Jaime Passos
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b0ce2e088f
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-02-19 02:25:36 -03:00 |
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fickleheart
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51ef6b3684
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Merge remote-tracking branch 'upstream/master' into viewroll
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2020-02-16 21:32:57 -06:00 |
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Jaime Passos
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622bf09908
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i'm not paying too much attention, am i.
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2020-02-08 18:08:56 -03:00 |
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Jaime Passos
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fd60b171f6
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split r_isviewpointfirstperson
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2020-02-08 17:49:27 -03:00 |
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Jaime Passos
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fa5957f785
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add "third person only" option to gr_shearing.
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2020-02-08 17:42:26 -03:00 |
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Jaime Passos
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e56273f909
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Merge remote-tracking branch 'origin/next' into sal-oglshaderport
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2020-02-01 23:02:15 -03:00 |
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James R
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ff2ec925ee
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Merge remote-tracking branch 'origin/master' into next
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2020-01-30 23:54:56 -08:00 |
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fickleheart
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62c75c0c81
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Merge remote-tracking branch 'upstream/next' into viewroll
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2020-01-26 18:01:58 -06:00 |
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Louis-Antoine
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f07b432df4
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
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2020-01-22 16:58:57 +01:00 |
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Jaime Passos
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2b9b3d1561
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Remove W_FlushCachedPatches
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2020-01-20 17:03:38 -03:00 |
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fickleheart
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52b60d90b0
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Fix loss of aimingtody precision at high FOV
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2020-01-18 11:19:59 -06:00 |
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fickleheart
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dcc66de65d
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Use generally higher zooms and fix fuzzy edges
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2020-01-18 11:15:36 -06:00 |
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fickleheart
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b5b902e064
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Reduce the number of distinct roll angles
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2020-01-18 10:53:45 -06:00 |
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fickleheart
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964458e981
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Remove a couple adds from each pixel of morph mapping
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2020-01-18 10:53:23 -06:00 |
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fickleheart
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3cb64aeb77
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Fully clip drawing to roll-used screen bounds
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2020-01-18 10:53:00 -06:00 |
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fickleheart
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e0a6e7ec74
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Avoid rendering unused left/right edges of screen while rolling
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2020-01-17 23:21:11 -06:00 |
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fickleheart
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3d432b4c60
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I think this fixes the compile errors
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2020-01-17 21:55:16 -06:00 |
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Sally Cochenour
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3b18f17f16
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-17 22:29:31 -05:00 |
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Sally Cochenour
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60795e5a2f
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Merge branch 'next' into gl-dropshadows
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2020-01-17 22:19:51 -05:00 |
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fickleheart
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4ab0301202
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Fisheye lens experiments
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2020-01-17 20:39:38 -06:00 |
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fickleheart
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b74ff9eb73
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Add DBG_VIEWMORPH to view pre-transformed view
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2020-01-17 20:39:15 -06:00 |
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fickleheart
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186ef1852b
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Merge remote-tracking branch 'upstream/next' into viewroll
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2020-01-17 18:27:15 -06:00 |
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fickleheart
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bc7a271901
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Let nerds turn off shadows
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2020-01-17 00:20:10 -06:00 |
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Sally Cochenour
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f0617ce4b8
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
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Sally Cochenour
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6ddb5437a4
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OpenGL shadows
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2020-01-16 12:37:32 -05:00 |
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James R
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f40e962816
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Expose viewmobj as r_viewmobj
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2020-01-16 03:09:02 -08:00 |
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fickleheart
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88b89fc46e
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Clean up fisheye and fix crashes
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2020-01-14 23:44:21 -06:00 |
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fickleheart
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a3844ae26a
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Revert "LMAO fisheye"
This reverts commit a9bceb40c2.
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2020-01-14 23:30:39 -06:00 |
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fickleheart
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a9bceb40c2
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LMAO fisheye
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2020-01-14 23:30:19 -06:00 |
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fickleheart
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6a80bf2629
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wip viewroll stuff
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2020-01-14 23:29:56 -06:00 |
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Monster Iestyn
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54f1cd601e
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
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Sally Cochenour
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889bb09e6c
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Merge branch 'namirays' into oglshaderport
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2020-01-11 09:32:59 -05:00 |
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James R
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4652e87948
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Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
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2020-01-10 00:33:24 -05:00 |
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fickleheart
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084a8db5a9
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Merge remote-tracking branch 'upstream/next' into next-newcontrols
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2020-01-07 23:43:43 -06:00 |
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Sally Cochenour
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d2e3c832da
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Merge next
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2020-01-07 07:35:39 -05:00 |
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MascaraSnake
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33c35230c2
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Add missing glseg checks (and remove a superfluous one)
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2020-01-06 14:40:59 +01:00 |
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Jaime Passos
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285a2ec05d
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Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
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2019-12-31 23:40:17 +00:00 |
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fickleheart
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77ba835f4f
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Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2019-12-31 12:58:36 -06:00 |
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fickleheart
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1419ec72d5
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Software FOV ported from kart
also fixes high software FOVs having buggy walls
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2019-12-31 11:22:05 -06:00 |
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Jaime Passos
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2bdd411736
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Merge remote-tracking branch 'origin/master' into software-clownery
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2019-12-30 23:21:42 -03:00 |
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James R
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14fb5dccc8
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Merge branch 'renderswitch' into 'master'
Renderer switching
See merge request STJr/SRB2!550
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2019-12-30 15:36:17 -05:00 |
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fickleheart
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61a8f715ac
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Convert analog/directionchar cvars into 2-long arrays
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2019-12-30 14:01:14 -06:00 |
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fickleheart
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f8599ffcb9
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Save separate camera settings for standard/simple modes
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2019-12-30 12:10:38 -06:00 |
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Jaime Passos
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2c247d8210
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Merge remote-tracking branch 'origin/master' into software-clownery
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2019-12-30 11:49:12 -03:00 |
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Sally Cochenour
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31304eda3e
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Merge branch 'next' into oglshaderport
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2019-12-28 13:58:41 -05:00 |
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Jaime Passos
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b8e91a50a5
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OpenGL funny
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2019-12-27 00:02:30 -03:00 |
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Jaime Passos
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c8f9896e2d
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struct time
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2019-12-26 16:25:04 -03:00 |
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Sally Cochenour
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add2497220
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Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
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2019-12-25 14:22:01 -05:00 |
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James R
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2b2d4c139f
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Merge remote-tracking branch 'origin/master' into turnmultiplier
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2019-12-22 21:26:36 -08:00 |
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Jaime Passos
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11dc6801dc
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Update comments
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2019-12-17 16:14:26 -03:00 |
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