Commit graph

214 commits

Author SHA1 Message Date
Monster Iestyn
389e7d415d make savegamename in doomdef.h an extern, put the actual definition in d_main.c
(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
2020-05-15 09:52:16 -07:00
James R
b8942a5e68 SRB2APPLICATION: this is jart! 2020-04-20 20:22:17 -07:00
James R
2111cc2be6 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.

(cherry picked from commit 6bd383621eee92b215f86c9c4b483934d7e60daa)
2020-04-20 19:59:42 -07:00
wolfs
fb0e699aec Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
2.2 signal handler

See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
Sally Cochenour
53784f9940 No more modulo bullshit in VERSION
VERSION is the first number, SUBVERSION is the second number, and the third number burns in hell; we really don't need that precision

# Conflicts:
#	src/doomdef.h
2020-04-12 23:32:15 -05:00
Wolfy
e1ab32a459 oops 2020-04-12 22:47:22 -05:00
Wolfy
30f5e928dd Prep stuff
pending asset hash changes
2020-04-12 20:48:11 -05:00
James R
15ac2982c0 Handle log file in parent properly 2019-12-16 19:28:42 -08:00
James R
e961a901e4 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
c6a882f303 nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
7025a23f25 Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
# Conflicts:
#	src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Sryder
3d6161c7ca Fix compatibility with the MS (Specifically Doomseeker)
Send back 32 players worth of playerinfo regardless of MAXPLAYERS. Fill the extra with unconnected nodes.
2019-06-17 21:04:48 +01:00
Jaime Passos
a37d742561 software is better 2019-06-13 21:10:01 -03:00
Latapostrophe
a35cea9243 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b Merge remote-tracking branch 'upstream/master' into gl_shaders 2019-06-10 16:21:46 -03:00
Monster Iestyn
474b70aa69 Update version to 2.1.24 2019-06-07 15:48:33 +01:00
Jaime Passos
47ae715962 Hardware mode y-shearing matches software mode mouselook 2019-05-17 17:49:04 -03:00
wolfy852
9ac41cca73 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
Sal
1c1435aea7 Merge branch 'version-prep' into 'master'
Version prep

See merge request KartKrew/Kart!148

(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)

2e221946 Final v1 colors
359d06f1 Modify the first shade of Byzantium
3a707c09 Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
889ead78 Fix wheel animations
2d9ae1ab Dumbass typo
e954f0b4 Missed a spot
5316e63a Merge branch 'next-colors' into 'v1'
55db2268 Merge branch 'anim-fix' into 'v1'
26159aae Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
2019-05-06 22:05:56 -04:00
TehRealSalt
f48a08cd53 Merge v1 2019-05-06 21:23:29 -04:00
wolfy852
f808072937 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/hardware/hw_main.c
#	src/hardware/hw_main.h
#	src/m_menu.c
#	src/r_main.c
#	src/v_video.c
2019-05-06 14:26:09 -05:00
TehRealSalt
032a755ef7 Remove unique version number 2019-05-02 01:34:25 -04:00
Jaime Passos
2a3e885b9a 01052019 2019-05-01 19:37:42 -03:00
Jaime Passos
c0c0576151 Match Kart-Public's next since it got merged anyway
and fix something else
2019-04-30 20:59:32 -03:00
TehRealSalt
2e22194677 Final v1 colors
- 11 new colors: Skunk, Artichoke, Pigeon, Walnut, Cinnamon, Lemonade, Quarry, Crocodile, Azure, Thunder, & Wristwatch
- Updated Dawn, Sunset, Cream, Gold, Olive, Vomit, Lime, Plague, & Caribbean
- Updated opposite colors for Bubblegum & Camouflage in response to the new colors
2019-04-26 18:18:53 -04:00
James R
03c27101df "NEWPING" might as well be the only ping 2019-04-08 15:48:20 -07:00
Jaime Passos
fbc3e27592 stuff 2019-04-06 23:33:34 -03:00
fickleheart
d13134bae2 Prepare for a demo format upgrade! 2019-03-24 17:47:24 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
fickleheart
0a22f07751 Update version and patch hash 2019-03-11 22:40:15 -05:00
wolfs
2195709d31 Merge branch 'color-flip' into 'next'
Fix color enums more

See merge request KartKrew/Kart-Public!112
2019-03-11 19:28:24 -04:00
wolfs
f4947820e4 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
fickleheart
ebee7232c7 Make sure Fairy is before Popcorn 2019-03-11 00:10:03 -05:00
Sal
897331a289 Merge branch 'colors-roundtwo' into 'next'
16 more colors

See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00
wolfy852
0829040f6c Merge remote-tracking branch 'remotes/pub/next' into maxskins-bump 2019-03-06 20:13:30 -06:00
Sally Cochenour
5d0fbc2af0 Reorder colors, ensure colored names are set properly 2019-03-06 03:15:07 -05:00
James R
e55a778a81 Merge remote-tracking branch 'origin/next' into longdouble 2019-03-04 18:51:11 -08:00
James R
ca861ba0c5 Use long double suffix 2019-03-02 15:56:44 -08:00
Sally Cochenour
d638d47fad 16 more colors
- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
2019-03-02 15:39:52 -05:00
Sally Cochenour
008d9c9dc0 10 new colors
new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
2019-02-27 00:08:13 -05:00
Sally Cochenour
d88d8adf4c Fix Super colors from base SRB2 giving a garbage color 2019-02-26 07:14:03 -05:00
wolfy852
f9961a87ff Bump MAXSKINS to 128
Can't believe people actually need this now.
2019-02-20 18:55:53 -06:00
fickleheart
0b92743244 Support netreplays in titledemos
TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
Sally Cochenour
41e5b16920 Update version 2019-02-04 22:00:36 -05:00
TehRealSalt
19329f9a4a bump maxskins to 64, fix overflow error 2019-01-14 18:16:07 -05:00
Marco Z
74c57ad447 Kart Public Next merge 2019-01-08 18:43:49 -05:00
wolfy852
5c5e6a26dd Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
# Conflicts:
#	CMakeLists.txt
#	appveyor.yml
#	src/command.c
#	src/command.h
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/dehacked.c
#	src/doomdef.h
#	src/hu_stuff.c
#	src/m_misc.c
2019-01-08 16:32:24 -06:00
SeventhSentinel
3fe7856ba3 Keep execversion stuff on, just dummied out
Had issues with skin values not changing from the menu, this seemed to fix it
2019-01-06 01:41:42 -05:00