Commit graph

500 commits

Author SHA1 Message Date
James R
9f1c616817 Fix lol xd compiler errors 2020-04-07 17:06:20 -07:00
Latapostrophe
1f5bbb2c3d Merge branch 'push-more-lua' into awful-mix 2020-03-11 07:37:47 +01:00
Latapostrophe
f98a74638f More explicit var names for countdown and countdown2 2020-03-11 07:37:33 +01:00
Latapostrophe
4dfb47dff6 Merge branch 'record-attack-changes' into v1.2-frankeinstein 2020-03-10 20:27:00 +01:00
Latapostrophe
54251723e9 it's cam, not thiscam 2019-09-18 14:04:23 +02:00
Latapostrophe
0fb7f78571 camera checks to avoid crashes 2019-09-17 00:04:32 +02:00
Latapostrophe
0505a6f0cc fix rewind, fix sound local sound playing in freecam 2019-09-09 22:15:50 +02:00
Latapostrophe
1d66d8e213 replay freecam + enhancements 2019-09-05 23:24:23 +02:00
Latapostrophe
aeb89fbdf3 shorten RA intro & allow to restart with pause 2019-09-01 23:04:07 +02:00
James R
2b79547512 Fix XCode compiler errors
I'm faily certain this also fixes broken logic (g_game.c).
2019-05-28 19:04:27 -07:00
Latapostrophe
ccd0ec96a4 let angle be changed while spun out and boosting 2019-05-25 13:08:38 +02:00
wolfy852
519a289373 Fix the permanent instashield bug 2019-05-17 08:06:18 -05:00
wolfy852
9ac41cca73 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53 Merge v1 2019-05-06 21:23:29 -04:00
Sryder
7792b48ea3 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
TehRealSalt
833cf980b4 Finish this
Now that I was told that the spinout slowdown bug was caused by this I was 100% convinced that we need to remove all of this bullshit ASAP
2019-05-02 09:20:49 -04:00
TehRealSalt
ab7e747648 Fix warnings
Remove entries from dehacked, remove P_DoJump, remove debug stuff
2019-05-02 02:51:13 -04:00
TehRealSalt
e59a7175be Fix skin shit 2019-05-02 00:39:49 -04:00
TehRealSalt
a3d2b48329 Fix up more stuff
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
273db8f5c1 Fix thrown items desyncing during frame advance 2019-04-09 23:55:25 -05:00
fickleheart
0ae4c905ad Don't pause while the menu's up during replays 2019-03-31 16:28:29 -05:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
mazmazz
937a423664 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
fickleheart
5c4c0a5ff6 Merge remote-tracking branch 'remotes/upstream/next' into HEAD 2019-03-11 21:53:53 -05:00
wolfs
f4947820e4 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
James R
b91701c948 Miscellaneous window de-focus options
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.

(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
wolfy852
19e515d439 Kill all skin flags but SF_HIRES 2019-03-09 23:18:55 -06:00
fickleheart
26b7efddb4 Make P_NukeEnemies (including K_DoThunderShield) scale by mapscale 2019-03-09 17:24:20 -06:00
Alam Arias
aaccb4edff fixed compiling for MSVC 2017 2019-03-04 16:33:06 -05:00
fickleheart
843bc6bc1b Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays 2019-03-03 20:24:39 -06:00
Monster Iestyn
e7952e4de7 Make sure that B_CheckRespawn can be called even if Tails is dead 2019-02-26 21:14:22 +00:00
fickleheart
39603af6a1 Add field-of-view support in software mode 2019-02-23 10:31:37 -06:00
fickleheart
bca918cdbf Let titledemos play while game is unfocused 2019-02-18 20:51:28 -06:00
fickleheart
d2b34a0e20 Add cvar for netreplay saving options 2019-02-16 18:29:51 -06:00
fickleheart
0bbff7f6d4 [WIP, CRASHES] Save ghost data in netreplays 2019-02-16 12:42:24 -06:00
fickleheart
1c6046ac43 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e5cdf6d84d Format for better consistency with the codebase 2019-02-06 20:25:45 -06:00
Sally Cochenour
3d84c7c6c5 Merge branch 'next' 2019-02-05 22:02:08 -05:00
Sally Cochenour
fc7ad66497 Merge branch 'next' 2019-02-05 21:10:55 -05:00
Alam Arias
380bce88a0 remove whitespaces 2019-02-05 15:42:37 -05:00
James R
8a1c6114a7 Add support for changing viewpoint via console
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
Sally Cochenour
475b35fa33 Instant lookback
Still weird snap but this is as good as it'll get short of throwing away all of the camera code
2019-02-03 23:13:42 -05:00
Sally Cochenour
3d64a98684 Merge branch 'next' into ingame-player-cap 2019-02-03 17:23:50 -05:00
Sally Cochenour
2c8c994324 In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
3618de853e Play generic intermission music after netreplays
Mostly because I kept cycling to other people after the
top half finished and always got the lose music as a
result lol
2019-02-02 10:54:24 -06:00
toaster
4e4d663b3e Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
fickleheart
03f9459257 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00