- Have two loop arounds with varying quantities of orbinauts between gachaboms
- Removes all bananas
- Makes mashing for an item never give you something which can't attack a stationary target
- Prevents complete autopilot timing
- If Global-type map emblem has GE_FOLLOWER, attempt to take on the appearance of the follower specified by var2.
- Unlike MT_RANDOMAUDIENCE, this picks whether the object should be floating or hopping based on the specified mode of the source Follower.
- Always chooses to face the nearest player.
- Rearrange some properties affected by Obj_Audience/audience.c to not conflict with MT_EMBLEM
- Since they're not necessarily going to be randomised, make the prefix Obj_Audience instead of Obj_RandomAudience.
- Externalise some properties that we may not want affecting all hypothetical uses.
- Flag auto-application should be done externally, since this won't be general.
- Focusing on player should be controlled by the function call, not an ambiguous flag.
- If a player being voted against leaves before it finishes, then properly activate their penalty.
- This is handled with a special case for MVT_KICK (let's not even attempt to SendKick(self) during Got_Kick :p), but any possible future vote types that use a victim will simply call K_MidVoteSuccess.
- Actually define behavior for KICK_MSG_VOTE_KICK.
- Default kicktime is now 20 minutes instead of 10.
- Read custom reasons before possibly overriding msg type. Prevents a rare invalid read pointer.
- Replaces Chao audience entirely
- Convenient, because one of the two default follower types used in the audience is Chao
- Can provide one follower, or a list of followers, on the stringarg1 (seperated by spaces/commas) and it'll pick randomly between them
- If not provided, uses the mapheader follower list
- Can provide one skincolor, or a list of skincolors, on the stringarg2 (seperated by spaces/commas) and it'll pick randomly between them
- If not provided, uses the follower's default color
- If the follower's default color is Match/Opposite or the user provides "Random" in stringarg2, pick a random skincolor
- If arg3 is set, floats in the air
- MTF_OBJECTSPECIAL in binary format
- If arg4 is set, faces the closest player
- MTF_AMBUSH in binary format
- Uses some funny mathematical tricks to avoid checking on the same frame as every other audience member at once
Replaces Flicky List system from 2.2.
Specify a list of comma-seperated Followers.
Not used by any systems in this commit, but important to store the data for later.
- Used Admin status of sender rather than local player to obstruct or hide
- Servers are not admins, they just sidestep many authoriative checks
- Server returned early before any chance of printing
- Slightly cleaner message