Commit graph

951 commits

Author SHA1 Message Date
Sally Coolatta
afbbfc9b1f Fix cvars
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Sally Coolatta
9b6aa946ea Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
sphere
ab9c85f76a Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00
sphere
a627c0b013 Only set MV_MP in multiplayer or a netgame. 2020-10-06 19:06:06 +02:00
sphere
be761714f6 Don't count demo playback as visiting a level. 2020-10-06 16:49:53 +02:00
Sally Coolatta
dc4acfca93 Use args[1] for Battle capsules speed 2020-09-27 06:36:40 -04:00
Sally Coolatta
a951521ebb Use args for bot hints 2020-09-27 06:32:01 -04:00
Sally Coolatta
586bb71b4b Move around the args 2020-09-27 05:58:36 -04:00
Sally Coolatta
728d4a9435 Fixes to Battle Mode capsules 2020-09-27 04:51:08 -04:00
Sally Coolatta
72672d68cf UDMF support for waypoints
Changes:
- "waypoint ID" is now tag (previously angle)
- "next waypoint ID" is now angle (previously Z height)
- Z height is Z height
- Radius is controlled by args[0]
- "is finish line" is controlled by args[1]
- Waypoint parameters linedef, riser things, and anchor things will not do anything in UDMF mode
- Non-UDMF maps are unaffected
2020-09-27 03:58:41 -04:00
Sally Coolatta
c3e7e51d89 More proper method of setting mapobjectscale in non-UDMF maps
(I did the same change for UDMF too but it may be wrong; I don't have a test map for it though so I guess we'll see later)
2020-09-27 03:18:21 -04:00
Sally Coolatta
e1dcf80f8d Fixed waypoints using bad Z height in non-UDMF maps 2020-09-27 02:48:03 -04:00
James R
3cad7398f0 Fix slope spawning; let polyobjects spawn again
Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects.

Do not remove special from lines with ML_NETONLY or ML_NONET until after
slopes are spawned.
2020-09-25 13:35:56 -07:00
Sally Coolatta
b5fcd74ef9 Merge master
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
James R
0d573b514e Stupid polyobjects require things to be spawned >:( 2020-09-24 15:10:07 -07:00
James R
388d56a5f8 Search FOF target sectors for slope anchors
Requires spawning fake floors before slopes, and therefore before things,
basically before everything. Hopefully nothing breaks!
2020-09-24 01:56:38 -07:00
toaster
87c10047a5 A bunch of serious heavy lifting to fix title cards and closely related.
* Fix the title card fade's one-frame invalid memory read.
* Disable a redundant gamestate-activated wipe, which A) horribly broke Encore wipes, B) made normal map transitions take longer than they should, and C) held on the one glitchy title card wipe frame to make the game look more broken than it was.
* Fix Encore wipes being broken by the merge.
* Disable (not remove; may want to use later) the :nick: patch draw attempts from the title card drawer.
* Re-add zonettl support to the title card drawer.
* Move the title card drawer in front of the fade (Looks better for if we showcase 2.2 merge footage before creating a better title card).
2020-09-22 18:27:47 +01:00
James R
ef108cbb36 Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
SteelT
6a168ac5e9 Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Sally Coolatta
54c487feff Merge branch 'next' into discord-rpc-support 2020-08-26 12:56:58 -04:00
James R
3f8edd38a5 Fix NOHW compiling 2020-08-24 18:06:00 -07:00
Sally Coolatta
3b8066a28e Merge branch 'next' into discord-rpc-support 2020-08-23 05:32:32 -04:00
FlykeSpice
2d9ec1687c Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
FlykeSpice
2424418390 Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
Sally Coolatta
1d5251e1f1 Fix ZONE being all caps, standardize the function comments 2020-08-17 06:13:32 -04:00
Sally Coolatta
8fd64ca607 Fix ring usage & gravity 2020-08-16 02:12:17 -04:00
Sally Coolatta
0dc21106e5 Lua stuff is done 2020-08-15 07:47:18 -04:00
Sally Coolatta
9b9ab8a2d5 Get up to p_user 2020-08-14 23:23:14 -04:00
Sally Coolatta
5a98c00405 NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
Sally Coolatta
c665393bd0 actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V 2020-08-14 21:21:17 -04:00
Sally Coolatta
6ef0af4ba5 g_game and g_input now compile 2020-08-13 00:05:44 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025 Merge remote-tracking branch 'public/next' 2020-08-12 18:50:41 -04:00
Sally Coolatta
135e9b9797 f_finale now compiles 2020-08-11 23:13:25 -04:00
Sally Coolatta
b9436ee015 More fixing up
Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a50a9a1843 Lots of splitscreen fixes
LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
c96bd5f64a Many removals
Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
335deb80cd Merge p_setup.c 2020-08-10 14:43:24 -04:00
Sally Coolatta
e296e1309a YAY, round 2 2020-08-09 21:02:56 -04:00
James R
f9e74e8ba2 Merge branch 'kill-cd-support' into 'next'
Kill CD support

See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
66d36d4fdf Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders

See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Steel Titanium
913c07959e Kill CD support 2020-08-07 17:06:19 -04:00
Sally Coolatta
337db54965 Missed this in p_setup.c 2020-08-06 17:55:36 -04:00
Sally Coolatta
b9886a166e Merge p_setup.c 2020-08-06 11:42:16 -04:00
Sally Coolatta
c45a67c3f9 Pre start bulbs 2020-07-29 01:19:53 -04:00
Nev3r
3d90a6aebe Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Sally Coolatta
b08459cbee Buffer time before countdown depends on player count, no intro spin in 1v1 2020-07-27 23:31:46 -04:00
Sally Coolatta
679f3223b6 Remove silly white space 2020-07-25 21:07:27 -04:00