* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)