toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder
4132b39b9a
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Sryder
a7ba0b958a
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
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No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
12752e0a43
Merge branch 'zlib-split' into 'master'
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Makefile: Split zlib and libpng
See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
4d883e740d
Change order of the ifdef
2018-10-07 14:52:25 -04:00
Steel Titanium
fa1377d540
Move the ifdef
2018-10-07 14:45:03 -04:00
Sryder
d9d98ec1a9
Fix the crashing bug hopefully
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A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
00c36a9d9e
Fix compiler warnings.
2018-10-07 09:26:18 +01:00
Sryder
d7f373a42d
I think that should be NULL, not 0 actually.
2018-10-07 00:22:23 +01:00
Sryder
224b228089
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
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Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
052df3265e
Call SDL_RWclose after an SDL_RWFromMem call to close the RWops.
2018-10-07 00:15:11 +01:00
Steel Titanium
1656b77bc0
Restore deleted endif
2018-10-04 22:38:59 -04:00
Steel Titanium
2eb9bebcd9
Split zlib and libpng
2018-10-04 19:47:19 -04:00
Sryder
eeb6003595
Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty.
2018-10-04 21:08:47 +01:00
Steel Titanium
5efb94a35b
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
7f7c5b60ae
Rearrange the code.
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Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
502414d609
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
ac8658fac8
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
Steel Titanium
43cbb0d11e
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
13a3f197bd
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
toaster
a901e2de7e
Smaller XPM with no redundant pixels
2018-09-20 22:36:01 +01:00
toaster
15bf75d560
Update a bunch of icons - SDL_icon.xpm and other targets' .icos.
2018-09-18 19:37:03 +01:00
toaster
41b7625fa7
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
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# Conflicts:
# src/g_game.c
# src/v_video.c
2018-08-26 12:42:55 +01:00
Monster Iestyn
eb5b5300ab
Merge branch 'XPMupdate' into 'master'
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update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
6797976531
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Steel Titanium
cd790eca91
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
Alam Ed Arias
8f6d20d53c
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
toaster
62ae9d5d64
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_md2.c
2018-08-07 21:20:27 +01:00
Monster Iestyn
e4f38995e7
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
d649700abf
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
594eb92bed
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
TehRealSalt
997c1bebe1
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
toaster
740a209631
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
2018-07-07 16:52:01 +01:00
Steel Titanium
b7776da524
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
e104e01057
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
toaster
0c03442a69
More menu stuff!
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* Center level selection.
* Re-work Record Attack screen.
* Re-order MP Main menu, hide in NONET.
* Combined yeeeah on vote screen.
* Colour gametype on tab and tally.
* (unrelated) Don't show "CHECK" if exiting.
2018-07-02 01:55:01 +01:00
TehRealSalt
ec23771ef7
Merge remote-tracking branch 'srb2public/next'
2018-06-04 16:58:35 -04:00
Steel Titanium
61d8033d5e
Fix pausing on gme
2018-06-03 18:15:20 -04:00
TehRealSalt
fd75bbb79c
Merge remote-tracking branch 'srb2public/next'
2018-05-30 17:11:02 -04:00
Steel Titanium
884f10d8d2
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
5f72975466
Some small change
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Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Monster Iestyn
71fa00e423
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
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This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Steel Titanium
528cb48d5d
GME low volume fix
2018-05-24 16:24:09 -04:00
TehRealSalt
8fe068ef46
Merge remote-tracking branch 'refs/remotes/srb2public/next'
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
Steel Titanium
bd928ddb80
Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit
2018-04-03 16:16:20 -04:00
TehRealSalt
d438e3bc41
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
Sryder
9c1bf9798a
Revert "Fix screenshot functionality in fullscreen in SDL2"
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This reverts commit 83d4f29367 .
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
4e40a810f7
Fix wipes in low resolutions
2018-03-18 17:12:12 +00:00
TehRealSalt
798f87907e
Merge remote-tracking branch 'refs/remotes/srb2public/fof-slope-skew-backport'
2018-03-11 12:47:44 -04:00
Sryder
83d4f29367
Fix screenshot functionality in fullscreen in SDL2
2018-03-08 22:28:38 +00:00