Sryder
a026bfd24c
Use Scaled Radial Deadzones, instead of Axial deadzones.
...
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
Eidolon
35d262e853
[cmake] Remove srb2dd target
2019-12-15 00:47:58 -06:00
Eidolon
de12308eb8
[cmake] Use same executable names as Makefile
2019-12-15 00:39:04 -06:00
James R
9248a9b5e3
Merge branch 'ripple2' into 'master'
...
Tilted ripple
See merge request STJr/SRB2!524
2019-12-14 17:52:54 -05:00
Jaime Passos
ca3323d19b
Move position of R_PlaneRipple in the file so this looks more organised
2019-12-14 19:50:40 -03:00
Jaime Passos
96bfc1da8f
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
James R
bc939a2211
Merge branch 'opengl-is-a-bad-renderer' into 'master'
...
OpenGL fixes
See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R
91862da7cc
Merge branch 'portalcullsector' into 'master'
...
Restore portal culling code that went gone by pure accident
See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R
ac35f96fba
Merge branch 'software-drawers-refactor' into 'master'
...
Optimize Software drawers
See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R
4be9f8eff7
Fix C90 error from NOHW
2019-12-14 13:30:10 -08:00
James R
e472dd5750
Oops C90
2019-12-14 12:55:11 -08:00
James R
cbf3c24297
Handle log file in parent properly
2019-12-13 16:51:49 -08:00
James R
ff73055b56
Add this back for Windoodoo because I'm an idiot
2019-12-13 15:04:31 -08:00
Jaime Passos
4f0bf05a7f
Merge remote-tracking branch 'origin/master' into software-drawers-refactor
2019-12-13 19:22:47 -03:00
Jaime Passos
b776352e8e
Initialise the variable, obviously
2019-12-13 19:04:36 -03:00
Jaime Passos
ea52225869
Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
2019-12-13 19:02:36 -03:00
Jaime Passos
b47cc01f50
Separate non-powers-of-two draw routines into its own file
2019-12-13 13:11:56 -03:00
Jaime Passos
9a5876f9d3
stuff
2019-12-13 12:26:47 -03:00
James R
1e1597cafd
Merge branch 'dashmode-shader' into 'master'
...
Add TC_DASHMODE color shader
See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R
abe4568d4e
Merge branch 'toomanyflats-fix' into 'master'
...
Fix Ploadflat closing the game with "Too many flats in level" error message
See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
James R
a9679eb440
Rename signal caught message to be more obvious
2019-12-12 22:01:16 -08:00
James R
e13853e9ba
Fix signal handler setup error reporting
2019-12-12 21:57:54 -08:00
James R
6f2324d8df
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-12 21:30:35 -08:00
James R
648f5221c7
Kill child when wait fails, so I_Error exits both
2019-12-12 21:21:25 -08:00
James R
11910e844c
Fix idiot mistake
2019-12-12 21:20:51 -08:00
Jaime Passos
efba75ae01
Update v_video.c
2019-12-12 23:30:09 -03:00
Jaime Passos
00521d865a
FINALLY, COLORCUBIUM
2019-12-12 23:18:39 -03:00
Jaime Passos
748f08ef3c
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
aa10c6c733
Initialise the variable, obviously
2019-12-12 22:32:19 -03:00
Jaime Passos
27873ff7bc
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
2019-12-12 22:31:34 -03:00
Jaime Passos
7a753b701f
Fix TC_ blending
2019-12-12 22:26:28 -03:00
Jaime Passos
3f0cc9a211
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
749dc9b37b
Add missing prototype, ugh
2019-12-12 21:43:19 -03:00
Jaime Passos
9e55402932
grafik designe is m passion
2019-12-12 21:41:13 -03:00
Jaime Passos
1bf3c14c16
PU_HWRCACHE_UNLOCKED bmomento bróder
2019-12-12 21:23:55 -03:00
Jaime Passos
9560d43063
Texture blending port
...
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
5d9cd1c72a
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
529e5fdc52
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00
James R
ae73e8f4e0
Fix NOHW warnings
2019-12-12 14:00:13 -08:00
Steel Titanium
411754451c
Move S_InitMusicDefs call outside of the check.
...
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
33c73b5648
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
22dc9b5de8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
b376fd0d1f
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
209361ef1b
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
2019-12-12 17:39:18 -03:00
Jaime Passos
fcb738bc27
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
a8f2318ea5
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
b093a38ecd
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Steel Titanium
38cee58bf8
Init MUSICDEFs if started game with music off and toggled on
2019-12-12 15:17:50 -05:00
Jaime Passos
7f6099e186
Don't reset the FOV
2019-12-12 17:06:04 -03:00
Jaime Passos
ba64007e80
Remove unused cvars
2019-12-12 16:53:31 -03:00