Sally Coolatta
70692f4c3f
Merge d_netfil.c
2020-08-02 16:40:22 -04:00
Sally Coolatta
b156899390
More d_netcmd.h
2020-08-02 16:36:40 -04:00
Sally Coolatta
178087289e
Merge d_netcmd.c/h
2020-08-02 15:38:53 -04:00
Sally Coolatta
c1b1641f35
Merge d_main.c
2020-08-02 14:45:23 -04:00
Sally Coolatta
6ddae4728f
Merge d_net.c
2020-08-02 14:15:29 -04:00
Sally Coolatta
a6396d5734
Utilize SendKick more
2020-08-02 14:07:02 -04:00
Sally Coolatta
6b1e9e4937
Merge d_clisrv.c/h
2020-08-02 13:56:43 -04:00
James R
ed2d40b98e
Unused parameter :)
2020-07-31 22:17:22 -07:00
Sal
21dfe49bf8
Merge branch 'antigrav-respawn' into 'master'
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Antigravity fixes, round 2
See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Latapostrophe
de7147008e
Let's not try to outsmart the way mf2_objectflip works and just disable it entierely alongside mfe_verticalflip if the waypoint isn't flipped.
2020-07-31 18:13:28 +02:00
Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
4847f71707
Make slower
2020-07-31 11:21:18 -04:00
Sal
7e1683fa5e
Merge branch 'sliptide-fix' into 'master'
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Make sliptiding more effective again
See merge request KartKrew/Kart!307
2020-07-31 01:45:19 -04:00
Sally Coolatta
83b8556851
Old Flame Shield handling
2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84
OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking
2020-07-31 01:18:45 -04:00
Zachary McAlpin
70fc6854b1
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
Sal
35afda0173
Merge branch 'shadows-minor-things' into 'master'
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Shadows minor things
See merge request KartKrew/Kart!308
2020-07-30 08:15:55 -04:00
lachwright
12c622902f
Make old analog functional again
2020-07-30 18:22:15 +08:00
Nev3r
0bd31d8862
Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.
2020-07-30 09:45:58 +02:00
Sally Coolatta
1008dcce36
Vertical flip for shadows
2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3
SHORT fixes from vanilla for shadows
2020-07-29 21:28:09 -04:00
James R
e8a06868b9
Merge branch 'clarify-md5-mismatch' into 'next'
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Include "is old" in the list of possible causes for a MD5 mismatch.
See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
Sally Coolatta
903f118aac
Only spawn sliptides above your top speed
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Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725
Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen
2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103
Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules
2020-07-29 12:15:11 -04:00
Sally Coolatta
a0befdce2d
Fix drawing on others screens
2020-07-29 05:43:40 -04:00
Sally Coolatta
57822f6756
Merge master
2020-07-29 05:19:51 -04:00
Sal
0060a30bc4
Merge branch 'spindash' into 'master'
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Spindash
See merge request KartKrew/Kart!303
2020-07-29 05:05:00 -04:00
Sally Coolatta
4044a153ca
Splitscreen support for the prestart counter
2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70
Duel graphic for 1v1s
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Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6
Fault HUD scrolls, faulting respawns you & holds you until the countdown's over
2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Nev3r
69cdd00be6
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails
b14633f745
Include "is old" in the list of possible causes for a MD5 mismatch.
2020-07-28 03:53:25 -05:00
Sally Coolatta
e53fe8c316
Fix player 2's position num in 2P
2020-07-28 04:49:34 -04:00
Sally Coolatta
3b6b0013c8
Add local ABCD tags for splitscreen
2020-07-28 04:49:15 -04:00
Sally Coolatta
69b6ba2f18
I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
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My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
b08459cbee
Buffer time before countdown depends on player count, no intro spin in 1v1
2020-07-27 23:31:46 -04:00
James R
0507119d50
Merge branch 'extras-credits-unskippable' into 'next'
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Fix Credits sequence from Extras being unskippable
See merge request STJr/SRB2!1091
2020-07-27 19:35:14 -04:00
Sally Coolatta
dfe4d4a219
No tethering off of the person who got the start boost
2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563
Make it even stronger
2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc
Don't Ebrake when you've just been bumped
2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896
Stronger top speed for the startup boost
2020-07-27 01:46:08 -04:00
Sally Coolatta
f3a607bf4f
Proper snapping for splitscreen!
2020-07-26 21:35:13 -04:00
Latapostrophe
b62ef5a51d
Kill flipcam again but nothing else associated with it.
2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c
Revert "Push flipcam down the nearest staircase"
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This reverts commit 06d70c1f8e .
2020-07-26 20:27:22 +02:00
Hannu Hanhi
c5ac318cd7
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
GoldenTails
1faea0d4b6
Make the player optional for COM_BufInsertText and COM_BufAddText.
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When no player is supplied, the command will run for all players.
2020-07-26 12:08:33 -05:00
Sally Coolatta
043fd7aa64
Fix nametags for splitscreen fov, sort drawing by distance
2020-07-26 06:48:02 -04:00