MPC
eef8119123
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
Monster Iestyn
3b6e8bcf09
Merge branch 'file-loading-hotfix' into 'master'
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File loading hotfix
See merge request STJr/SRB2!310
2018-11-02 19:03:59 -04:00
Monster Iestyn
a67dd8821f
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
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ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
Monster Iestyn
529f38d1e9
Merge branch 'patch-offsets-fix' into 'master'
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Patch offsets fix
See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
Steel Titanium
d7a0a3c94b
Update copyright info on some files
2018-11-01 14:47:19 -04:00
Monster Iestyn
c941971a0a
Merge branch 'mi-minor-refactoring-backport' into 'master'
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MI minor refactoring
See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
22734fa585
Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
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Multi-patch texture support for transparency AND translucency
See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn
18871da721
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
2018-10-30 14:22:21 +00:00
Monster Iestyn
a56074b238
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
LJSonik
3a8ee79cb1
Merge branch 'master' into analog-flipcam-synch-fix
2018-10-29 19:52:08 +01:00
Monster Iestyn
ffe3b57f29
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
80573f266f
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
Monster Iestyn
2b16b8241f
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
2018-10-29 12:36:09 +00:00
Monster Iestyn
81fb42a2b4
V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP
2018-10-29 12:06:22 +00:00
Louis-Antoine
2dc6a102bb
Fix desynch when toggling analog mode or flipcam
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Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn
eebdbc21f2
Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
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Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Monster Iestyn
ee590fb9ae
Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were)
2018-10-27 19:32:55 +01:00
Monster Iestyn
e32d4ead6a
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
2018-10-27 19:31:24 +01:00
Monster Iestyn
a6bd2dddaf
Hack to make sure even (extra)subsectors without planepolys have segs adjusted
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this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00
Monster Iestyn
ef2b789bfe
Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
Monster Iestyn
b749d97bf2
More optimising and otherwise fixing bizarre formatting in hw_trick.c
2018-10-27 18:58:05 +01:00
Monster Iestyn
9b60200cc4
Moved my added slope checks in hw_trick.c to isCeilingFloating/isFloorFloating
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I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
2018-10-27 18:57:28 +01:00
Monster Iestyn
b07d8283e6
gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack
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This fixes GFZ2's mysterious flying flats at the ramp to the big room
2018-10-27 18:56:38 +01:00
Monster Iestyn
ef230df2c6
Ensure file is closed whenever MD2 reading errors happen
2018-10-27 18:53:38 +01:00
Monster Iestyn
2eb531cf20
Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
2018-10-27 18:53:18 +01:00
Monster Iestyn
7a43272e13
Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway)
2018-10-27 18:52:34 +01:00
Monster Iestyn
993f6b1725
don't bother with inlining the function, on second thoughts
2018-10-27 16:47:56 +01:00
Monster Iestyn
c965964f9a
static the buffer, forgot to do this earlier
2018-10-27 16:27:00 +01:00
Monster Iestyn
69b7699b2f
Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason
2018-10-27 16:09:14 +01:00
Monster Iestyn
ec708dcf13
Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself!
2018-10-27 15:49:04 +01:00
Monster Iestyn
1d40033de6
Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly
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Untested!
2018-10-27 15:36:15 +01:00
Monster Iestyn
cf0c450536
Merge branch 'mapheader-lua-unarchive-hotfix' into 'master'
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mapheader lua unarchive hotfix
See merge request STJr/SRB2!302
2018-10-21 10:37:17 -04:00
Monster Iestyn
d55b4ea3dd
Fix unarchiving of mapheader_t userdata Lua variables
2018-10-21 15:15:54 +01:00
Steel Titanium
bcd8b6fcf2
Merge branch 'public-music-cleanup-st' into 'music-clean'
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Apply music code cleanup changes
See merge request SteelTitanium/SRB2!1
2018-10-20 14:12:58 -04:00
Steel Titanium
0980e9b4b1
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into music-clean
2018-10-20 14:00:12 -04:00
Monster Iestyn
86032b308e
Merge branch 'public-music-cleanup' into 'master'
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Music Code Cleanup
See merge request STJr/SRB2!278
2018-10-20 09:12:09 -04:00
mazmazz
82e60f806e
Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup
2018-10-19 23:56:56 -04:00
mazmazz
bf93dace76
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
acdd303b46
Merge branch 'sound-handle-fix' into 'master'
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Handle fix for SDL Mixer
See merge request STJr/SRB2!301
2018-10-14 15:46:25 -04:00
Monster Iestyn
8cb5bfe356
Merge branch 'pris_accurate-gif-delay' into 'master'
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More accurate GIF delay
See merge request STJr/SRB2!276
2018-10-14 15:44:33 -04:00
Monster Iestyn
008bb9accc
Merge branch 'mi-a-bit-of-cleanup-backport' into 'master'
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MI's unimportant code cleanup
See merge request STJr/SRB2!295
2018-10-14 15:43:32 -04:00
Sryder
394075fbe9
Fix missing commas and missed interface
2018-10-14 10:14:07 +01:00
Sryder
4132b39b9a
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium
7428fb991c
Remove the condition in restartaudio command.
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No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
9b8b5ea57c
Move commands and console variable into s_sound.c
2018-10-11 16:29:43 -04:00
Monster Iestyn
34728b3031
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
a8e9805c06
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
2018-10-11 20:00:34 +01:00
Monster Iestyn
5ab6eb8bd7
Remove unused "runcount" variable from p_local.h
2018-10-11 20:00:23 +01:00
Monster Iestyn
adc9d3b1ec
"t" is not needed to take out fencepost cases from viewangletox
2018-10-11 20:00:05 +01:00
Monster Iestyn
bae8dd2e99
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00