Commit graph

70 commits

Author SHA1 Message Date
Jaime Passos
285ba4ee06 Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions 2019-09-10 17:25:21 -03:00
Jaime Passos
6860e4a85d if that function can't return NULL why should i do this? 2019-09-07 19:02:50 -03:00
Jaime Passos
1095c4a4c7 fix non powers of two spans 2019-09-07 18:20:49 -03:00
Jaime Passos
27970e22e1 fix translucency 2019-09-07 16:54:26 -03:00
Jaime Passos
25bb9d1f88 define stuff idk 2019-09-06 19:41:29 -03:00
Jaime Passos
6acdf893e1 test 2019-09-06 19:26:05 -03:00
Jaime Passos
b28af03b1c Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
59d5ad193c something something memory leaks 2019-06-28 19:43:37 -03:00
Jaime Passos
c32e1d2f96 Merge remote-tracking branch 'origin/flats' into flats-png 2019-06-25 16:04:24 -03:00
Jaime Passos
ea9853a3e8 Fix slope flat offsets 2019-06-25 14:58:34 -03:00
Jaime Passos
9cc870931a hHA 2019-06-25 14:40:00 -03:00
Nev3r
b7e2b5612c Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane. 2019-06-09 22:48:54 +02:00
Nev3r
b8d2e017b4 Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds. 2019-06-07 13:10:12 +02:00
Nev3r
ae1e3630f8 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
7e1bb4a370 Code refactoring to turn portal struct into a more generalized shape.
Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Jaime Passos
75165ebb28 PNG support 2019-05-26 23:37:23 -03:00
Jaime Passos
5e19cacb39 Minor fixes 2019-05-26 16:22:33 -03:00
Jaime Passos
62547b2a49 Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos
83bef14a5a Fix warnings 2019-05-21 11:03:53 -03:00
Jaime Passos
775b64f540 Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
Monster Iestyn
8bf5c4ec57 Remove old code altogether at Nev3r's request 2019-04-17 16:46:32 +01:00
Monster Iestyn
f5231d614b Undefine toaster's old define to flip full-brightness default status for planes 2019-04-17 14:51:48 +01:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
9372baf427 Software plane fixes 2018-12-14 14:08:25 -03:00
Monster Iestyn
358e84f56d Merge branch 'mpc-software-yslope-fix' into 'master'
Fix glitches with flats visible when looking up/down in 1st person (software renderer fix)

See merge request STJr/SRB2!282
2018-11-25 11:51:54 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
2d7263c7f1 Merge branch 'public_next'
# Conflicts:
#	src/r_things.c
#	src/v_video.c
2018-08-28 19:31:08 +01:00
toaster
60177bba79 Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
toaster
6bd034e3dc Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
Monster Iestyn
04b4e1d93b Fix glitches with flats visible when looking up/down in 1st person 2018-08-18 23:31:20 +01:00
Monster Iestyn
2692d6f9dc optimised R_ExpandPlane too 2018-02-07 18:11:32 +00:00
Monster Iestyn
aabf2b096f Fix skies in software being displayed backwards
(I'll get round to OpenGL later)
2018-01-27 19:29:41 +00:00
Monster Iestyn
2a75523be9 Move sky plane-drawing code from R_DrawPlanes to a new function called by R_DrawSinglePlane
This potentially allows FOFs and polyobjects to display sky flats on them properly, unless skyboxes are involved in which case they'd fail either way

I also updated or added comments to some places of the sky drawing code and related where useful
2018-01-27 19:18:17 +00:00
toasterbabe
1d11a14f64 Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
toasterbabe
48ed7835d7 Add a helpful comment in order to make people who look at this in future suffer less. 2017-04-10 11:41:26 +01:00
toasterbabe
e333dd62f0 I did it!!!!!!!!!!!!!!!!!!!!!! 2017-04-10 11:34:56 +01:00
toasterbabe
8ee8bd532b Got it rendering slopes far away from the origin properly at the expense of having weird offsets near it. Still experimenting, but closer than ever before. 2017-04-10 10:51:52 +01:00
toasterbabe
54e0a0c17d Reeeeeeeeeeeeeed fix ur slops
Recreated my previous code using floats in case the issue was overflowing that could be mitigated using floating point precision - but still doesn't work. Pulling my hair out.
2017-04-09 15:22:42 +01:00
toasterbabe
ab34bd231b No need for oldxoffs. 2017-04-01 16:25:20 +01:00
toasterbabe
0ff036c2e2 Some progress!
http://i.imgur.com/yVPJQpp.png

Previously, both were visual garbage. So it's gettin' there.
2017-04-01 16:20:20 +01:00
toasterbabe
d5ba29eb9b Get plane scrolling effects working the same on and off slopes in both renderers again. 2017-03-31 16:45:47 +01:00
toasterbabe
79ec8fbf29 Minor refactor. 2017-03-31 16:29:50 +01:00
toasterbabe
b924a7d902 Interesting consideration: flat angle wasn't used to determine seperate visplanes. This is obviously incorrect behaviour. Enabling this restriction makes flat alignment on slopes ALMOST work identically to normal, but not quite.
Also, made the fudge a const, since it may as well be one.
2017-03-30 23:56:14 +01:00
toasterbabe
d62a628346 Consistency between software off-slope and GL on+off-slope flat alignment! (Software slopes are now MORE broken with respect to this, but that comes later.) 2017-03-30 22:48:13 +01:00
Monster Iestyn
12ae6bb22a Merge branch 'public_next'
# Conflicts:
#	src/d_clisrv.c
#	src/r_things.c
2017-01-07 15:03:59 +00:00
Monster Iestyn
b66925e467 R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
Monster Iestyn
f3efebe889 Merge branch 'vertical-sky-distort2' into 'master'
Proper barrel sky distortion

Skies now use proper barrel distortion in both axes, rather than just the x-axis (i.e. just horizontally) as in all previous SRB2 versions. Credit goes to Nev3r for the original change and idea.

Was going to make an option for a non-barrel distorted sky, assuming barrel distortion is the default, but I just can't quite get it to work in a way that is pleasing to the eyes. So I've not bothered with it here for now, unless someone objects to barrel distorted skies for any reason?

See merge request !35
2016-10-07 17:30:15 -04:00
Monster Iestyn
f465de8f8c Nev3r's vertical sky distortion 2016-08-01 21:07:01 +01:00
Monster Iestyn
fe5b8c58af Add basic support for animated sky textures 2016-07-31 20:51:39 +01:00
Alam Ed Arias
57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00