Commit graph

356 commits

Author SHA1 Message Date
Louis-Antoine
d3b113c84a Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine
28b0b7c404 Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake
302e122d64 Merge branch 'map-by-name' into 'master'
New map command

See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
f7c5774b7e Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
toaster
2a16cf539a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
91d2beebfa * Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
James R
08ad257e17 Extend map name text matching code into a function 2019-10-27 14:23:03 -07:00
James R
96a12b6bed Miscellaneous window de-focus options
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.

(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
TehRealSalt
c963a49542 Try fixing Auto causing desyncs
- Move K_SetPowerLevelScrambles to G_DoCompleted
- Fix wrong gamespeed being displayed in strings
- Add defines for kartspeed values
- Disable Easy scrambles again
- Corrupt gamedata if pwrlv is in invalid range (gets corrected in-game, and doesn't really matter to anyone who knows what you're doing, but it'll stop at least the most basic script kiddie)

Replay menu will still display wrong speed name, but it's fine in the replay itself.
2019-10-17 23:43:06 -04:00
Jaime Passos
09c9714daf Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-10-06 17:40:41 -03:00
toaster
eb315d3662 Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
Latapostrophe
0599d23254 get replays to save player lua vars 2019-09-10 11:59:17 +02:00
Latapostrophe
0505a6f0cc fix rewind, fix sound local sound playing in freecam 2019-09-09 22:15:50 +02:00
Latapostrophe
1d66d8e213 replay freecam + enhancements 2019-09-05 23:24:23 +02:00
Jaime Passos
4304c34679 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 23:35:36 -03:00
James R
d51b516446 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
mazmazz
4ac4034eb9 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-08-04 21:33:13 -04:00
toaster
dec517f224 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
ac91f122ce * Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated. 2019-07-30 17:24:21 +01:00
toaster
8ac6d43886 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
mazmazz
14df513db6 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla 2019-06-29 17:51:30 -04:00
mazmazz
11955ba838 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-06-29 15:02:07 -04:00
Latapostrophe
a0e27c22e7 make followers work with replays 2019-05-12 13:41:46 +02:00
wolfy852
9ac41cca73 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53 Merge v1 2019-05-06 21:23:29 -04:00
TehRealSalt
3a707c093b Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5 2019-05-01 23:30:53 -04:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
fb3d5ec7f0 Record demos consistently and also other stuff 2019-04-07 17:59:32 -05:00
fickleheart
25ff05fdd0 Add demo rewinding
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
c466412902 Begin work on playback menu 2019-04-05 02:38:48 -05:00
fickleheart
b8ef18e983 Read and write standings to replays 2019-04-01 15:07:27 -05:00
fickleheart
aa1546a533 Show non-default lap count on replay screen too 2019-04-01 12:56:23 -05:00
fickleheart
3dd4e4aac7 Return to replay hut after watching a replay 2019-03-31 19:26:53 -05:00
fickleheart
f00f9c9a0a Display infobox for the currently-selected replay 2019-03-31 02:54:09 -05:00
fickleheart
29a80e01eb List demos by title in the replay hut 2019-03-31 01:22:41 -05:00
fickleheart
91868fc3a4 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
8d9462d4aa Refactor replay saving handler for later use 2019-03-24 21:55:08 -05:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
fa28feb8db Add command to lower netreplay sync frequency
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
James R
b91701c948 Miscellaneous window de-focus options
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.

(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
fickleheart
ed16a35795 Don't force loading files for replays 2019-02-17 10:04:48 -06:00
fickleheart
63d07acc38 Fix duplicated player views from ResetViews 2019-02-16 22:24:37 -06:00
fickleheart
53fa9299c1 Fix views getting automatically changed in netreplays 2019-02-16 22:06:47 -06:00
fickleheart
5a5264e5dd Fix multiplayer ghosts crashing the game sometimes 2019-02-16 21:55:08 -06:00
fickleheart
8ae26d24e3 Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
# Conflicts:
#	src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
d2b34a0e20 Add cvar for netreplay saving options 2019-02-16 18:29:51 -06:00
fickleheart
7c6226ee91 Try to keep the RNG seed in sync 2019-02-16 14:24:00 -06:00