48f Merge branch 'master' into ric-flair 2017-10-26 15:02:24 +01:00
Sryder13
f7b637663c Setup intro finally 2017-10-25 20:30:02 +01:00
Sryder13
28297d9f58 Add separate boost sound for start boost
Allows us to set it to be singular, stopping really loud start boosts with many players
2017-10-25 02:47:24 +01:00
Sryder13
436f7cb7c6 Tossed and shell hitting player sound
Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00